El perro verde ese va a ser una montura? :S El modelo no es feo (más bien raro) pero no pega ni con cola a la estética del Mortal...
#3031 el verde solo estará en la selva, el marron en zonas como desierto y el otro no lo se, supongo que gaul kor o por esa zona, piensa que al modelo no se le ve la cola ni nada, según están comentando por el foro en el juego lucen mucho mejor, luego esta montura puede pegar con la cola y mordiscos estando montado encima xD luego otra cosa es que estas monturas, bueno todas se pueden mezclar con otras monturas con el sistema de cría que viene con este parche, lo que no se es si se podran mezclar las pets normales, como por ejemplo un oso y una gacela xD
lo del color lo están discutiendo por el foro, parece que lo quieren poner un poco menos canton, mas apagado vamos xD
Yeah both horses and Lykiators will be able to jump, while the Lykiator is the more agile of the two.
Molva will be the heavy tank.
Yes I plaid UO since beta, I had a nightmare, a pure black one even.
And it was fun, the game had good balance on all that, that mare was like a dragon, but yeah you could ride it. But you needed skills for it to even out the odds.
We are looking to have similar case, where you can spec deeper using some of the new mounts to get more powerful stats and actions using them, but you would need to invest more points into them to use that, since they will be part of your fighting style. You can sit on them and perform an action or two, and then you can fight on mount as normal as well, with the extended options.
Again the ss is a work in process and it is not final, we may reduce the color grades a bit to make sure they fit our world. But yeah, These Lykiators comes from Urmothâr continent which have a very exotic look, its a continent inspired from the Avatar planet, you know the movie. So there may be some environment and creature that is a bit more unique compared to what we are used to on Myrland. It is still a fantasy game and Nave is not Earth, but yeah we are not aiming to do any high fantasy stuff. There will be different styles on all of the continent, some may like some of them some may like the others, thats the beauty as well you can decide where you want to live depending on that style as well. But of course they will all tie within the same concept and overall style, we are not talking making manga style on one and another style on one. But the planet Nave is larger than Earth and have much more variation on the different climates and oxygen giving different environment. This also tie to the system where armor and gear does matter in what climate you are working in as well to be more effective. Im not sure though when this system would be in place but its in the game design, to give even more different tactics for different situations. But we do not want to make this becoming a very hard thing to monitor that it takes over the fun of wars and pvp or pve. We will not implement that system until further ahead when we are done with the major areas we focus on now, and even after that we will see. But its fun and exciting to go back to the game design to see what could be next down the road when things are done that we are happy with. There are so many features and things in the game design that it will last for a very long time. Darn now I went of track here, sorry.
http://www.mortalonline.com/forums/threads/mount-donation-update.85584/page-3
Para mi es joder un poco la esencia de mortal donde se diferenciaba claramente de otros juegos por "el realismo" y notese que lo mentro "", por su baja fantasia epica pero bueno, lo siguiente sera meter elfos y enanos.
#3034 ya hay elfos y enanos... a ver si ahora por meter una montura se va a convertir en lo que no es, el no tener ni idea de un juego a veces hace decir algunas tonterías, sin animo de ofender, solo explico.
#3035 Hombre desde luego no le he metido ni la centeseava parte que vosotros de horas al mortal, pero jugar como sabes lo he jugado y no a mi me gustaba ver a todo el mundo con su caballo y esas monturas para mi salen de contexto de la "ambientacion" del juego, y no hace falta decir que no tengo ni idea cuando algo no coincide con tus gustos, porque aqui hablamo de eso de simples gustos no de cuantos son 2+2, todo esto te lo digo sin acritud eh :-)
#3038 cuando veas las monturas in game y en movimiento cambiaras de opinión, y seguirás viendo la gente a caballo, porque a parte con el parche de las monturas vienen mas cosas como poder mezclar razas de caballos etc etc,
osea esta bien que en el juego existan los orcos, dragones "en el trailer", sators desde sus inicios y no esta bien visto que vayan a poner una montura estilo huargo + lagarto es curiosa la mentalidad de la gente XD
#3041 No es eso hombre para mi mortal es el unico juego que se aproxima al concepto de baja fantasia epica que he jugado en tiempo y la verdad es que se agradece porque la alta fantasia satura y no poco. De todas formas esto va a gustos ya sabemos que son como los culos que todo el mundo tiene uno distinto.
#3045 En serio no sancho, lo instale el otro dia y me meti un ratillo pero no se no me termino por decidir de volver.
We have decided to split the coming patch in two due to some important reasons.
We have a slight delay from our outsourcing due to new artist getting used to our technology, this only affects the new mounts.
Our current mounts is pretty much finishes, they have a control system that works, we are tweaking turn speed and details like that currently on test. We have fixed swing traces and arcs on mounts that should bring us back to very close to the old mounted combat system both control wise and fighting wise.
The breeding system is finished and its going through tweaking s in numbers currently.
New things occurred on live server for instance, block system that created a lot of discussions, we clearly needs to change this, which we have done on test as well, which needs to be approved.
We have made extremely important updates on the server that affects node transition and loot lag, this should remove the huge delay people experience when changing nodes or looting, that causes big issues to pvp and wars. It is also an important change on our disk system on the server that is about to hit its cap if we do not add this change. Because it if would hit its cap, we would either have a long down time, or server actions would create server lags very frequently.
So instead of waiting on the last content from our outsourcing and needing even more time to test that and polish those last steps to fully combine the donation package, we decided that we must get this current patch live sooner than having the last mount parts finished. Of course we would like to deliver the mount donation package in one go, but since we must get some changes live as soon as we can we have to split them up in two parts.
We plan to patch our latest changes this Friday, getting those changes tested and approved by test team, if it goes through we will go live with this directly after. If there is anything critical that was found on test, we will have to do another patch first. some days or a week after, we will deploy the new mounts including the lance functions. Which is the only missing part from the mount package. This is our plan and our best eta on time frame, it could change a bit depending on how every step goes, so please bare that in mind while we follow this plan.
Patch notes will come soon as well, maybe on Friday.
Thank you!
#3052 muy buen parche fixes y cositas que necesita el juego, y por fin las alcantarillas de tindrem! xD
el parche esta separado en dos partes de lo grande que es xD, eso que a puesto sancho es la primera parte del parche XD "asi mientras nos tienen entretenidos con las mejoras o las cosas que rompan pues terminan de pulir la otra mitad" jeje
#3055 joder este video es epico.
respecto al xabal que sale jugando en el video podriais llamarle el enterrador porque apunta mirando al suelo SIEMPRE HACIENDO HOYOS gegee kthxbye
#3056 XDDDDDDDDDDD, no pego a las piernas por gusto sino porq es mas facil de esa manera acertar los golpes limpios en cambio si apuntas al cuerpo puede que le des en el escudo o en el arma y salga equipmen y si apuntas a la cabeza fallas el 50% de las veces XDDD (ademas si le das un golpe bien cargado a otro jugador en las piernas le paras el sprint )
PD: mi personaje es un poco mas alto de lo habitual en los guerreros y eso tmb me hace apuntar un poco hacia el suelo sobretodo si los otros son magos que suelen medir 1.60 y el mio 1.85 XD
EDIT:
PD2: lo te pegar tambien a las piernas es una mania que tengo por culpa de mis 2 mentores en el juego (franky y gigamo)
Muy bueno el vídeo. Me ha dado hasta un pequeño hype y todo xD
Buen trabajo Theriem.
#3059 Multiplícate por cero, kranick.