Me ha parecido interesante.
Rogue damage distribution
Overall, we think rogues do too much passive damage -- autoattacks + poison. We want to shift more of that towards their specials, which will let both the finishers and the generators hit harder while keeping sustained damage about the same. It might mean less-skilled rogues do less damage by comparison, but that's not really a bad thing.
Fuente: mmo
¿ahora los rogues lo van a tener 1 poquito mas dificil para dar al 1 y al 2?