Life is Feudal #HO

Reclutamiento - Clanes

Caballeros de la Pala
Horde of the Summoned
Escuadrón de las Sombras
Huargos del Valhalla
Ayala
Reapers
LA GUARDIA REAL
REINO DE AQUILONIA
Farmerini
Los Gitanos del Caribe
Sangre Errante
Ultimo Aliento
Mystra
Arcadia
Age of Fidevers
Espa

#420 A ver si puedo pasarme por ahi este fin de semana y pruebo lo nuevo que han ido implementando

Yandros09

#420 Yo me animo ¿Tu steam?

1 respuesta
B

#422 Hunter VIllU

12 días después
B

Hola busco gente para formar clan. Estamos empezando una ciudad a buen ritmo en el servidor más petao de la comunidad española, llevamos dos días pero el problema es que ahora somos de todo el grupo solo 2 jugadores habituales.

Gente que le guste el juego que se anime! Hay salseo!

PD: En el servidor hay variaos que son forococheros. No me hagáis avergonzarme!! COMPETENCE!!

1 respuesta
Moler

#424 Que servidor es? Por privado si no quieres publicitarlo.

1 respuesta
B

#425 Reino de Valhalla

Quien se quiere unir a mi ciudad? está en proceso de construcción recién empezada, somos 3 jugadores constantes y unos cuantos mas casuales. Necesitamos MV warriors!! ayer sufrimos un ataque por parte de forococheros trolles!!

Vamossssssssss que este juego lo peta!!

1 respuesta
B

#426 yo me apunto

Moler
5 1 respuesta
jandro_20

buenas estaba pensando en pillar el juego y tenia estas dudillas

¿hay algun server que tenga españoles?, ¿hace mucho de la ultima actualizacion?¿que tal esta de rendimiento?, ¿podre jugar solo bien o necesito mas gente?
gracias

2 respuestas
gfcn

#429 Este juego es para jugar con gente o piensas montar una ciudad tu solo? Si hablamos de jugar legalmente sin usar trucos, es imposible jugar solo.

1 respuesta
22 días después
Kristo

Hola gente!!, si buscáis una comunidad o servidor español para poder jugar en el Life is Feudal lo encontraréis en el Servidor [ESP] Reino de Valhalla (IPS: 37.220.23.34:40860). Si queréis mas info esta es la web del foro: http://reinovalhalla.forosweb.net/


*Canal de Youtube: https://www.youtube.com/channel/UC9sIANV50HbPbW-7JGcQRkw
*Grupo de Steam: http://steamcommunity.com/groups/reinovalhalla
*IP TS3: ts.adngamers.net
*Correo de contacto: [email protected]

2 meses después
B

Venga va meto una actualización de todo lo que han hecho desde #428 que el juego lo vale y está de puta madre. Mi única inquietud es ver como se comporta el juego si finalmente lo fusionan todo en servidor único.

4 de agosto

New features:
Partially implemented Character customization system, including female models and reworked male models. Unfortunately, there is no customization available for existing characters. You can create new characters with customization and ask your server admin to copy “appearance” column data from the new character onto the existing one in the server’s Database.
Added bow and crossbow special powers. Inspect your Skill book for details and corresponding abilities
Implemented Primary combat skill - War cries. Inspect your Skill book for details and corresponding abilities
Added multiple mounted and unmounted abilities and functionality. Inspect your Skill book for details and corresponding abilities
Implemented Secondary combat skill - Equipment maintain. Inspect your Skill book for details and corresponding abilities
Implemented Secondary combat skill - Battle Survival. Inspect your Skill book for details and corresponding abilities
Fully implemented Secondary crafting skill - Piety. Inspect your Skill book for details and corresponding abilities. All Pope/Cardinal related mechanics will be developed later after release of LiF:YO.
After 3 consecutive knockouts you will receive an option to refuse fighting for your life and die. Implemented that feature as a counter to a knockout “rez-killing”
“Floating log” problem is solved. Server admin can tweak new server setting in world configuration file: movableMaxDropHeightMeters It allows you to restrict the ability of players to hang logs, furniture and other movable objects in the air
Different types of animals can now be found in different biomes (wolves in woods, horses on grasslands etc.)
Destroyed unmovable objects leave ruins now. Players need to clean/remove them if they want to use that land again. Ruins decay slower that normal buildings.
You can now save, load and create new GUI presets via “Controls” option of a menu
Horse weight now affect its trample power, speed and other attributes
You can no longer use throwable weaponry while mounted
Naphtha Pots now require 90 Throwing skill in order to use them
Closing gatehouse gates can now kill mounted, dismounted players and their horses if they are not careful ;)

