[3.8] Nuevas gemas

AlterAkto

Alongside the Blight expansion, we're making some improvements to the Assassin Ascendancy and introducing a new set of Poison attacks. This also includes two new gems utilising a new buff type called 'Elusive'.

Cobra Lash

Cobra Lash is a new low-level attack skill for Daggers and Claws. You fling out a copy of your weapon, creating a projectile that chains multiple times. The skill chains between more enemies at higher levels. The skill grants additional added chaos damage and some chaos conversion, with a chance to poison.

Any critical strikes will have +50% to Poison Damage Multiplier, making the skill quite powerful later in the game if you specialise in critical hits. This is one of many sources of Damage over Time Multiplier for Poison. We've also added Poison Damage over Time Multiplier to many passives, and changed many sources of Chaos Damage over Time Multiplier so they aren't restricted to non-ailments.

Pestilent Strike

This high level Dagger and Claw skill applies poison on hit, as well as a debuff that lasts a short duration. If the target dies while this debuff is active, they explode, releasing a nova that applies a damage over time effect to all enemies in range. The damage of this debuff is based on the total poison damage remaining on the enemy, and this damage is dealt over a short duration.

The Poisons you spread don't have to be from Pestilent Strike, so you can use it alongside Viper Strike or other poisonous skills. This lets you turn a long duration stack of poisons on a single enemy into a fast acting wave of death over a large area. The damage over time effect applied by the nova isn't modified by any of your damage bonuses, as it was already based on a modified poison, but any of your modifiers to skill effect duration will change how long it lasts without influencing its damage per second.

Elusive

The new Elusive buff grants 40% increased movement speed as well as 20% attack and spell dodge. Unlike other buffs, Elusive doesn't have a duration, but instead loses buff over time, until it is removed on reaching 0% effect. This means that increasing your buff effect also increases how long the effect on you lasts. Most sources of Elusive won't overwrite an existing Elusive buff on you.

A new notable on the Assassin Ascendancy will have a chance to grant Elusive, and the buff can also be gained from the following two gems:

Withering Step

Withering Step is an instant spell that removes any existing Elusive effects on you, and grants a new full strength Elusive buff. Withering Step applies multiple stacks of Withered to any enemy when they first enter an area around you, but only once per skill use. Withered increases damage taken from Chaos, which includes Poison effects. While the Elusive from Withering Step is active, you'll be granted Phasing and the cooldown will be paused. Any skills you perform will remove Elusive, which will start the cooldown. At higher levels, the skill has increased Elusive effect.

You can use the skill as an instant way to apply Wither to enemies around you, as a way to quickly avoid attacks with a sudden burst of speed and dodge chance or as a sustained speed increase that also lets you apply Wither to large paths of enemies as you move.

Nightblade Support

The Nightblade Support is exclusive to Daggers and Claws, just as Close Combat and Shockwave Supports are exclusive to other melee weapon types. Nightblade grants base critical strike chance, and supported skills will also grant Elusive on Critical Hit. Elusive granted by attacks supported by Nightblade also grants Critical Multiplier to Nightblade supported skills, and because the multiplier is part of Elusive, it scales with Elusive Effect, granting over +100% to Critical Strike Multiplier at level 20 when first applied.

This means the supported skill will give you sudden bursts of speed and critical multiplier when you first critically hit, and any Elusive effect gained from other sources like the Assassin ascendancy will further enhance the power of the buff.

https://www.pathofexile.com/forum/view-thread/2625119

RA_MeSiAs

No pintan mal las bananas nuevas, pero me niego a jugar un meta skill si no me convence muuuuuuuuucho

KaPLaNQL

No tiene mala pinta, pero como siempre esperaré a patchnotes sino me rindo durante estas semanas a jugar al wow...

keygy

no me llaman mucho la verdad, veo simplemente skills tematicas de posion copias de otras gem skills que ya existen :/

RA_MeSiAs

Añado dos nuevas:


Venom Gyre

Venom Gyre is a new level 12 Claw and Dagger skill. Fling out a poisonous shuriken blade that deals damage based on your weapon, with physical to chaos conversion and some added chaos damage. It returns to you when it hits an enemy, wall, or after a time. When returning, the blade folds up to pierce through enemies, but deals less damage.

Catch all blades that return to you, storing them around you like charges. You can have up to 30 of these blades floating around you.

If you use Whirling Blades, you'll fling out all stored blades over the length of the whirl, throwing them out in a spiral. Whirling straight through an enemy will cause lots of the blades to hit that foe.

The skill has many interesting interactions with projectile modifying supports; Pierce lets you deal damage to an enemy twice by hitting them once when you throw it through them and then again when it returns, Faster Projectiles lets you fling the blades much further before they return, Chain bounces the blades between enemies before it returns to you, and Fork splits the blades into two, so you get to catch twice as many blades as you threw out.

Plague Bearer
Cast Plague Bearer once to enable an ongoing effect on your character. While active, you'll deal less poison damage, but a portion of the remaining damage your poisons apply will be stored up in Plague Bearer's buff. The higher the level of Plague Bearer, the more damage it can store. It stops lessening your poison damage when the skill has stored its maximum amount.

At any point, you can activate Plague Bearer again. It will switch modes, become a damaging area around your character. This deals 12% of the stored damage per second as chaos damage over time to enemies around you. This lasts until it runs out of stored damage, or until the skill is activated again. This damage isn't affected by your character's damage modifiers. While in this damaging mode, you won't be able to store up any more poison damage, and your poisons will be full strength again. When you reactivate the skill or the stored damage runs out, the skill returns once again to storing damage.

The skill acts much like a temporary Righteous Fire, letting you run through packs of enemies to wipe them out, or giving you an additional damage boost against tougher foes when you need it most.

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