Lo pongo un poco desordenado ya lo ordenare cuando tenga un poco de tiempo, hago copy & paste de varios posts donde puse esto.
Shaman:
"ELEMENTAL-RESTORATION:
Elemental Combat Talents (30 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Improved Lightning Bolt - 1/5 point
Reduces the Mana cost of your Lightning Bolt spell by 3%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Improved Fire Nova Totem - 2/2 points
Reduces the delay before your Fire Nova Totem activates by 2 seconds.
Elemental Fury - 1/1 point
Increases the critical strike damage bonus of your Fire, Frost, and Nature spells by 100%.
Lightning Mastery - 5/5 points
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 second.
Enhancement Talents (0 points)
None
Restoration Talents (21 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Ancestral Healing - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from one of your healing spells.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and lightning spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
ENHANCEMENT-RESTORATION
Elemental Combat Talents (0 points)
None
Enhancement Talents (30 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Improved Strength of Earth Totem - 3/3 points
Increases the amount of Strength raised by your Strength of Earth Totem by 15%.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Parry - 1/1 point
Gives a chance to parry enemy melee attacks.
Improved Windfury Weapon - 2/2 points
Increases the Attack Power bonus of your Windfury Weapon effect by 22%.
Toughness - 3/5 points
Increases your armor value from items by 6%.
Restoration Talents (21 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Ancestral Healing - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from one of your healing spells.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and lightning spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
(he puesto esta para shaman a melee 2h SIEMPRE y le meti 3 a totem de fuerza xq es bastante util extra attack power y sobran 3 puntos ahi que los puedes meter en totem de fuerza, subirte la armadura, el escudo.. Como kieraS. La verdad es que util tb es los shocks, le puedes meter puntos que te sobren a mejorar el daño de shocks etc, pero necesitas lo importante que es flurry, 2h, imp wf, parry).
RESTORATION-ENHANCEMENT (high pve instances)
Elemental Combat Talents (0 points)
None
Enhancement Talents (14 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Improved Lightning Shield - 2/3 points
Increases the damage done by your Lightning Shield orbs by 10%.
Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
Restoration Talents (37 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Ancestral Healing - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from one of your healing spells.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Eventide - 5/5 points
Increases the duration of your Healing Stream and Mana Spring Totems by 10 seconds.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and lightning spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Improved Mana Spring Totem - 5/5 points
Increases the effect of your Mana Spring Totem by 25%.
Purification - 5/5 points
Increases the effectiveness of your healing spells by 10%.
Mana Tide Totem - 1/1 point
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 seconds that restores 140 mana every 3 seconds to group members within 20 yards.
Level 48: 155 mana every 3 seconds
Level 58: 240 mana every 3 seconds
Esta es una de healer muy bestia, hay otra con flurry pero perdiendo purification, a peticion del consumidor, tu veras como te la kiere shacer xd. Solo recomendable para pve del tipo blackwing lair, yo creo q en molten core, ragnaros podras conservar al menos 21 puntos en restoration (minimo 21 en restoration).
ELEMENTAL-ENHANCEMENt (ojo! solo la recomiendo para subir al 60, empieza por elemental o por enhancement. Yo lo haria por enhancement si tienes buen arma).
Elemental Combat Talents (22 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Elemental Fury - 1/1 point
Increases the critical strike damage bonus of your Fire, Frost, and Nature spells by 100%.
Enhancement Talents (29 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Shield Specialization - 1/5 point
Increases your chance to block attacks with a shield by 1%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Parry - 1/1 point
Gives a chance to parry enemy melee attacks.
Improved Windfury Weapon - 2/2 points
Increases the Attack Power bonus of your Windfury Weapon effect by 22%.
Toughness - 4/5 points
Increases your armor value from items by 8%.
Restoration Talents (0 points)
None
(hay puntos sueltos en enhancement q podrias cambiar, los puntos de elemental son asi xD).
Y yo creo que estas son builds interesantes de shaman. Me kedaria con 1 de las 2 primeras para pvp. La primera con ekipo sta-int y la segunda con ekipo agi-sta (algo de attack power no viene mal). A mi juicio el elemental es mucho mejor para pvp que el enhancement, almenos mas divertido, aunq ultimamente resisten bastante.
Lo sake de un post que tenia por ahi, estas son las que me curre, matizar que hay algunas donde sobran puntos y se pueden poner en otras cosas, como por ejemplo la de manowar esos 5 en elemental para el daño de shocks etc..
Para mi el mejor shaman de todos los tiempos el elemental, he probado mas o menos todas las builds y lo digo por experiencia, aunque ultimamente resisten bastante, que puede llegar a ser un problema, no se puede tener todo. Si tienes el ekipo adecuado elemental es algo intereesante sobre todo para las BGS."