Sabéis de alguna guía para noobs que esté bien? Pude jugar poco estos días y me está pareciendo un juegazo. Voy por el tutorial con el que vas con tu nave a minar. Fui, mine asteroides , volví a la estación y tengo que volver a minar más de un asteroide. La cosa es que por lo que voy leyendo tengo que repostar y no se donde. También guarde mi nave y no sé dónde volver a sacarla. En este sentido el juego te deja un pelín vendido.
Por lo demás me encanta la inmersión y el planteamiento del juego.
#964 que raro, solo pueden matarte a partir de 50 km, que es fuera de la zona segura.
A mi me han matado aprovechando un xploits que hace que crashees
Parche de hoy!
Major Updates
- Tripod and Tripod Autocannon add 20 tons of weight to the ship they are attached to
- In total complete tripod weights 40 tons
- Very small ships have a risk of suffering catastrophic structural damage, if too many Tripods are added to them
- This is ship specific and results may vary based on structural integrity of the ship
- Inventory crafting with ore crates
- Free weld Easy Build Mode at stations (single parts can be attached to stations). Use C to toggle between modes
- New rotate logic in Easy Build Mode: Shift+Mousewheel rotates the piece in hand around its horizontal axis. This replaces the old X/Y/Z rotate logic
- New single icon crafting menus
Known Issues
- Starting crafting at the same time from same ore crates with other player may cause ores to be lost
- When equipping weapon or tool magazines straight from station storage or inventory they may get stuck in the magazine slot
- To fix a stuck magazine, try double clicking it or sell it through sell panel and this will free up the magazine slot for use again
- Separating any part with thrusters in it from a ship in Easy Build Mode will permanently break the ship and make it unusable\
Patch Notes
Audio
- Added UI sounds for Fast Travel Gate menu
- Added sounds for Mining Laser firing
- Modified Maneuvering Thruster sounds a bit
Crafting and Research
- Added 47 window modules
- Added Hinge B 48x48 CM to Hinges & Hatches node in Research Tree
- Added crafting bench requirements for:
- Lever Mirrored
- Small Navigation Receiver
- Hinge (C-profile) 48x144x36 cm
- Slider Basic A 48x144 cm
- Hinge A 48x48 cm
- Hinge B 48x144 cm
- Hinge (L-profile) 24x144x36 cm
- Navigation Receiver
- Hinge A 48x144 cm
- Lever
- Turret Cradle
- Launcher Mount Small Turntable
- Fixed Launcher Mount
- Added material composition for Metal Bender and Metal Saw bench upgrades
- Changed the bottom of the Advanced Crafting Bench to look more like the other crafting benches and updated the bolt profile for it
- Inventory crafting with ore crates
- Fixed Block Module Slope v2 and Block Module Edge v2 not showing up properly
- Fixed an issue that caused a crash
- Fixed refill options not requiring a Crafting Bench
- Fixed unnaturally low entity material costs
- Increased crafting range for crafting benches from 10 meters to 20 meters
- Modules are now sorted alphabetically
- Temporary images of window pieces have been replaced and their naming errors have been fixed
Easy Build Mode
- Free weld Easy Build Mode at stations (single parts can be attached to stations). Use C to toggle between modes
- New rotate logic in Easy Build Mode: Shift+Mousewheel rotates the piece in hand around its horizontal axis. This replaces the old X/Y/Z rotate logic
- New, single icon crafting menus
- Fixed issues caused by loose objects aligning wrong
- Fixed issues caused by relogging during Easy Build Mode
- Items now remember their rotation when placed
- Fixed being able to place Easy Build Mode modules on top of yourself
Economy
- Fixed economy fallback sell values for some crafted items
Effects
- Fix for Bolt Tool vfx not attaching to the tool while on moving ships
Gameplay
- Fixed an issue that caused a crash after dropping quickbar items from Station Storages
- Fixed an issue that caused occasional player death when relogging on moon surfaces due to inaccurate kill zone radius
- Fixed an issue that caused ships to become unusable/unresponsive (group/owner issue)
- Fixed issues that caused ghost objects
Inventory
- Items that are bound to the quickbar from Station Storage no longer move automatically to player inventory
- Items can now be placed to quickbar straight from station storage
Jobs
- Fixed an issue that caused the weekly reward cap for mining job to apply to hauling asteroids improperly
- Fixed demolition job rewarding wrong amount of credits for completing a ship
Settings
- Added control settings menu item for ship mouse steering toggle (default bind: C)
- Host Owned Ships defaults to true
Ships
- Updated multiple ship descriptions (Sunny Ship Center & OKI ships)
- Updated ship description styles (Skill level -> Skill Level), ISAN spelling consistency (ISAN Mono & ISAN Quad)
Ship Designer
- Crafting Benches added to Ship Designer device category
Stations
- Fixed resigned station's objects getting marked as item derelicts
- Limited bolting in stations to only work inside operational Factory Hall Areas
Tools
- While blueprint tab is open, hovering over durability errors selects them for a few seconds
Tripod
- Tripod and Tripod Autocannon add 20 tons of weight to the ship they are attached to
- In total complete tripod weights 40 tons
Tutorial
- Added a rotate guide for Fuel Rod tutorial
- Fixed an issue that caused the player to be guided to sit on a ship that disappears
- Fixed an issue that caused the repair job tutorial to use ore from the player instead of the crates at the site
- Fuel Rod tutorial triggers when player is seated at a ship
- Added new rotate logic guide to Easy Build Mode tutorial
UI
- Added chat messages when a ship enters or exits gravity hover
- ESC menu default binds icons image updated with bigger letters and less transparency
- Fixed Research Tree window pixel border not showing
Ta bueno #970
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hola xD pero si hay que ser un puto ingeniero para montar naves aqui xDDD y despues encima tiene su propio codigo de programacion para las placas esas ><
EDIT: me acabo de encontrar esta nave xDDDD
#975 si, encontré las trampillas, pero las fijo y quedan como bloqueadas, no soy capaz de hacerlas abril/cerral con la maneta
que pensais del futuro de este mmo?
