Patch 2.4

B

Pero que te lo estan diciendo tio xD

2on2 , los dos nukers, tienes un boton.

Tan simple como dos pyrojuas por ejemplo.

Y ahi no vale ni silencio, ni dispell ni nada, pq todo se hace con una unica macro que pulsas.

3on3 y 5on5 ya sin comentarios.... ya es dificil aguantar aun con resilence un setup de 3nukers (de 5 ni hablamos).

El juego pasaria a ser a ganar a quien le salte el critico, y eso no denota ni habilidad de equipo ni nada.

Al desgaste al menos la partida se hace mas interesante y denota habilidad y juego de equipo, sobretodo en 3on3 y 5on5 donde el setup no lo es todo.

Sobre el agua, yo soy de los que dicen que el agua solo lo lleven quienes tengan magos en el team, que para eso es una habilidad exclusiva suya.

jose-fragord

Sin resilence = Blacklash de 6ks.

PD: No salta sólo una vez.

B

Resumiendo, el resilence esta para:

  • Gear de pvp, como han dicho antes, el gear de pve sea chusta en pvp (como debe de ser), y viceversa claro.

  • Suprimir el i win button , no tiene sentido morir sin haber usado ninguna habilidad, mientras que el contrario con un solo boton cada uno nada mas empezar te ha fulminado.

Knelo

cierto que en los mapas no hay nada para cubrirse. el que no haya resilence inutiliza los silences, los ccs, etc...

B

y dale...... que cc, silence etc vas a hacer vs stunts y ostias de 7k instants?

Que no puedes hacer nada tio xDD, tu pq no has vivido la epoca pre resilence, pero te acordarias de spm.

Knelo

en la epoca que habia 7k de vida?

jose-fragord

y 600 de spelldmg también..¬¬.

Hablas de 7ks de vida, porq ahora ves la peña con 1k de spell sin despeinarse...

Knelo

bueno pues que nerfeen el pyroblast.

Algun instant kill mas? o preferis seguir marginando al resto de clases.

Ostias de 7k constantes. j3.

#159 me too xD, asi dejare de ser un tanke (resilence) de tela en movimiento.

NiBeLHe1M

El dia que kiten el resilence, m hare destruction y entonces si q tendras motivos para llorar :_D

T

Me acuerdo el dia q un rogue me mato de un stunlock. ;(

ChaRliFuM

#154

Pero tio... xD

Dime tu como te cubres de 2 pyros instant + 2 fireblast instants los cuales tienen un 30-40% de chance de critearte y partirte en 2.... mientras un rogue te tiene stuneado y los magos silenciado x2...

Dime que gracia tiene que las partidas dependan de que un tio le meta cabezazos a una macro y salga critico...

Si de todos modos yo ya se lo que es llegar a 2000 de rating con talentos de AP + fire. Al pricipio jugue un tiempo con un colega lock destro y en 2 dias llegamos a 2k de rating con un balance de partidas del 90% ganadas, solo nos ganaban los que tenian mas burst que nosotros.

La tactica era.... fear healer, poner rapido unas cuantas aplicaciones de scorch y spamear la macro de pom pyro (yo) y el quemar el boton de inmolate + conflagrate + incinerate cuando le salia el buff de tirarlo instant y eran ostiones de 5-6k constantemente (imp scorch + CoE ftw) tanto mios como suyos. Que gracia tiene esto? ninguna aunque he de reconocer que era divertido ownear a un tio en cuestion de milesimas de segundo.

Por aquellas la gente tenia algo de resilence ya con lo poco que habia de pvp por honor y el que mas vida tenia era 10k unbuffed.

Con el equipo actual y sin resilence que mas me da que un tio tnga 13k de vida si yo tb meto mas?

Fijate como ha cambiado el pvp desde que empezaron las arenas que ahora mismo ya no ves ni un solo mago con mas de 1700 de rating y talentos de arcane/fire y yo por aquellas con 2000 de rating lleve un tiempo pom pyro hasta que el resilence se fue haciendo patente y nos toco cambiar yo a frost 17/44 y el a demon SL/SL, hasta el punto de que tuvimos cambiar nuestra tactica de burst por una de desgaste (cuando los magos y nuestro compañero eramos los unicos que podiamos beber agua en arenas) nos mantuvimos sobre los 1900-2000 de rating hasta que finalmente metieron las aguas por honor y to dios podia restear.

