#596 Tu eres como uno que vi ayer que rageaba por el general quejándose de que uno de mi equipo había cogido a Fiddlesticks, "noob champ, lol u noob, gg" y mierdas varias.
En fin, da pena... Este modo de juego es para pasar el rato y echarte las risas, no es la LCS para volverte mad por perder jugando a esto... A alguno le vendría bien una tilita antes de jugar (o después) =/
On-Topic
Sona Disabled for Ultra Rapid FIre PvP
As you may have noticed from the in-client warning, Sona has been disabled in URF!
Here's Brackhar with the scoop:
"Ultra Rapidly Firing Summoners!
Thanks for taking the time to give all of your feedback for Ultra Rapid Fire! Your response has truly astounded us, and we're exceedingly happy that you're having as much fun with the mode as we had making it.
Ultra Rapid Fire is definitely a silly experience, and it's fair to expect a wide range of power between champions in the mode. That said, when we were looking over the data today it became really clear that Sona is head and shoulders above her peers. She's currently sporting a 78% win rate in U.R.F., and her ban rate is almost just as high. She's effectively at a point where she's the default correct choice to have on any team for any composition, and her presence is both heavily skewing game outcomes and reducing the number of effective bans players can use.
So.
Given how much of an outlier Sona is, we've opted to temporarily disable her in the PvP queue for Ultra Rapid Fire. She'll still be available to play in URF custom games and URF Co-op vs. AI (just like Ryze and Kassadin), but hopefully this will bring more variety back into the PvP experience. We get that a good bit of the appeal of Ultra Rapid Fire is finding those really imbalanced champions, but we felt that Sona was so far out of line that she was bringing the experience down.
This is the first time that we've done changes to mode balance while a featured game mode is live, and we're interested in what feedback you may have for us. There are a few additional champions that, while not at Sona levels, we're a bit concerned about, so your feedback will help us decide what action to take. Would you prefer that we favor pulling excessive champions from U.R.F. to help diversify the champion pool, or would you rather we leave the mode as is to maintain the crazy experience? We'd love to hear your thoughts!
We hope you guys continue to enjoy Ultra Rapid Fire for the rest of the week. Thanks for helping make this mode a success!"