Bug fixes:
Fixed a serious bug that prevented creation/loading of local worlds
Fixed client crash upon exit that left client process to hang indefinitely. Some other crashes are possible, but should appear less often
Fixed multiple client side crashes
Fixed an exploit that allowed multiple players to harvest crops from the same field simultaneously and receive double or triple yields
Animals should no longer appear under water
You can no longer train warhorses out of any domesticated animals (including hares and chicks :) )
Ctrl+Click on equipped item no longer causes a crash
Hotbar with equipment bound to them no longer resets that equipment
Fixed bug where effects were not properly stripped after being dead
Added some missing sounds
You can no longer place items into Evil tombstones
Fixed a bug that used the wrong tool while crafting something in a Blacksmith’s shop
Fixed incorrect display of ore amounts while melting something in Bloomeries and other similar situations
Getting hit while blocking with certain weapons will no longer cause you take extremely high damage
You no longer will be endlessly stunned in some situations
You can no longer level up your skills on unconscious players. Training dummies and archery range implementation is coming soon.
Left thigh/shin reporting wrong hit locations is fixed
Fixed multiple horse related crashes and bugs
You can no longer loot yourself while knocked out or dead
Fixed bug where different armor types on feet and legs gave the wrong skill type raise when hit
Fixed bug where parrying weapons with zero skill caused big damage
“Do not show this message” checkbox should save its properties properly now
Server now properly cleans up previous versions of passability maps for AI

20 de agosto

Mentoring for crafting skills and Drill for combat skills are implemented. You need to build a school that will allow one teacher to mentor/drill up to 5 students per in game day
Implemented all mounted and verus mounted abilities and functionality. Inspect your Skill book for details and corresponding abilities
Implemented “Coup de Grace” ability to finish off unconscious players
Implemented a proper repair ability for inventory objects (weapons, armor, tools). It demands some repair kits, but does not lower Maximum Durability that much
Tweaked building abilities, so you can initiate construction on a wider variety of ground types (paved road, rock fragments etc.)
Implemented “Set Up” ability in the Combat Preparations skill. It allows you to place Defensive anti-cavalry fences before a fight. Galloping horses will be heavily damaged or killed if they hit this spiked fence.
Tweaked “Coward!” warcry. It no longer causes a knockdown (only stagger), chance of occurrence is lowered, penalty for shooting accuracy of a victim increased.
Wild animals are now spawned according to their biomes (wild horses on grasslands, predators in woods etc.)
Implemented a proper “Remove Ruins”, which will allow you to remove ruins faster and salvage some materials out of them
Added some sounds for different ingame events
Corrected all in game messages according to proper English language rules

Bug fixes:
Fixed a serious GUI bug when closing dialog message with the [x] button that prevented the appearance of new dialog messages
Fixed some bugged house and wicket models that prevented you from entering
Multiple client side crashes fixed
Wild animals should no longer be spawned in or run too deep into water
Lowering Voice chat volume should no longer lower volume of in game sounds (footsteps, animals etc.)
Fixed AZERTY keyboard related bug with inability to rebind some key bindings
Fixed an issue with some Yes/No messages and localization
Fixed some GUI window related bugs that prevented them from being properly closed
Fixed beehive related bugs and minor exploits

21 de agosto

Hotfix
This current hotfix is dedicated to address a recent rampaging client crash and combat “morning lag” during server morning maintenance.