Para mi gusto el mejor cambio que podrian hacer seria el de limitar la cantidad de aguas que puedes llevar por arena. Como bien han dicho por arriba (no recuerdo quien) lo ideal seria poner un dispensador en la entrada que solamente te dejara cojer 5 aguas para todo el combate.

Edit: #158

Ni que la unica clase que te hace practicamente instant kill sea un mago.... te pongo una lista de los que se me ocurren ahora mismo:

Mago (macro pom pyro)
Rogue (ambush de 5k a cloth + backstab 3-4k)
Shaman elemental (chain ligth + NS + bolt instant + shock instant)
Warrior (MS 3k + WF/sword spec + golpe normal)
Lock destro (mejor ni decir lo que meten con el talento de destro que te saca los SB/incinerates instant)

Seguro que se me olvida alguno mas.

Knelo

solo os quejais de los magos fire, he dicho que nerfearan el dmg. alguna excusa mas?

lo mejor es dejarlo como esta, para marginar a multitud de clases en arenas, que lo se.

ChaRliFuM

#162

Lee mi edite en #161

IvErSoN-

Ya esta disponible y es posible copiar tu personaje a uno de los servidores de prueba para probar el proximo parche, aunque actualmente se encuentra algo saturado:

-Character copies reset ... Blue poster activity down to almost nothing ... I sense a great disturbance in the force.
-It seems that yesterday the character count on the character copy page got a reset, maybe it's just a test, maybe it means we can expect the 2.4 patch on PTRs today. You should probably copy a character or two just to be sure.

Link copia de personajes: http://www.wow-europe.com/ptr/character-copy.html

Fuente: http://www.mmo-champion.com/

B

#162

Oye, que si para ti los instant kills tienen gracia guay.

Pero para muchisima mas gente no xD

Y te aseguro, que no hay forma de para un instant kill. Pq por eso se llama precisamente instantaneo.

T

Lo que tocan de las clases..

2.4 Potential class changes
Read this first

* It's unconfirmed and potentially fake (50% chance I'd say)
* Most of these changes won't be in the initial release of the 2.4 Patch on PTR, it's more a todo-list for classes changes than a full list of changes at the release.
* According to the source, they're a list of changes that Blizzard will like to experiment on the PTRs. You won't see them in patch notes until Blizzard decides or not to test them on a PTR build. That's why they're called TEST servers

The "Blue posters are always right" minute
Quote from: Nethaera (Source)
What we've posted on the forums is the extent of the notes we've made public at this point in time. The complete official notes have not been posted yet. Please take anything posted outside the forums or website with a grain of salt.

This could perfectly be a fake, seriously, if you didn't read this before going through the changes you'll probably make a hundred of puppies sad.

Can't say you weren't warned now. The full list of change follows

Druid

* Cyclone range reduced to 20 yards, down from 30.
* Lifebloom healing coefficient reduced by $
* Natural Perfection now reduces damage by 2/3/4% down from 1/3/5%
* Tree of Life: You may now cast any Restoration spell in this form.
* Improved Tranquility: Now also reduces the mana cost of Tranquility by 10/20%.
* Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
* Force of Nature: Treants now have a 15% chance to proc Entangling Roots on the target.
* Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.

Hunter

* Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic or Poison effect, up from 15/30%.

Mage

* Blink mana cost reduced roughly 40%
* Improved Blink now increases the distance you Blink by 15/30%, and you have a 15/30% chance to reduce the cast time of your next Fireball, Frostbolt, or Arcane Blast spell by 50% after you Blink. (Might just do one of these effects…)
* Prismatic Cloak now reduces damage taken by 3/6%, up from 2/4%
* Mana Cost of Slow reduced roughly 40%
* Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
* Mana Shield now scales with spell damage. (Max rank with full S3/best gear will absorb around 1Kish, added damage absorb doesn't cost/consume mana to the shield, it will always cost what the tooltip says)
* Improved Fire Ward is now Molten Shield
* New Talent: Molten Shield – Reduces all damage taken by 2/4% while using Molten Armor, and causes your Fire Ward to have a 25/50% chance to reflect Fire spells while active.
* Frost Warding: Chance to reflect Frost spells while Frost ward is active by 25/50%, up from 10/20%.
* Icy Veins no longer increases the chance your chilling effects Freeze the target, but now reduces pushback by 100% for 20 sec.
* Icy Veins spell haste bonus no longer stacks with Bloodlust.
* Ice Flows now gives you a 15/30% chance to avoid interruption caused by damage while casting any Frost spell.

