Glyph Changes
Death Knight
* Glyph of Dancing Rune Weapon -- Increases the duration of Dancing Rune Weapon by 5 sec. (Down from 10 sec)
Mage
* Glyph of Improved Scorch -- The Improved Scorch talent now generates 5 (up from 3) applications of the Improved Scorch effect each time Scorch is cast.
Paladin
* Glyph of Seal of Blood -- When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana. (Old - Glyph of Seal of Blood -- Your Seal of Blood or Seal of the Martyr increases the mana received from Spiritual Attunement by 10% while active.)
Priest
* Glyph of Hymn of Hope -- Your Hymn of Hope lasts an additional 2 sec. (Old - Your Hymn of Hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.)
Warlock
* Glyph of Siphon Life -- Increases the healing you receive from your Siphon Life talent by 25%. (Old - Increases the effect of your Siphon Life spell by 20%.)
* Glyph of Immolate -- Increases the periodic damage of your Immolate by 10%. (Old - 20%, but decreased its initial damage by 10%)
Tier 8 Bonus Changes
Druid
* Druid T8 Balance 2P Bonus (Class: Druid) -- Increases the bonus granted by Eclipse for Starfire and Wrath by 15%. (Up from 6%)
Paladin
* Paladin T8 Protection 2P Bonus (Class: Paladin) -- Increases the damage done by your Seals of Vegeance, Corruption, and Righteousness by 10%. (Old - Increases the damage done by your Seals by 10%.)
* Paladin T8 Protection 4P Bonus (Class: Paladin) -- Shield of Righteousness now increases your shield block value by 225 for that attack and for 3 sec afterward.
* Paladin T8 Holy 4P Bonus (Class: Paladin) -- Your Sacred Shield can now trigger its effect every 4 sec instead of every 6. (Old - Increases the damage absorbed by your Sacred Shield by 10%.)
Priest
* Priest T8 Shadow 4P Bonus (Class: Priest) -- Your Mind Blast also grants you 240 haste rating for 4 sec. (Old - 15 Haste, bugged)
* Priest T8 Healer 4P Bonus (Class: Priest) -- Casting Power Word: Shield also grants you 250 spell power for 5 sec. (Old - 15 spell power, bugged)
Warlock
* Warlock T8 2P Bonus (Class: Warlock) -- Increases the damage done by your Unstable Affliction by 20% and your Immolate by 10%. (Old - Increased both UA and Immolate by 20%)
Undocumented Class Changes
Quote from Blizzard staff
Death Knight (Skills List / Talent + Glyph Calc.)
Unholy
* Anti-Magic Shell now absorbs absorbing 75% of the damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health).
* Ghoul Frenzy now casting cost is now 1 Unholy Rune.
Blood
* Dancing Rune Weapon now lasts 5 sec plus 1 sec per 10 runic power. (Down from 10 sec plus 1 sec per 5 runic power)
Druid (Skills List / Talent + Glyph Calc.)
Balance
* Typhoon now also dazes the target for 3 seconds.
Restoration
* Tree of Life - Reduces the mana cost of your healing over time spells by 20% and grants the ability to shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 45 yards, and you can only cast Restoration spells in addition to Innervate, Barkskin, Nature's Grasp and Thorns spells.
Hunter (Skills List / Talent + Glyph Calc.)
Marksmanship
* Hunter's Mark now lasts 5 min. (Up from 2 min)
Survival
* Black Arrow shares a cooldown with Trap spells.
* Entrapment now prevent target from moving 2/3/4sec. (Down from 2/4/6sec)
* Trap Mastery now increases the number of snakes summoned by Snake Trap by 3/6/9. (Down from 30/60/90, typo)
Mage (Skills List / Talent + Glyph Calc.)
Fire
* Frostfire Bolt will now deal damage based on the resistance of the target: This spell will be checked against the lower of the target's Frost and Fire resists.
* Improved Scorch now also Increases your chance to critically hit with Scorch by an additional 3/6/9%.
Paladin (Skills List / Talent + Glyph Calc.)
Holy
* Divine Plea now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.
* Aura Mastery tooltip has been modified to properly reflect its 10 seconds duration.
Protection
* Divine Sacrifice tooltip has been modified to properly reflect its 10 seconds duration.
Retribution
* Divine Storm now causes 110% of weapon damage to up to 4 enemies within 8 yards.
* Righteous Vengeance now also affects Crusader Strike.
* Crusader Strike is now An instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec. (That is not an official change. It is something we were experimenting with, but not a change we are going to make for 3.1. Source)
* Judgements of the Wise now immediately grant you 25% of your base mana. (Up from 15%)
Priest (Skills List / Talent + Glyph Calc.)
Holy
* Divine Hymn mana costs has been increased from 35% of base mana to 63% of base mana. Cooldown increased from 6 min to 10 min. Now Heals 3 nearby lowest health friendly party or raid targets for 4320 to 4774 every 2 sec for 8 sec, and increases healing done to them by 15% for 8 sec.
Shadow
* Psychic Horror cooldown has been increased from 1 minute to 2 minutes.
Shaman (Skills List / Talent + Glyph Calc.)
Elemental
* Totem of Wrath range has been reduced from 40 to 30 yards.
* Storm, Earth and Fire now reduces the cooldown of your Chain Lightning spell by 0.75/1.5/2.5 sec. (Up from 0.75 on all 3 ranks)
Warlock (Skills List / Talent + Glyph Calc.)
* Chaos Bolt damage has been increased, now deals 1429-1813 fire damage at max rank. (Up from 1243-1577)
Warrior (Skills List / Talent + Glyph Calc.)
Arms
* Rend (Rank 1) and Rend (Rank 2) had their damage slightly increased.
* Juggernaut has been changed to : Your Charge ability is now usable while in combat. Following a Charge, your next Slam ability has an additional 100% chance to critically hit if used within 10 sec.
* Taste for Blood now give you a chance to allow the use of your Overpower ability for 9 sec. (Up from 5 secs)
Fury
* Intimidating Shout range has been reduced from 10 to 8 yards.
* Improved Berserker Stance now increases strength by 3/6/9/12/15% instead of increasing attack power by 2/4/6/8/10%
Protection
* Warbringer now also affects Intercept and Intevene
* Improved Spell Reflection now works on the 2/4 closest party members within 20 yards.