9 de septiembre

Patch notes (ver. 0.7.5.5):

New features:
Implemented random events functionality. Now, while walking in peace mode or performing different crafting actions, there is a certain chance that a random event will occur. Most of them are harmless and designed to increase your immersion - some of them are positive, while some can be negative and even harmful! Server admins can tweak chances of such events occurring by tweaking world config:
<randomEventChanceWalk>0.00001</randomEventChanceWalk>
<randomEventChanceAbility>0.001</randomEventChanceAbility>
Implemented body turning inertia. You can no longer instantly make a 180 degree turn. The weight of your equipment affect your turning speed. So a full plate warrior will turn significantly slower than a person not wearing armor.
Added some realism to swimming mechanics. While swimming on the surface, you will drain your Hard Stamina. While diving underwater, your soft Stamina will be drained (quite fast). If you deplete either of those stamina pools while in the water - you’re dead. The weight of your equipment and Swimming skill value affects how fast these stamina pools will be drained while swimming.
Implemented new /stuck mechanic. It should free your character if you get into a situation where you cannot move
Tweaked range and trajectory of ranged weapons projectiles.
Added/fixed Permadeath world mode. Any character that dies in that mode will be completely removed from the server and you will have to create a new one from the scratch
Added/fixed Colonization world mode. The aim of that mode is to build a Large Keep as soon as possible. After that, the game turns into sandbox mode.

Bug fixes:
Fixed a very elusive bug that prevented some players from interacting properly with objects within the game. Many thanks to Doğan Kuray Güler, Malus, Derek Cassady and Airborne for really helping us fight it!
A proper horse carcass is now spawned upon rideable horse death
Fixed a client crash that would sometimes occur while interacting with a hotbar
Fixed a minor bug where dung quality was calculated improperly if all animals inside coop/barn/stable are dead
Multiple minor bug fixes

18 de septiembre

Patch notes (ver. 0.7.6.2):

New features:
You can now switch interface language via Esc menu -> Controls -Interface tab. You’ll need to restart your client to see changes.
Optimized and tweaked the networking system. You should experience smoother movement of other players, animals and horses on your screen. Your feedback will be much appreciated!
Implemented Training dummy and Archery range target functionality. You can hit them with your weapons to raise your combat skills now.
Windmills can now be used to grind wheat “en masse”
You can use torches as siege weaponry to damage some small or medium buildings in melee range
Implemented a proper “Prayer for Homecoming” mechanic. You will now appear on a bed inside your house, rather than on the roof. Time to place some beds inside your home and don’t forget about the Feng shui system while doing this :)

Bug fixes:
Reduced probability of random events while travelling and performing abilities.
Fixed a crash on client exit
3rd person view camera should no longer shake with player animations
Amount of containers (200+ pouches) in your inventory should no longer prevent you from connecting the game
Incomplete construction sites and ruins now decay properly. Small objects (campfires, furnaces etc) do not leave ruins now.
You can now open containers inside building containers (for instance: open a bag, that is lying inside a warehouse)
While carrying a large movable object on your back, entering a war stance will make you drop that object instantly
Shield bash of a mounted player no longer provides any harmful effects with an infinite duration
“No more ammo” message will arrive properly now to receiver
Fixed bow reload speed decreasing while leveling your skill above 30
“God’s Love” blessing stacking has been removed and you can no longer bless yourself while within the group
A proper message should appear while inviting an offline player to a unit
Pike slide message spam has been removed
Implemented and updated a couple of sounds
Added emotes cooldown
Coop and stable windows that failed to reappear after some extended use are now fixed

6 de octubre

Patch notes (ver. 0.8.0.6):

