Gray Zone Warfare ¿Competencia real de Escape From Tarkov?

Enlaces de Interés

MoRiBuNdO

#719 #720 El juego está ni estado Beta, lo sacaron como early access y sigue en estado Alpha, es normal que tenga pocos jugadores actualmente ya que es un juego en desarrollo y como poco con 1 año y más de desarrollo.

Dos mensajes por encima del vuestro teneis el Roadmap que sacaron hace 3/4 días.

Vireca

Loot de objetos valiosos, para vender supongo

Vireca

Nuevo devblog explicando cosas muy importante de la nueva update: https://store.steampowered.com/news/app/2479810/view/6743666355153922105

Vaya puto hype me ha entrado. Habrá que echarle otras 200h a la update nueva cuando llegue. Añado aqui un resumen

REFINED HELICOPTER MECHANICS FOR FASTER, SMOOTHER TRAVELING

Helicopter mechanics have been overhauled to streamline your travel experience across Lamang Island. Little Birds now spawn and despawn closer to the map’s edge, reducing the time you spend waiting for transport. Instead of originating from distant FOBs, helicopters now start their journey from off-map locations to the closest LZs, slashing transit times and getting you into the action or back to the FOB faster. We’ve also repositioned some of the old LZs to optimize your travel routes and added even more LZs to help mitigate LZ camping.

Additionally, we’ve optimized their flight paths by adjusting speeds and introducing new splines that provide more efficient and direct routes. These refined flight paths mean helicopters will travel quicker and more predictably between locations, allowing for smoother transitions and better overall mission pacing. To help you plan your moves more effectively, a new widget has been introduced that tracks flight times, giving you a clearer understanding of helicopter arrival and departure schedules. We've also added a headset-off toggle for better in-game communication control. These changes make aerial transport more responsive, cutting down delays and keeping you focused on the task at hand.

HUNT FOR RARE, HIGH-VALUE LOOT

High-value loot that promises to elevate your tactical options and extend your adventures across Lamang Island. With the stakes high, you'll need to move these valuable finds quickly to your locker—losing them is not in the plans for your PMC.

FIND ESSENTIAL KEYS QUICKER

Key spawns have been significantly improved: essential keys will now appear in logical and contextually relevant locations, making them easier to find and less reliant on a random fallen enemy.

EXPEDITE YOUR LOOTING: GRAB GEAR QUICKLY & STAY IN THE ACTION

In Gray Zone Warfare, the looting process has been improved to enhance your tactical efficiency and gameplay experience. You can now directly loot backpacks, rigs, and containers from the ground, eliminating the need for cumbersome interactions and reducing time spent searching through inventory screens.

INSPECT INJURIES & ASSESS GEAR

Looting bodies have been enhanced to deepen your tactical interactions and strategic opportunities. You can now view the injuries of dead players, gaining insights into the nature of their demise and identifying injuries on their bodies. Additionally, you have the ability to check the inventory of comatose players, allowing you to use their items to attempt a rescue or gain valuable resources.

BULLET TRAJECTORIES: SEE EXACTLY HOW YOU GOT HIT

The updated health and death screen now displays bullet trajectories, showing exactly where shots hit you and the path they traveled—whether from other players or AI enemies. This feature provides a clear breakdown of shot origins and impact points, assuring you of the exact way you were damaged.

ENHANCE YOUR MISSION STRATEGY

Tasks in Gray Zone Warfare are getting a revamp with new additions and storyline tweaks, enriching your overall mission experience. Essential items may now be relocated, and with the introduction of nighttime play, you can choose to tackle tasks under the cover of darkness for added challenge and tactical planning. We’re also introducing over 20 new tasks, some specifically designed for the night, allowing you to explore different aspects of the game and adapt your approach based on the time of day.

