#388 por eso y porque a la gente no le ha gustado que la liga no sea entrar/activar un portal y matar mas bichos sin sentido.
yo les tiro dinero a la cara si me venden un botón en el stash para transferir todo mi inv a las pestañas correspondientes
Imagina mejorar la pestaña de mapas para poder buscar los que son Blighted en vez de sacar una pestaña para almacenarlos. O imagina aprovechar las pestañas que ya tienes en vez de exprimir a la gente.
We considered whether this feature would result in an unacceptable level of paying for convenience. Because a user could clear their inventory with similar speed by dumping items into a regular tab
Hahaha menuda chorrada les preocupa. Al final en vez de hacer un click y mandar las currencies de mi mi inv a la pestaña de currency, las essences a la de essences, etc. me van a obligar a hacer 1click por movimiento asi que voy a tener que spamear el boton 30 veces porque "sería injusto"?
#395 Es que aunque te hiciesen pasar por caja, podrían haberlo hecho así y vas upgradeando la pestaña, pero les parecería demasiado descarado cobrar así y hemos terminado con diferentes pestañas xd
La liga es una mierda. No se cuánto duraré pero sí que estoy seguro de que en 1 semana han triplicado el drop de semillas o algún otro buff desproporcionado.
#395 Ojalá esa pestaña de fragmentos y no la chusta de ahora... Es que media pestaña es de escarabajos.
Lo que hace la pereza y el aburrimiento, estoy tratando de reciclar una build de earthquake en una de cyclone solo por no experimentar el subirme otro personaje melee hasta Gravicius
#401 Pues no se yo si cyclone esta liga ... imagino que seguirá bien, pero le han quitado el inmune al stun
duda tonta, antes con los oils le metias una habilidad o mejor dicho un nodo, p.e. el "undertaker" a un colgante. Veias en tu arbol cual era la combinacion y usabas a cassia para meterlo, lo han cambiado?
Es que ahora no se que combinacion es la que necesito, no se si es la hora o es que estoy gilipollas...
#404 Creo que dandole a la tecla control o Alt te aparece los oils que necesitas para la determinada pasivas notable que necesites.
Y los cambios que se pedían y que GGG no se imaginaba hasta que Reddit se los ha dicho.
3.11.0f Hotfix:
- Seed Caches in maps now drop more seeds than before, scaling up per map tier so that you'll get double the number of seeds dropped from a Tier 16 map.
- Weightings of crafting outcomes have been fixed and improved. Due to an error, many seed types couldn't spawn certain rare crafting outcomes before level 80. The combination of these changes and the increased seed drops will result in seeing the rare outcomes more frequently than before, especially in higher-tier maps.
- The difference in rarity of Tier 2 and Tier 3 seeds has been flattened, so you'll see the rarer Tier 2 and Tier 3 seed types more often now. Their drop chance from Tier 1 monsters has not been changed, meaning the increased Tier 1 seed drops from higher-tier maps will result in more Tier 2 seeds, and by extension Tier 3.
- Recently-hatched monsters are now resistant to damage. This will prevent you instantly destroying them with abilities you have prepared before the start of the encounter. This is now consistent with our other league mechanics that give you time to prepare.
This was a server-side hotfix, no restart of client required for these changes.
Lo mismo con las joyas.
Upcoming Changes to Cluster Jewels
Since Harvest launched we've received a lot of feedback about the accessibility of Cluster Jewels in their current implementation. We've taken some time to read through this feedback and look at the data on how they're being used in-game. We want to make it easier to start socketing Cluster Jewels into your builds, so we are looking to make some changes that we're aiming to deploy with our 3.11.1 patch next week.
At the moment it's too difficult to get a Cluster Jewel that is usable for your build. However, during the Delirium League it was far too easy to get a 'perfect' Cluster Jewel. Because of the potential power of these Jewels, we want it to be challenging to roll a perfect Jewel. However, Large and Medium Cluster Jewels are currently too expensive to get into even a medium state where it's worth using them over existing passives on the tree - even in a league where you can reroll them very frequently using Harvest crafts.
To improve this situation, we're making a significant change to Medium and Large Cluster Jewels. The plan is that any new Medium and Large Cluster Jewels will come with an additional enchantment that states they have one Jewel socket and two Jewel sockets respectively. The Jewel socket modifiers will no longer be rollable suffixes. As a result of this, the chance for rolling notables will be slightly increased. This change also means that although having three notables is the optimal outcome, having two notables will always be useful as you'll be pathing through them to get to the sockets.
Existing items won't be affected so this won't change your tree when it goes live but if you trade an old Medium or Large Cluster Jewel to a vendor, they'll give you back a new version with the new Jewel socket enchantment and with any existing Jewel sockets removed. This means that existing jewels would then have space for an additional modifier. We've implemented it this way to prevent the technical problems associated with changing socket numbers on already-socketed cluster jewels.
We will be continuing to iterate on this plan before its deployment so some parts of this are subject to change but we agree that Cluster Jewels aren't in the spot that we'd like them to be. Thank you for your continued feedback.
Hay algo en esta liga que no entiendo, la peña compra fósiles sin parar, pero no compra resonators, donde está el sentido a eso?
#408 Hay crafteos que te cambian stacks de fosiles. Igual pillan los baratos para ver si les salen los caros.
Si es por otra cosa, ni idea que puede ser.
#409 Sí eso tiene sentido, hasta los más pellejeros están a 1 chaos, cuando la liga pasada ni por jewellers te los quitabas de encima.
No paro de mirar streams, y todo lo que veo son juggs a melee. Que coño pasa esta liga, no hay algo a distancia que no sea VD viable o que?
#414 ED Contagion sigue siendo top. De todos modos todo lo que era viable la season pasada lo sigue siendo ahora asique puedes darle sin problema (tan solo excluido los heralds y archmages).
me subo un pj fuera de ssf en hc para jugar con un amigo, se hace el fotm de vd spellslinger y no veo una puta mierda de lo que pasa, porque todo está lleno de bolas, wave of corruption, desecrate y vete a saber qué más, me vuelvo a ssf.
qué cosa más retrasada
y aprovecho. ¿por qué solo le salen semillas al que mete el mapa y al otro no le cuentan ni ciclos? al questear yo creo que había 2 semillas por mapa o se iban alternando porque pillábamos los 2