Priest

* Mana Burn effect reduced roughly 50%.
* Mana Burn cast time reduced by 1 second.
* Improved Mana Burn: Now increases the amount of mana burned from your Mana Burn spell by 10/20%.
* Focused Will now reduces damage by 2/3/4% down from 1/3/5%
* Lightwell: Charges increased to 15, up from 5.

Paladin

* Turn Undead no longer fears the target, and now incapacitates it.
* Turn Undead now works on demons. (Prob will be renamed to a diff spell)
* Turn Undead is now subject to diminishing returns.
* Turn Undead now lasts 10 sec. in PvP.

Rogue

* Envenom no longer consumes the Poison applications.

Shaman

* Lightning Bolt: Spell coefficient reduced by $
* Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it)
* Lightning Overload can no longer critically hit.
* Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5.
* Earth Shield mana cost reduced by 50%
* Earth Shield now has 6 charges, down from 10.
* Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30%

Warlock

* Life Tap: Spell coefficient reduced by $
* Life Tap now consumes toughly 10% more health when used.
* Demonic Knowledge now increases your spell damage by an amount equal to 4/7/10% down from 5/10/15%
* Improved Shadowbolt: Now only works for the Warlock.
* Improved Shadowbolt: Now increases Shadow damage by 3/6/9/12/15%, down from 4/8/10/14/20%
* Incinerate spell coefficient increased by $

Warrior

* Endless Rage now properly generates 25% more rage from damage dealt (previously only 12% cause of a bug)
* Improved Hamstring: Now has a 10 second cooldown. 

Items

* Mystical Skyfire Diamond now reduces the next spell cast by 20%, down from 50%. (It also might just be changed to straight stats, still in debate. Don't be surprised if this metagem just gets added stats with the current effect in the initial 2.4 notes, it's still being worked on.)
* Shaman Gladiator 4-set bonus now reduces pushback by 30%, down from 70%
Knelo

#161

Mago (macro pom pyro) <- ok instant kill dijimos

Rogue (ambush de 5k a cloth + backstab 3-4k) <- OJO a CLOTH -> 10-12k de vida. Sabemos que los warros o xamys son cloth.

Shaman elemental (chain ligth + NS + bolt instant + shock instant) esto quita 12k de vida?, se te olvido sumar el WF, y el golpe tormenta creo y ya casi matas a illidan.

Warrior (MS 3k + WF/sword spec + golpe normal) -> hay van otros 10-12k de vida + seccionar + gubia + redencion etc..

Lock destro (mejor ni decir lo que meten con el talento de destro que te saca los SB/incinerates instant) -> me puedes decir el talento que es?, am ese en el cual te tienen que pegar FISICAMENTE, te apetece probar el talento contra un xamy encha?, para luego quitar 10-12k de vida con una SB <- me rio? PQ hablamos de instant, no de SB + inmolar + inci + inci + inci + confla + fear + dots + etcc

Solo el caso del pyro me parece factible y lo he reconocido. El resto de casos, son combinaciones de multiples ataques. (sabias que si un rogue te mete 350 patadas tambien te mata?...)

y ademas si te fijas has nombrado la mayoria de los xars que faltan en arenas, y con casos que dices no son instant kill, el que mas se acerca es el rogue, y tamos hablando de gente que tiene 12k de vida.

Solo te falto por ponerme un "ejemplo" de un feral y un druid balance, para terminarme de dar la razon de la igualdad de clases.

#165 y te repito que me cites aparte del fire quien podria hacer un instant kill a 12k de vida sin resilence.

#168 estamos opinando de si seria factible de quitar la resilence, para la igualdad de clases. xd

T

pero vosotros que coño fumais? de 13k ni q poyas? simple en 2on2 el que dure mas con su healer gana no os comais el tarro por que decis tonterias.

ChaRliFuM

#167

Pero vamos a ver..................... creo que no te enteras.... No es solo el daño que te hace un tio.... Un rogue no te mata instant por si solo pero si le sumas otro DPS con mucho burst, entre los 2 si que te matan instant... y ya no solo es eso, el CC tambien existe en clases de puro burst dmg, existen los counterspells, existen los blinds, existen los fears, existen las kicks, existen los pummels, existen las ovejas, etc o es que tu tb sugieres que eres capaz de no comerte ninguna oveja ni ningun fear ni ningun CC?