New quest icons help you quickly identify and prioritize tasks, improving navigation, planning, and decision-making. They also highlight required items and potential consequences, enhancing your strategy and resource management. You’ll also have the option to hand over items from your stash, improving resource management and flexibility. However, be mindful of the new negative consequences for failed decision-making quests, including potential reputation loss, which adds a layer of risk and impact to your choices. These changes not only add variety but also deepen your engagement by offering fresh, contextually relevant missions that align with the evolving gameplay and storyline.

ELEVATE TEAM COMMS WITH NEW EMOTES & FACTION MESSAGING

Teamwork and communication are crucial for surviving the challenges of Lamang Island. To bolster your coordination, we’re introducing new emotes and a faction messenger system.
Emotes are currently focused more on social aspects, including basic signals and a sitting pose. Tactical communication signals are planned for future updates.

IDENTIFY & COORDINATE

Speaking of teamwork, visual faction identification is crucial for effective tactical coordination. To improve this, each PMC will now display distinct shoulder patches representing their faction. This feature not only helps you quickly identify allies and enemies, reducing accidental teamkilling, but also preserves the gritty, immersive combat experience that defines Gray Zone Warfare

NEW REPORTING & SOCIAL INTERACTION FEATURES

We’re finally introducing an in-game reporting system and an improved social interactions UI, both designed to foster a safer and more positive environment for all players. The new reporting system allows you to easily flag disruptive behavior, ensuring swift action to protect the integrity of the game and the community. Alongside this, the revamped social interactions UI simplifies how you manage and navigate your in-game relationships—whether friends, allies, or rivals—making it easier to collaborate, form strategies, and stay connected.

NEW FEATURES FOR PRECISION & CONTROL

You’ll now have the ability to hold weapons without a magazine, allowing you to use the last bullet in the chamber or pick up weapons dropped without magazines. Additional updates include diagonal sprinting for enhanced movement flexibility and toggle options that offer improved control during high-intensity situations.

EXPAND YOUR LOCKER

As you progress and complete more tasks, you’ll have the chance to expand your locker capacity, allowing you to store more loot and gear. This upgrade helps you stay organized and makes each return to base more rewarding.

Note: This expansion will match the space provided by DLCs, not add extra. For instance, if you own the Tactical DLC, which provides +10 locker lines, you’ll unlock the additional +10 lines at rank 30, not rank 20. We do not plan to exceed the space provided by the supporter edition.

EXPLORE A RICHER LAMANG WITH NEW ENVIRONMENTAL POINTS

Lamang Island will receive new environmental points for richer exploration and richer lore, deepening your understanding of the world’s history. Although the map size remains the same at 42km², we’re increasing its density: you'll encounter more locations, more loot, additional enemy AI, and more detailed environmental storytelling throughout the existing locations.

Dicho esto, queda un blog más por sacar con cosas que todavía no han enseñado. Ahora a las 19:00 hay un stream explicando cosas sobre este blog por si alguien quiere verlo en https://www.twitch.tv/madfingergames y más tarde Riki, una de las devs, va a hacer un stream en su canal enseñando algunas cosas (leaks) en: https://www.twitch.tv/rikisaurus

3 1 respuesta
MoRiBuNdO

#723 Buena mierda que hype mas tonto me ha entrado xD

1 respuesta
Vireca

#724 que realmente no es "contenido" como tal, aunque faltan mas cosas por enseñar que lo harán en otro blog, pero hay muchisimos QoL que añaden facilidades al gameplay del juego y hace que sea menos frustrante jugarlo y el high value loot va a añadir un loop jugable que antes no existía

Para este wipe me voy con Lamang para tener PVP. Todo el mundo empezó en Mithras en el juego y era imposible encontrar enemigos a veces

1 respuesta
MoRiBuNdO

#725 Avisa cuando vayas a jugar que me lo dejo instalando luego xd

1 1 respuesta
Vireca

#726 hasta que no salga el wipe no jugaré, tengo otras cosas pendientes :joy: Pero el día 1 estaré por ahí

EDIT: ha dicho el CM por discord que este devblog era el primero de 3 para mostrar la update. Quedan más cosas por sacar, pero entiendo que eso también significa que minimo hasta noviembre no vemos la update

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