Ascendant:
Berserker no longer always gives global leech, gives 1% on kill (rip casters)
Slayer gives culling strike implicitly, and no longer gives attack/cast speed while leeching, but no longer gives attack/cast speed while leeching
Raider dodge chance doubled to 4%
Deadeye pierce lowered to 30%, and no longer gives projectile speed, instead gives 15% to bleed on hit
Necromancer gives 8% attack/cast speed on corpse destruction, up from 2%
Guardian now purges curses/status ailments every 5 seconds instead of 10
Hierophant now grants 10% of mana as ES, up from 8%
Zerker:
Pain Reaver gives 1% global life/mana leech implicitly, along with 2% on kill
Cloaked in Savagery grants 50% damage/25% speed, up from 20%/20%
War Bringer gives 25%(!) life/mana, up from 10%, along with 100% increased warcry duration
Rite of Ruin grants 25% increased attack speed if you haven't killed recently, along with the original bonuses
Juggernaut:
Undeniable grants 1% increased attack speed per 100 accuracy
Unyielding grants 25% increased fortify effect, along with original bonuses
Unrelenting now gives max(!) endurance charges instantly if you were to gain a charge
Chieftain:
Hinekora now gives totems 1% leech that applies to you, rather than your totem
Ramako now gives 20% to gain an endurance charge, up from 10%
Hierophant:
Ritual of Awakening has 8% less per totem, down from 10%
Divine Guidance gives 150 mana, up from 100
Sanctuary of Thought grants 50%(!) reduced mana cost, along with an extra 50% on full ES
Conviction of Power gives 15% power charge on kill, up from 10%
Inquisitor:
Instruments of Virtue gives an extra 10% on everything (30% spell, 50% attack, 20% attack speed, 30% cast speed
Pious Path no longer grants damage, but instead grants an extra 4%(!) life/es regen while on consecrated ground
Augury of Penitence makes enemies take 16% increased ele damage, up from 10%
Guardian:
Bastion of Hope now grants 50% block for one second every five seconds
Time of Need is now every five seconds, from ten, and grants 25% reduced curse effect on you
Necromancer:
Spirit Eater gives 30% minion damage, and lets desecrate make two more corpses, along with 40% damage if you destroyed a corpse recently
Commander of Darkness gives 20% all res, along with 10% damage/5% attack/cast speed to you and anyone affected by your auras, up from 6%/2%
Elementalist:
Beacon of Ruin radius increased to 12, from 9
Liege of the Primordial now grants 1 extra golem, along with original bonuses
Paragon of Calamity now grants 50% reduced(!) ele reflect damage taken, along with original bonuses
Pendulum of Destruction now grants 25% inc aoe, along with original bonus
Mastermind of Discord now grants 25% penetration, and lasts for 10 seconds, instead of 4
Occultist:
NOTHING
Assassin:
Noxious Strike now grants 30% inc skill duration if you killed a maimed enemy recently, along with original bonuses
Toxic Delivery now grants 20% of phys as chaos against bleeding enemies, along with poison from crits doing 100% more damage, and bleeds doing 100% more damage against maimed enemies. Only retains 10% reduced dot damage from before
Trickster:
Swift Killer is now 15% to gain frenzy on kill, up from 10%
Saboteur:
Blinding Assault now gives 25% to blind on hit, up from 10%
Demolitions Specialist now grants 40% mine damage if you detonated recently, along with 100% increased arming speed for mines. No longer grants 20% mine damage, and now has 20% chance to place an additional mine, down from 30
Pathfinder:
Master Bowyer grants 100% increased flask charges gained if you kill an enemy affected by a status ailment
Nature's Boon grants 8% reduced ele damage, up from 5%, and grants flasks a 20%(!) chance to not consume charges
Master Alchemist grants status immunity, 20% chance to freeze/shock/ignite, and 40% inc ele damage, all during flask effect, instead of original bonuses.
Deadeye:
Powerful Precision now makes it so that projectiles return to you after hitting, along with original bonuses
Sharp and Venomous renamed to Rupture; grants 25% chance to bleed on hit, 40% inc crit multi and 80% inc crit chance against bleeding enemies, and makes it so that you no longer take increased damage from bleeds while moving
Raider:
Quartz Infusion now grants phasing during onslaught, and while at max frenzy charges, along with original bonuses
Way of the Poacher now grants 15% chance to gain frenzy on kill, up from 10%
Slayer:
Tree layout changed and reworked; it is now bane of legends-->headsman, Endless Hunger-->Brutal Fervour, and overwhelm/impact are now two points
Bane of Legends now grants onslaught for 20(!) seconds when kill, along with an improved culling strike that culls at 20% rather than 10
Headsman grants 50% reduced phys reflect damage (always), along with 20% MORE damage and 20% inc aoe if you've killed recently
Endless Hunger grants 20% overkill damage as leech, and leech does not stop when at full life
Brutal Fervour now gives 10% increased max life leech, 100% inc life leech rate, along with bleed and stun immunity while leeching
Champion:
Inspirational now only gives 8% movespeed, down from 10%. Damage remains the same.
First to Strike, Last to Fall now intimidates full life enemies on hit (10% increased damage taken)
Conqueror now grants 1% life regen when killing a taunted enemy, along with original bonuses
Unstoppable Hero no longer grants movespeed/fortify effect, but instead grants 30% melee damage and 30% inc evasion/armour (not separate) while you have fortify
Gladiator:
Violent Retaliation effects doubled (8% phys/4% movespeed), and also grants 80% increased physical damage if you blocked a unique enemy recently
Outmatch and Outlast now grants 10% more physical damage at max frenzy charges, and 10% reduced physical damage taken at max endurance
Blood in the Eyes now grants 25% chance to bleed on hit, along with original bonuses