De todos modos para que veas que es una contradiccion lo que dices te lo voy a explicar en modo historia... porque lo que tu pides no viene de ahora sino de antes de la expansion.

1º- Antes de la expansion habia clases que mataban instant como por ejemplo:

Mago arcane/fire
Shaman enhacement (que gracia hacia estar tan tranquilo y que te llegase un shamancito con su arma 2H y te matara instant de 2 WFs criticos)
Rogue dagas (tambien era muy gracioso estar bebiendo agua y ver como en cuestion de segundo y medio un rogue te habia matado de un ambush + backstab)
Y muchas mas.

2º: Que paso con esto? Que la gente lloro y lloro y lloro para que no hubiera botones "I WIN"

3º: Que hizo Blizzard? Implemento el resilience y se acabaron los "I WIN Buttons"

4º: Que pasa ahora? Que las arenas contra ciertos setups son un toston insufrible porque no gana el que mas skill tiene sino el que mas aguas bebe.

5º: Que es lo que pides tu? Que quiten el resilence

6º: Quitan el resilence y volvemos al punto 1º

7º: Tu solucion? Nerfear el burst dmg

8º: Solucion?: Vuelve al punto 3º y encuentras la respuesta: R E S I L E N CE

Amigo mio... cuando tu vas, algunos ya han ido y vuelto varias veces.... parecemos nuevos....

Ni van a quitar el resilence ni van a nerfear el burst dmg de ciertas clases porque sino estas clases perderian su sentido, ya no solo en pvp sino en pve, hay y ha habido muchisimos encounters a lo largo de la vida pve del wow en los que el burst dmg ha sido imprescindible para matar ciertos bosses, vease fase 1 de nefarian (pre-BC), fase 1 de Razorgore (pre-BC), Fase 2 de Lady Vashj (Ya en la BC) y muchos otros encounters que existen en todo el pve del WoW.

El cambio que realmente necesita el WoW es mucho mas profundo que lo que aqui se plantea, para mi gusto necesita habilidades exclusivas que solamente se puedan usar en pvp o en pve. Actualmente esto es asi pero a lo chapucero. Cualquier persona se cambia de equipo con 4 trapos y hace un respec de talentos y ya es apto para pvp/pve y yo creo que es aqui donde radica el problema de verdad porque si ya es dificil equilibrar las clases solo para pvp o solo para pve imaginate como tiene que ser para los desarrolladores del juego equilibrarlas por igual para estas 2 formas de juego...

Knelo

Sigo sin estar de acuerdo contigo. Solo comprato tus 2 ultimos parrafos, se que el wow necesita muchas mas cosas, el caso es que las cambien.

Tu tienes tu opinion, yo tengo la mia. Sigo pensando que sin resi a uno le pueden hacer un roto, como tu u otro lo puede hacer.

Viendo los cambios en los xamys se me caen las lagrimas xd

LupiN-

World of Warcraft PTR Patch 2.4.0

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The Sunwell Isle

* The Sunwell Isle is now available for play. This area includes a new quest hub and 5-player and 25-player instances. Join the Shattered Sun Offensive in shutting down Kael’thas’ nefarious operations. This new force is comprised by both the Aldor and Scryers and is led by the Naaru. Players will take part in claiming Sun’s Reach and setting up a larger base of operation to stop Kael’thas and the Legion. 

Combat Log Improvements

* The combat log has undergone improvements that allow more robust combat filtering including the ability to define custom colors for enemies and friends as well as combat filtering for self and others. 

General

* The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
* A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
* Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
* Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
* Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
* Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit. 

Racials

* Find Treasure: This ability no longer deactivates upon death. 

Druids

* Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
* Gift of Nature: This talent now properly affects the healing from Tranquility.
* Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
* Lacerate: This ability now deals additional damage based on the attack power of the Druid.
* Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0.
* Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent.
* When a Druid in cat form casts Pounce it will now properly animate. 

Hunter

* Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
* Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
* The stamina tooltip for hunter pets will now display the proper health increase. 

Mages

* Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
* Fire Ward: Using low ranks of this spell is now properly penalized like other healing spells are penalized.
* Frost Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostibte effect.
* Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slow.
* Spellsteal will no longer overwrite a longer duration buff.
* The casting bar will now display properly when casting Blizzard or Rain of Fire with spell haste. 