New features and tweaks:
Reworked local server start mechanism completely. You should encounter minimal problems if any at all while performing this action. If you still experience problems while starting local world, please do not hesitate to send a report, when you’re prompted to do so.
Implemented a player to player direct trading(barter) system. Kudos to Basil!
Boosted armor to be more effective against certain types of damage and be slightly more vulnerable against other types
First and 3rd person view cameras should act properly now and avoid “inside mesh” rendering
Reworked the skill progression formula towards planned concept of fast 30, 60 lvl progression, normal 90 lvl progression and INSANELY hard progression to 100 lvl of a skill. We will observe your feedback along with server side logs to tune that formula more precisely at a later stage
Many melee weapons have been rebalanced
Poisons and poisoned weapons nerfed significantly
Empty bottles should stay in your Inventory after drinking a cocktail
‘Pour on the ground’ can now be done without a shovel, but it will take 50% more time
Amount of crop yields has been doubled
Added straw as an edible food in stables, removed taproot as an edible in stables. Lowered the amount of apples on trees. Added some new random player spawn points to decrease the possibility of spawning in the same spot.
Non-tunneling terraforming actions are now available on claims during JH
Create campfire - Create camp, ability renamed, new possibilities added
Updated probability of finding wild plants
Decreased growth of oak and pine trees
Lowered probability of snares catching hares and grouses. We plan to fix/boost in coop breeding speed of rabbits and chickens to compensate that.

Bug fixes:
Ranged weaponry now properly loses durability in combat
You should no longer be able to shoot through thin walls and that also should fix pike attack damage detection
maxHeight for movable objects now works properly inside houses and other buildings
Hand of Boris and Hand of Ilias should no longer appear in your inventory while increasing/decreasing Unarmed Mastery skill
You can interact with dead animals on the shore now
You can no longer bless yourself
Localized voice over sounds should work properly now
Ranged weapons now drain stamina properly
Multiple shield blocking related fixes
Torches now deal damage to claimed buildings inside claims, while JH is active
Added short timeouts to most actions, to avoid spamming on server side and other clients
You can no longer shoot, if you don’t have ammo
Gamepad developer binds were removed
Character health is no longer 100/100 when connecting and should show a correct values

14 de octubre

Patch notes (ver. 0.8.2.3):

New features and tweaks:
Implemented “disconnect” button, that allows you to disconnect from a certain server in order to connect to another
Resources that grow on trees (branches, apples, bark etc.) are now properly replenished every game day
Quality growth while breeding animals is reduced
Bug fixes:
Significantly reduced visual movement lag of other players and animals
Fixed local server start sequence with specified password or custom port.
Added some additional logging to local server start process in order to fix issues that prevent some players to start a local world properly
Guild members’ personal claims can now be overridden by a Guild Leader, if claimed objects are on the claimed land
Cocktails and preparations can now be properly traded via barter dialogue without losing their effects
Fixed cow/bull ratio while breeding them in stables
Fixed blessings to work properly now
Using a lance in combat will raise the Lancing skill now, instead of Mounted Fighting Mastery
Equip maintain ability now works on throwing weapons
Debug render is now allowed only for GMs
Volley stamina drain fixed
You can now fertilize soil tiles up to 100Q with 100Q Dung
You will now receive alert messages while trespassing on a mount
Kiln Bellows can now be blown by anyone
Fixed an exploit that allowed players to raise Warhorse handling without spending anything
Fixed bug that provided a pupil with a skill when mentor had a lower amount of that skill himself
Fixed orange angel wings (2 saws with orange texture equipped on the back)
Diagonal walls blocked tiles pattern changed (removed unnecessary blocked tile)


21 de octubre

In this patch we address an issue that appears with some users’ hotbars disappearing for no reason. And we’ve fixed multiple crashes, when you chop down trees, if you had disconnected and connected another server before that. We also added some additional debug info about local servers that are unable to start properly.

1
B

Y pongo unos cuantos videos para animar la cosa. Que alguien inserte pls.

