#17939 que han metido? dime, que han metido de customizacion de high end aparte de equipo en FFXIV?
¿Donde mencionas high end en los mensajes que te he citado? No me apetece discutir contigo, pero no me jodas con esos golpes bipolares Malanior xD
Bueno, sabes que los servers de instancias van mal cuando empieza tu party a salirle el mensaje de desconectado, tus dots van 5-4-3-3-2-3-0 y castear en 1'40 secs se convierte en uno de 10 segundos.
Five tethers (versus three). Each tether dealing 10000 damage.
Orb damage is about 8500 to non-tank.
-Perpetual Ray hits non-tank for around 3500 if the proper leg is stunned. Failure to do causes it to deal 11000 damage, drain 30% of max MP, and 300TP.
- Quarantine is still (at the start at least) only one tank and one DPS, however the add inside inflicts stacks of Blunt Resistance Down. These stacks last 120 seconds, meaning they do not wear off before Quarantine happens again, so it's a tank swap.
De momento no se sabe nada nuevo, simplemente que las habilidades pegan mas. Y el pequeño cambio de la cuarentena... dissapointed.
Everyone's seen videos of t6, but what about the others? This has been our brief experience - how 'bout you lads?
Turn 7: Two Renauds spawn simultaneously and can only be petrified once. They can also gain the Voice rebuff, causing their cyclopian eyes to shoot out the petrification cone as normal. Petrification right from the get-go.
Turn 8: The towers have no set order or location, and you have to memorize their symbols. The dreadnaught, if tanked close to the boss, hits for 7k and randomly drops threat. A new 4th kind of tower has been included. Triggering to reduces the maximum HP of all players by up to thousands on a tank, stacking, with no maximum duration. The Avatar uses a knockback effect before missiles, and the main tank is now a valid target for most of his abilities.
T9: Oddly, mostly the same as far as we've seen. Buttloads more health and damage and enforces a tank swap, but up until about 70% everything functions more or less the same.
t6:
360 degree devour
Bouqet right from start
Hornet right from start
Boss too close to briars gives him buff that makes him take less damage
Hornet have more hp
t7:
Double renoud spawns
Voice as normal
Renouds cannot be re petrified
petrified renouds get voice as well
Phase change at 80%
Deathdancers have more hp
Shriek normal
Petrifaction starts at 80%
T8:
Tower locations are different
First tower set Landmines + dread
Dread too close to boss gives dread determination buff, making it hit 10k's, impossible to solo tank
Homings + ballistic missile first phase
Second tower
2x explosion and 1x dread
Allagan field starts at 85%
Turn 9:
Raven's ascent gives vulnerablity up debuff, making it impossible to solo tank
Meteor streams happens with almost 3x speed or something
100k+ more hp
Rotation otherwise seems same
#17960 para ti la perra gorda, te he puesto todos los cambios que son muy similares a este savage y sigues encabezado con que no es igual