Paladins

* Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
* Divine Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
* Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
* Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed. 

Priests

* Fear Ward is now usable while in Shadow form.
* Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
* Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
* Shadowguard: No longer consumes the charge of Inner Focus when triggered.
* Silent Resolve:This talent is now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
* Touch of Weakness: No longer consumes the charge of Inner Focus when triggered. It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
* Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects. 

Rogues

* Cheat Death: A combat log message will now show when this ability activates.
* Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.
* Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
* Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change. 

Shaman

* Call of Thunder: (Rank 5) now gives 5% critical strike chance.
* Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
* Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
* Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.
* Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
* Stormstrike has a new icon.
* Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
* The Shaman spell Fire Nova Totem will no longer sometime detonate without doing any damage. 

Warlocks

* Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed.
* Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
* Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized. 

Warriors

* Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
* Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
* Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
* Flurry will properly refresh if a crit occurs with 1 charge left.
* Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP. 

PvP

* Diminishing returns on honor for kills is being eliminated.
* Honor will now be instantly calculated, and available for player use.
* Players that have the resurrection sickness debuff will be worth no honor.
* Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
* Arenas
      o Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds. 
* Battlegrounds
      o If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
      o When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
      o Alterac Valley
            + Captain Balinda Stonehearth's spells have been simplified, and she can no longer be slowed or locked out of a school with interrupts (although she can still be interrupted).
            + Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced.
            + Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
            + Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep. 
      o Warsong Gulch
            + When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
            + Flag carriers can now be tracked 45 seconds after picking up the flag. 

Professions

* Added several new tradeskill items to the new Sunwell Daily faction vendor:
      o Enchanting recipe to shatter a Void Crystal into two Large Prismatic Shards.
      o Enchanting recipe to increase Defense Rating by 15 for chest armor.
      o Three jewelcrafting recipes to cut gems with spell haste from Dawnstones, Talasite, and noble Topaz.
      o Two new meta gem recipes. 
* Alchemy
      o Gift of Arthas now stacks to 20. 
* Cooking
      o Broiled Bloodfin now increases resistances to all schools of magic instead of increasing Stamina and Spirit.
      o New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be purchased from either Bale (Horde) or Malygen (Alliance) in Felwood. These recipes requires 250 skill to learn, and are created from meat found on level 48-56 bears. This will aid players in leveling up their cooking skill to 300 without fishing. 
* Enchanting
      o Reduced the materials required for Enchant Shield – Resistance 
* Engineering
      o Gagsprocket in Ratchet now sells the plans for the Minor Recombobulator.
      o Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown information in their tooltips.
      o Removed the level requirement for the Craftsman's Monocle.
      o The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns. Bomb and Grenades can now inflict damage to targets immune to Stun and Incapacitate effects.
      o A new recipe has been added for Rocket Boots Xtreme Lite, a cloth version of the Rocket Boots Xtreme. This pattern drops from Mechano-Lord Capacitus.
      o Rocket Boots Xtreme now have all their stat points allocated toward Attack Power, and will no longer have Stamina.
      o Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye of the Storm, and Zangarmarsh) 
* Fishing
      o New Fishing Daily Quests! Visit the mysterious old man fishing at Silmyr Lake outside of Shattrath City to discover what treasures he has to offer.
      o Find Fish now correctly tracks Schools of Tastyfish and Muddy Churning Waters. 
* Herbalism
      o Ancient Lichen now has a chance to drop a Fel Lotus where it used to drop a piece of random green jewelry.
      o Black Lotus replaced by Fel Lotus in herbalism skinning tables for Outland creatures.
      o Increased the chance that Felweed, Dreaming Glory, Ragveil, and Flame Caps will contain a Fel Lotus.
      o Warp Splinter can now be skinned with Herbalism in heroic difficulty. 
* Leatherworking
      o Shadow Oil will now fit into Leatherworking Bags. 
* Mining
      o Increased the skill up potential for most smelting recipes. 

Quests

* New Daily Dungeon quests for both the heroic and non-heroic five-person Magister's Terrace dungeon at the Sunwell.
* Dungeon and Group Quest Experience: The amount of experience awarded for dungeon and 5-person group quests in Outland has been increased in almost all cases.
* The number of elite Shadowsworn Drakonid patrollers on the Ata'mal Terrace has been cut in half. Most of the remainder have had their patrol paths lengthened.
* Increased the slots on Old Blanchy's Feed Pouch to 8.
* The Thunderspike no longer sparkles for Alliance characters, nor does it show up on the mini-map when Find Treasure is in use.
* "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest. 