Tras las escenas: captura de movimiento con un espadachín profesional

https://www.youtube.com/watch?v=w6G0hamj1jI

Funcionamiento del fundíbulo (catapulta fija):

https://www.youtube.com/watch?v=CuqKdji67NE

Thug life (el del min 2 es buenísimo xD)

https://www.youtube.com/watch?v=atMkA-mkorg


Invasión en un server español:

https://www.youtube.com/watch?v=yE19AKEYkRI

B

Hola chicos! Hoy me he llevado una grata sorpresa al conocer (y entrar) al clan La Orden, resulta que es uno muy potente a nivel internacional y que juega en el servidor Slaughter Hardcore PVP. Están centrados en el futuro MMO, que por cierto y por si no lo sabíais:

EL MMO DARÁ SALIDA EN MARZO. (Por tanto para el que no lo tenga sería bueno comprarlo en las ofertas de navidad, porque después supongo que le costará bajar del precio estándar al alcanzar la versión Gold en 2016)

Es decir; servidor único para todos. Ya puede espabilar la comunidad española que juegue (o haya probado el juego) sola o con poca gente, porque va a hacer falta estar muy unidos y jugar en grandes grupos, tanto como clan como comunidad. Va a ser una experiencia completamente distinta y muy hardcore, así que ya podéis ir preparándoos.

Además insertaran novedades, desde las pendientes mejoras del mining por donde van a empezar, hasta avatares, capas, permisos de clan, alianzas, etc, que pondrán a prueba una vez iniciado el mmo.

1 1 respuesta
xTwisted

#434 No veo yo nada sobre la salida del MMO

1 respuesta
Moler

comunidad española
unidos

Juejojouejojoue no aprendéis

1 2 respuestas
B

#436 Yo si que aprendo, pero no me RINDO. Yo ya estoy en el clan este que me ha parecido super organizado y mentalizado para saber jugar en el mmo. Dejé todos mis clanes anteriores por lo que comentas, falta de ganas en el ambiente, clanes (españoles) trolles, servidores y admins (españoles) que no acababan de untarse del todo.... y sobretodo la superposición de las ambiciones propias frente a las colectivas, aka egoismo. Si no eres un egoista, un troll, y además tienes ganas de aportar a algo grande, no veo por que deberías incluirte (tú y cualquiera) en la definición pesimista de "comunidad española".

Ánimo.

#435 Me lo ha dicho el moderador del subforo español del foro de Life is Feudal, al cual se lo han dicho directamente los desarrolladores con los que está en contacto. Por tanto no es información "oficial" pero es una estimación absolutamente de primera mano.

#429 Si, si que los hay. Ahora mismo estamos en Slaughter Hardcore PvP, buen ambiente y reclutamos. Somos muchísima gente, aunque hay una buena parte que está inactiva esperando a que llegue el MMO para que sus avances no caigan en saco roto (debido a que los servidores son una especie de Early Acces para que la gente vaya probando las temáticas del futuro MMO).
En cuanto a las actualizaciones, actualizan más o menos cada semana. Llevan buen ritmo y constante, las mejoras son palpables, más ahora que están en su fase casi final de desarrollo.

De rendimiento de puta madre, no es un juego especialmente exigente.

Podrás jugar solo? En servidores si, busca uno sin hora del juicio y tu base no te la podrán atacar nunca. Con hora del juicio, digamos, que la seguridad de tu base se pierde por una o dos horas (las que marque el admin) a la semana; esto es para que esa hora a la semana todo el mundo se pegue de hostias los unos con los otros así como para saquearse.

En el MMO? ... por poder... pero no se hasta que punto lo disfrutarás. Habrá ejercitos y clanes gigantes así que o te buscas aliados y/o buena protección (lo cual siendo un aldeano es difícil) o te formas un clan (cuanto mas numeroso mejor, para ser alguien convendría mínimo 10) o bien te unes a alguno ya creado. También es importante que en el mmo si te animas te pongas por la zona de la comunidad española, para que puedas pedir ayuda a cualquiera en tus cercanías.

Personalmente te animo a que te pilles el juego en navidad, creo que lo rebajarán. A mi me ha dado más de 400 horas de diversión en 3 o 4 meses (muy ludo), sus defectos en mi opinión quedan completamente ensombrecidos por las virtudes del juego.

