Range for targeting people increased by 100%.
Range for calling guards taken down to 25%, meaning you need to be closer to the person who you want to call guards on then before.
People outside of the guard zones will no longer be treated as criminals when you call guards.
Added several fixes for magic-fx.
Added support for magic-animations that have their anim-rate scaled based on cast-time.
You will now use skills when casting magic, meaning you might fizzle if you don't have enough skill.
You will now gain skills in magic based on the difficulty of your current spell.
You can no longer pre cast spells while auto running or jumping.
Spells should now deal/heal more random amounts of damage.
Spells should no longer overwrite each other when cast on the same target at the same time.
New sound for channelling animation.
Added support for hitfx on projectile-based magic.
Added sound support for sound when hitting with spells.
Removed default trail-fx and hit-fx for spells.
Fixed a bug in line-of-sight that made all spells say "out of sight" after you targeted thin air.
Fixed a bug that made casting a new spell while having a spell pre-casted messed up.
Fixed a bug that made it possible to "paxa" a loot even when you were dead.
Fixed a bug that made it really hard to get equipment hits.
Fixed a bug that made dual-wielding power-level your character.
Fixed a bug where the names of the players were not displayed in the trade window.
You will now correctly gain skill from the weapon you hit with when dual-wielding.
Fixed a bug in armour calculations that made armours remove less damage then it should.
Fix for small clearing bug in the action bar.
Several server-stability issues fixed.
Added Attribute Gain on Skills.
Added the to lock, gain on attributes.
Added Attribute Skill Cap.
Reduced the Attribute points placeable at char creation.
Left Mouse button Bug fixed.
Separated Mining / Lumberjack animations.
New particle-fx for spurt.
Weapons will now take durability damage based on what armor you hit on.
Durability on weapons will now make the weapon do less and less damage until it's destroyed.
If you left click a vendors item you can now write with numbers how many you want, single right clicking will still add one.
Item names are now displayed on mouse over in the vendor window.
Item names are now displayed on mouse over in the trade window.
The number box for item splitting will now appear next to the clicked item.
Changed the look of the "Tool-tip box" in the inventory and made it scale with the length of the item name.
Names of weapon-parts has been changed in the weapon creation.
How a weapon was built will now be reflected in its item name, seen on mouse over.
All characters will now start with 20 more hp.
Changed Actionbar shorts from F1-12 to 1 - Ž.
New Magic Animations (more to come).
Ragdolls for creatures has gotten more density (weight).
Magic "ball" follows camera so it doesn't disappear from view.
NPCs react from damage.
New spellicons.
sidebar design changed.
Toggle feature in gameoptions for sidebar.