Creo que deberian de habilitar un modo mas easy para crear naves desde 0. Se que a muchos que estais jugando ahora mismo os gusta eso, pero creo que tiene poco nicho de jugadores.
Ultimamente veo menos personas stremeando el juego en twitch, y en youtube apenas hay guias en español, se me hace raro.
A mi personalmente me ha encantando el juego, pero poco a poco viendo la complejidad que hay para modificiar naves y tal me estan entrando menos ganas de jugarlo, y alguno que otro con el que jugaba ya ha dropeado el juego.
#978KenWooD3:Creo que deberian de habilitar un modo mas easy para crear naves desde 0. Se que a muchos que estais jugando ahora mismo os gusta eso, pero creo que tiene poco nicho de jugadores.
Tienes 3 formas de conseguir naves, comprandolas, montandolas desde 0, o montandolas a modulos
Si no sabes montarlas, vas creandote los modulos y te montas una como si fuese un lego, bloque de generador, bloque de propulsor, bloque de cuadro de mandos etc., mas simple es comprarla y ya
Este juego tiene un potencial muuuy grande, siempre y cuando exista comunidad, pero para exprimir el juego también necesitas jugar con mucha gente, entrar en una corporación grande hará que tengas muchas cosas que hacer, si te mola hacer naves no te hace falta, pero cuando quieras pvp o avanzar en pve (minar, construir), necesitas irte a la zona insegura, donde te pueden dar por todos lados en cualquier momento y perder la nave
Otra cosa que te recomiendo, pregunta, no te cortes, en #1 tienes el discord, donde estamos intentando montar una comunidad española y tener ese apoyo a la hora de buscar ayuda
otro parche mas
Patch type: Minor
Known Issues
- Material shop sell confirmation window may warn about irrelevant contents
- For example it may warn about selling equipment when selling ores
Weapons
- Added power consumption via resource bridge to Tripod Autocannon
- Reduced Tripod Autocannon Projectile Energy from 310 to 217
- Tripod Autocannon electricity consumption set to 270 electricity per shot
- Reduced Long Rifle Projectile Energy from 264 to 224
Sell Panel
- Added sell confirmation pop-up to sell terminals
- Fixed material sell terminal selling all ores instead of filtered ones when using filter
Factories
- Prevented deleting factory areas unless they are fully loaded
- Fixed potential crash when bolting objects to factory halls
La verdad es que me chiflaria echarle horas a este juego, pero joder... me es imposible, cago en la puta, ya podria haber salido hace un par de años.
Y otro parche mas!
Known Issues
Magazines may disappear if another weapon or tool is swapped in during reload\
- Magazines that have disappeared like this may still be sold in the sell panel
Magazines may get stuck if put to a weapon or tool, during reload magazine is taken off, and afterwards same magazine is put to another weapon or tool
Picking up object collections that attach together without bolts (e.g. coolant cells with a coolant rack) causes them to disappear\
- These can still be sold in sell panels
Inventory
Blocked custom items from backpacks
Fixed an issue when trying to pick up ore nuggets up manually
Fixed not being able to pick up multipart items such as buttons
Magazines
NOTE: These affected for example paint tool and the issues reported about it;
Fixed magazines getting stuck after re-equipping them too fast
Fixed magazines getting stuck when equipping them during tool or weapon equip animation
Fixed magazines getting stuck when equipping them from station storage
Tutorial
- Added durability tool as a reward from repair job tutorial
#986 Joder, viendo cosas de estas me tienta mil pillarlo macho.. se requiere mucho farmeo en el juego? Vengo del Elite dangerous, asi que imagino que bastante menos xD
A mi el concepto del juego por ahora me gusta bastante pero estoy perdidisimo.
Lo de las naves al fin y al cabo tienes naves a la venta, que puedes testear un poco y romperlas y te fijas en como están construidas y más tutoriales de YouTube etc y algo vas sacando en claro.
Pero lo que realmente me mata es el YOLOL. Eso de que exista un lenguaje de programación que la peña que sabe programar se meta y mejore las cosas que ya están de base en el juego me merma un poco la moral. Me da algo de mal rollo el tema de que la peña pueda acabar programandose flipadas que el resto de los mortales ni sepamos que existen o cómo hacerlas.
Aun así me gusta, vamos a ver si no me agobio