#430 Trucos? Si te refieres a la infinite pile está permitida por los desarrolladores hasta que arreglen los problemas del mining, lo cual en teoría harán antes de presentar el MMO. Han probado varias soluciones distintas a nivel de código pero no deben de haber quedado del todo satisfechos. Si quitasen la infinite y la gente dependiese del minado, a las 2 semanas de minado un servidor petaría. Si no te refieres a la infinite, me gustaría saber a que trucos te refieres?

2 respuestas
jandro_20

#437 hace tiempo que encontre un grupo, coincidi un par de veces con la orden ademas xD

gfcn

#437 Trucos me rediero a poderes de admin que puedes sacar las construcciones... Meterse uan persona sola al Life, para hacer TODO uno solo, no es viable, acabas cansado al primer dia.

1 respuesta
B

#439 Depende del server. Si tiene skill cap 3000 si que puedes. Con paciencia y sin wipes...

tany251

#436 Pues te sorprenderia como ami, pero si. La Orden lleva creada desde que el juego estaba en Alpha en el mapa MMO, a mediados del 2014 y a dia de hoy sigue activa y creciendo, es una comunidad bastante grande con unos administradores visibles y participativos. Aun asi yo no te voy a tratar de convencer de nada, aqui estamos y seguiremos, si tienes el juego esta invitado a unirte y probar la experiencia por ti mismo.

PD: Un video de 2014 - https://www.youtube.com/watch?v=uM6n8s-EPa8

Yandros09

Madre mía, todavía me acuerdo la que se lio con uno de los creadores, el Carlitos y el kranick ajajajaja por el Salem. Yo me uniré con tres colegas, suerte a la orden con sus ideas de imperio.

Letkorias

Buenas he visto este juego y por cambiar un poco de temática me puede interesar. ¿En qué estado se encuentra?¿Qué se puede hacer ahora mismo?

1 respuesta
B

#443 Se puede hacer practicamente todo pero depende del servidor en el que te metas los encontrarás más pvp o más tranquilos roleros/pve. El gran salto será al mmo que a ver si está listo para verano de 2016, el cual será server único y dependerás del tipo de relaciones que tengas con las personas de tu entorno.

Yo personalmente lo recomiendo mucho, me parece un juego tremendamente agradecido y con muchas posibilidades. Un clásico vaya, el típico que empiezan a pasar centenas de horas en Steam y sigues jugando xD

1 respuesta
B

#444 Esta en españoL?

1 respuesta
B

#445 No, inglés (o ruso y no se si alguno mas).

Aleu

Hay una actualizacion para ponerlo en español :P

1 respuesta
Kas_

#447 oficial?

1
B

Según me comentan la próxima actualización introducirá el "colapso de túneles" además de otras mejoras. Consiste basicamente en la introducción de estructuras para las minas, y los túneles que carezcan de ellas colapsarán y se derrumbarán.

Esperemos que los cambios que han probado en la programación de los túneles para evitar los problemas de lag haya dado sus frutos.

2
B

Mejoras gráficas de DX 11

Just a small heads up here on what we are up to at the moment. As many of you know the team is working hard preparing a nice overhauled release version of LiF, utilising DX11.

So right now we are super busy polishing it and getting it ready to be rolled out in November 2015.
Another interesting feature, which is in WiP state at the moment, is the implementation of special trick moves. They were done using MoCap, which we shot some time ago (if you haven’t seen our behind the scenes video just watch it below:

These trick moves will be available at 100 skill level. Although they won’t give you any advantage in battle, it’s definitely a great way to show off. You can check a couple of them here:

https://www.youtube.com/user/Bobikvvp/videos

Thanks for checking out our latest update - we hope you’re as excited as we are for the new features!

RPV: Están centrando sus energías en dejar listo el DX 11 para Noviembre, el cual les tiene bastante ocupados. Aparte, enseñan los movimientos del segundo y tercer video del campeón espadachín de la captura de movimientos, los cuales estarán disponible al alcanzar el lvl de skill 100 y servirán para fardar.