FUENTE: MMO-CHAMPION, ESTOS LO SACAN DE POST AZUL
Solo pongo los cambios en clases ( hay cambios de otros tipos ) porque estos son por los que realmente nos damos de ostias xD. No traduzco que da palo, es un easy english.
OJITO AL CHAMY ELE
Death Knight (Skills List / Talent + Glyph Calc.)
Frost
* Frost Presence now reduces damage taken by 5%. (Old - Reduces spell damage taken by 10%)
* Guile of Gorefiend now Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 15/30/45%, and increases the duration of your Icebound Fortitude by 2 secs. (Old - Increased all damage done by these abilities by 5/10/15%)
* Unbreakable Armor now reduces all damage from attacks. (Old - Only physical damage)
* Improved Frost Presence now decrease the damage done to you by 1/2% while in Frost Presence. (Old - Reduced spell damage done to you while in Frost Presence by 2/4%)
Unholy
* Death Strike now deals 75% weapon damage (up from 60% weapon damage), additional damage increased as well. (From 178.2 to 222.75 for Rank 5)
* Desecration is now also caused by Scourge Strike.
* Vicious Strikes doesn't affect Death Strike anymore.
Blood
* Dancing Rune Weapon now lasts 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight but for 50% reduced damage. Cooldown reduced from 3 min to 1.5 min.
* Will of the Necropolis now affects damage that would take you below 35% health or taken while you are at 35% health. (Old - Only damage that would take you below 35% health)
* Might of Mograine now increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15/30/45%. (Old - Increased damage of all these abilities and Obliterate for 3/7/10%)
* Improved Death Strike now Increases the damage of your Death Strike by 15/30% and increases its critical strike chance by 3/6%.
* Bloody Strikes now Increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 10/20/30%. (Down from 20/40/60%)
* Spell Deflection now give you a chance equal to your Parry chance of taking 15/30/45% (up from 10/20/30%) less damage from a direct damage spell.
Glyphs
* Glyph of Blood Boil has been removed.
* Glyph of Heart Strike added - Your Heart Strike also reduces the movement speed of your target by 50% for 5 sec.
* Glyph of Unbreakable Armor - Increases the amount of damage absorbed by Unbreakable Armor by 20%. (Up from 1%)
* Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 2 runic power you currently have (up to a maximum of 25%). The runic power is not consumed by this effect. (Old - Increased your Death Strike's damage by 1% for every 5 runic power you currently have.)
Druid (Skills List / Talent + Glyph Calc.)
Feral
* Faerie Fire (Feral) now deals [15% of AP + 1] damage. (Up from [5% of AP + 1])
Balance
* Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/75% and increases your total spell haste by 1/2/3%. (Old - Affected Cyclone instead of Hurricane)
Hunter (Skills List / Talent + Glyph Calc.)
Survival
* Wyvern Sting cooldown has been lowered from 1.5min to 1min.
* Frost Trap now slows down the enemy by 50%. (Down from 60%)
* Resourcefulness now also effects Black Arrow.
* Entrapment changed to - When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2/4/6 sec.
Beast Mastery
* Animal handler now increases the duration of your Master's Call effect by 6sec. (Down from 10sec)
Marksmanship
* Wild Quiver now deals 80% weapon nature damage. (Old - 80% Nature damage, wording change?)
* Concussive Barrage changed from 3 to 2 ranks, now gives your successful Chimera Shot and Multi-Shot attacks a 50/100% chance to Daze the target for 4 sec. (Old - 2/4/6% chance on Auto Shot, Multi-Shot, and Volley)
* Efficiency now reduces the Mana cost of your Shots and Stings by 3/6/9/12/15%. (Up from 2/4/6/8/10%)
Glyphs
* Glyph of the Monkey has been removed.
* Glyph of Mend Pet has been added - Increases the healing done by your Mend Pet ability by 40%.
* Glyph of Raptor Strike - For 3 sec (down from 5 sec) after using Raptor Strike, you take 20% less damage.G
Mage (Skills List / Talent + Glyph Calc.)
Glyph
* Glyph of Mirror Image - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 2% (up from 1%) for 15 sec. Stacks up to 5 times.
Paladin (Skills List / Talent + Glyph Calc.)
Protection
* Greater Blessing of Sanctuary now gives the target 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack.
Holy
* Judgements of the Pure was moved from Tier 10 to Tier 9.
* Sacred Cleansing was moved from Tier 9 to Tier 8.
* Enlightened Judgements was moved from Tier 9 to Tier 10.
* Infusion of Light was moved from Tier 8 to Tier 10.
* Blessed Hands now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice by an additional 5/10%.
* Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.
Protection
* Guarded by the Light got an additional effect - In addition, your Divine Plea spell is 50/100% less likely to be dispelled.
Retribution
* Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.
Priest (Skills List / Talent + Glyph Calc.)
Discipline
* Grace description has been modified to add - Grace can only be active on one target at a time.
Rogue (Skills List / Talent + Glyph Calc.)
Assassination
* Hunger for Blood now lasts 1 min. Energy cost reduced from 30 to 15.
Shaman (Skills List / Talent + Glyph Calc.)
* Spirit Weapons now decrease the threat on all attacks by 30% (Old - Only Melee attacks)
Enhancement
* Nature Resistance Totem, Stoneskin Totem, Fire Resistance Totem, Frost Resistance Totem, Strength of Earth Totem, Flametongue Totem, Wrath of Air Totem, Windfury Totem descriptions have been changed to reflect the latest changes, they now affects all raid members.
* Earthen Power now also make you and nearby friendly targets immune to snare effects for 5 sec when it pulses.
Restoration
* Healing Stream Totem range increased from 20 to 30 yards.
* Mana Spring Totem now restores 91 mana every 5 seconds at max rank. (Old - 34 mana every 2 seconds)
* Nature's Swiftness changed to - When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
* Restorative Totems now Increases the effect of your Mana Spring and Healing Stream Totems by 4/8/12/16/20%. (Down from 5/10/15/20/25%)
* Healing Grace has been moved from Tier 3 to Tier 2.
* Ancestral Healing has been moved from Tier 2 to Tier 3.
Elemental
* Thunderstorm is now useable while stunned.
* Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec.
* Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
* Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown
* Storm, Earth, and Fire changed toReduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
* Elemental Reach now also increases the range of your Flame Shock by 7/15 yards.
Glyphs
* Glyph of Totem of Wrath -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min. (Old - until cancelled)
Warlock (Skills List / Talent + Glyph Calc.)
Affliction
* Haunt now only increases all damage done by your Shadow damage-over-time effects. (Old - All DoT effects)
Demonology
* Metamoprhosis now increases your armor contribution from items by 600%. (Old - Increased armor by 600%)
* The Ritual of Doom spell doesn't require the Warlock to immediately enslave the doomguard anymore.
* Fel Synergy now gives you a 50/100% chance to heal your pet for 50/30% of the amount of spell damage done by you. (Old - All damage)
Warrior (Skills List / Talent + Glyph Calc.)
Arms
* Taste for Blood now gives you a 33/66/100% chance of allowing the use of your Overpower ability for 5 secs whenever your Rend ability causes damage. This talent will not occur more than once every 6 sec.
Fury
* Titan's Grip now reduces your physical damage done by 10% when dual-wielding two-handed weapons.
Glyph
* Glyph of Heroic Strike - You gain 10 rage when you critically strike with your Heroic Strike ability. (Old - Increases the critical strike chance of Heroic Strike by 5%.)
* Glyph of Last Stand - Reduces the cooldown of your Last Stand ability by 1 min. (Old - Also reduced the maximum health gained by 10%.)