Is a Paladin a viable class for BG's?
...
What a Pally can do in a BG?
He can heal.
Pallies has 5 ways to heal people:
2 are common for all pallies
- Flash Light.
- Hoy light.
Healing is one of the strongs functions of a good pally in PVP-BG.
healing function should not be restricted to one of them. Flash of light keeps an strong class, generally warriors, surviving for a longer time with not an overrated mana waste. Holy Light is an slow heal, and it cant be spammed, it will be useless in a healing work, but anyway you can heal with holy light in some desesperating times. It requires a good tempo calculations.
Seal and judge of light are explained down.
Lay on hands gives you an instant full- healing skill. It is nice like a present, you could give an extra-healing LOH to your girlfirend . IMPORTANT: Never cast it on you, it would reinforce your ego and it would be motive of angry allies
Holy shock. This spell is not common for all pallies, althought this one is not good at mana efficiency, it have some extra functions, like dealing damage, extra healing and instant, it helps a lot with tempo giving you a second opportunity to heal. It is good when you use it in a correct situation.
He can support. How?
-Blessings 1
- Kings. (If you are prot spec).
- Might.
- Wisdom.
- Light.
they all are for a longer time.
and they are considered general-support, they helps your group, but they won't decline battle, atleast most of times.
-Blessings 2 - Using BoFreedom.
- Using BoProtection.
- Using BoSacrifice
-These one are blessings used with a short time, and needs to be actived fast, Using them correctly you could solve some emergency situations.
- Seals 1h-supporter:
- Wisdom. - Light. - Justice. - [...].
- Seals 2h-selfuutputdamage:
- Command. - Justice. - [...].
In Bg, You can use every seal, and it depends on situation how good seal will be, Bad pala is a pala who use same seal most of time, usually SOC is a lot of used in a self-way "wannabe-warra".
Seal of justice is a seal which interrupts castings when it procs, it's not stupid going to hit with Soj and 1 hand specially if you have a fast weapon, Intention on this is not kill enemy, it 's simply to keep your group alive, with more Hp and more mana for healers. Even with 2hands is good, cause of damage,though you will not be neither as good as supporter nor casts-fucker.
Seals like wisdom or light are not good for support aparently, in fact I always recommend judge them too, the suppor job on this seals which works better in a 1-hand way is recover mana and life, by the way you won't need many healings from other healers, and you'll gain mana, you will be able to longer your class as supporter.
Seals which increases damage, mainly works with 2 hands, rightenous, crusader and command.
Rightenous and crusader increases holy damage but they work in a different way command have a chance to do a burst holy damage, and rightenous adds a continuous holy damage to your attacks ( some notes are obviously but I have to comment most of things). So like an exception, SoR is most of time useless when you have SoC, SoC is good for some burst damage, it is good if you use it when you could merme enemy'lifes or killing him in a single SoC, SoC is not good if you continuously spams it.
Seals are a self-buff for pallies which en
Judging (supporters)
- Light.
- Wisdom.
It would be good enemies, if most of times enemies had been judged with wisdom or light, light is speccially good for 1 hander-users melee class, or dualwielders ( for hunters too). Wisdom is specially good for hunters and pallies. Judging is not only a press-button skill, deciding which seal is better for judging, it requires to see which allies are attacking the unit who you want to judge and then you can decide which judge you will use.
Judging (Burst-damage)
-Command.
Its use is not as supporter, but burst-damage is always good, even with pally who shouldn' be to have an specific-closed rol, but many people wanna force them to it.
Auras.
- Concentration.
- Fire resist.
- Frost resist.
- Shadow resist.
- Sanctity (talents)
Auras are a permanent undispellable, free-mana "buff" for your party. Resistance auras are good in specific moments, to switch on when you or/and your allies and being attacked by one of this elements shows a good paladin. Concentration aura is good, mainly if you are in a healer group, it is nice to resist some earthshocks and silences if you have it improved. Devotion in PVP where magic damage is very common is, IMO, not the best option, as well as retribution (only in a 1vs1 melee encounters). Sanctity could be good in a way to burst your damage. Anyway if you know when you need to change your aura, and which one is the best in every time, you will be a good aura-changer-paladin .
Ways to remove magics, etc etc...
- Cleanse.
- BoSacrifice.
- Divine Shield.
- Corporal trinket.
All of these has its own use, Cleanse is the mosto-common and sohuld be used to cleanse you and your allies. Bosacrifice, divine shield and corporal trinket removes some magics.
Divine shield removes everything. Corporal removes all fears, poly and stuns effects....
Bosacrifice is specially good when you are afflicted by ont-hit-and-break-spell. Cause damage caused your linked unit will affect you in part, and you will be awaken again, it is the way to self-cleanse this spells, in addtion to divine shield and corporal trinket.
Me and my friends .
Going with...
Warriors- Good partner, you should work removing from him all things that he can't dispel, Blessing of freedom helps to him a lot and spamming Flash of light, keeping him alive makes this couple a good team.
Rogues- You can't keep alive as well as a warrior, but your dps could increase considerably at cost of more mana, considering enemies will be stuned, disorienteds most of time. Blessing of freedom heps a lot here too.
Casters- Generally, concentration aura helps a lot here, cleansing his debuffs, blessing of protection, flaslight and holy light with tempo calculations makes a caster perhaps double damage which he had been if he were alone.
Druids- Druids are hybrids like us, in a different way, they are good friends, like everybody, unique exception is adapting what rol are they doing at current moment.
But BG, generally you should be in group, paladin is not specially good healing lots of people so you could decide to heal one or two units exclusively but removing all cleanses, and using blessings and seals correctly, it means you have to looking carefully for everbody and everything!
Talents.
In this semi-guide, I won't include any template in. I will only specific some differences.
Holy paladin can heal more HP, and reserving more mana, they can judge and go far away for a longer time, they have an instant heal which helps you with tempo in holies, crit-free heal, and consecration, not powerful damage skill but a very annoying skill. IF you combine it with prot, you will reinforce your skills like healer supporter, but if you go for retribution, you will get some power attacking, and you could change your rol and variety.
Protection pallies are not as good as retribution dealing damage, and they can't heal like a holy one, but they can support groups excelently, they gives imp. con aura, they can absorb a lot of damage (normal type), they have 2 exclusive blessings and holy shield, this talents, seems to be a little stupid PVP talent. In addition to its common function good dps vs rogues, It is an excelent damage mitigator, even you can move with it around the bg increasing your survivality.
Retribution Paladins, are paladins with connotative offensive apects who doesn't forget his support functions, in other way they are noobs not retribution paladins, they will be not so good as supporter like other kind of pallies but they can cover his lack with a major DPS. they have repentance, althought it could be like another Judge of command opportunity, In practice it is an awesome support skill too.
bye-bye-bye.