Dungeons and Raids

* All 25-player raid bosses have had their cash drops increased!
* All 25- player raid bosses that drop set tokens will now drop an additional token!
* Players will no longer require an attunement quest to enter Hyjal.
* Players will no longer require an attunement quest to enter the Black Temple.
* Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of “Hand of A’dal”.
* You may now fight Prince Kael’thas and Lady Vashj without first killing all the other bosses in their respective dungeons.
* The Unstable Cloud and Frost Breath spells are now treated properly as a movement impairing spells.
* Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.
* Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however.
* Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
* Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.
* Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.
* Caverns of Time: Heroic Black Morass
      o Rift Keepers and Rift Lords now have reduced hit points. 
* Caverns of Time: Mount Hyjal
      o The Vials of Eternity quest is no longer necessary for entry to Hyjal. This quest is still required for faction rings.
      o Azgalor's Rain of Fire now affects a smaller area. 
* Caverns of Time: Old Hillsbrad
      o The Human Illusion effect will now always be removed properly when a player leaves the instance. 
* Hellfire Citadel: Magtheridon’s Lair
      o Many gameplay elements of the encounters in Magtheridon’s Lair have been changed to decrease their overall complexity and difficulty. 
* Tempest Keep: Kael’thas
      o The Vapor Clouds in the Kael'thas encounter are significantly easier to see. 
* Tempest Keep: The Mechanar
      o The Mechanar: It is no longer possible to gain an additional Badge of Justice by bringing Cache of the Legion keys obtained in other copies of the instance. 
* Tempest Keep: The Eye
      o Void Reaver is now immune to Vindication again. 

Items

* Players will now be able to purchase level 70 Superior quality PvP items from reputation vendors.
* Avatar Regalia: The two-piece bonus from this set will now be consumed by Vampiric Embrace as intended.
* Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and Snakeskin Bag have been upgraded to Superior items.
* Blue Suede Shoes can now be disenchanted.
* Crystalforged Raiment: The two-piece set bonus will now work properly. Additionally, the four piece bonus will now only work on the next Holy Light cast, as intended.
* Cyclone Regalia: Trade skills will no longer consume the Energized effect.
* Deadman's Hand: This item's effect now works while the victim is sitting. In addition, its effect is now properly considered a root for purposes of being dispelled or removed.
* Discombobulator Ray: This item will again not work on mounted players.
* Gladiator's Leather Gloves: This arena bonus will now properly school lock enemies when the damage from Deadly Throw causes them to stop channeling.
* Gnomish Poultryizer: This item will again not work on mounted players.
* Goblin Rocket Launcher: Creatures will no longer gain health while affected by the Stun from this item.
* Heavy Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
* Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
* Idol of the Crescent Goddess: The mana discount on Regrowth has been increased.
* Idol of Feral Shadows: The bonus damage to Rip has been increased.
* Idol of the Raven Goddess: The bonus healing, critical strike rating, and spell critical strike rating from this item have been increased. In addition, it no longer sometimes fails to apply the healing bonus.
* Idol of the Unseen Moon: The cooldown added in a previous patch has been removed.
* Idol of Ursoc: The bonus damage to Lacerate has been increased and the tooltip clarified to indicate it applies to both initial and periodic damage.
* Idol of the White Stag: Duration increased.
* Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.
* Jade Pendant of Blasting: This item no longer increases physical damage dealt.
* Libram of Absolute Truth: The Holy Light mana discount has been increased.
* Libram of Divine Purpose: The bonus damage on Seal and Judgment of Righteousness has been increased.
* Libram of Mending: The mana regeneration buff has had its duration increased.
* Libram of Righteous Power: The bonus damage for Crusader Strike has been increased.
* Libram of Souls Redeemed: The bonus for Flash of Light has been decreased and the bonus for Holy Light has been increased.
* Libram of Wracking: This item now increases the damage on Holy Wrath and Exorcism instead of decreasing their mana cost.
* Mojo: A pvp-flagged player can no longer kiss Mojo and cause non-flagged players to become flagged.
* Moongraze Stag Tenderloin can now be consumed by hunter pets that eat meat.
* Noggenfogger Elixir: It is no longer possible using this item to keep the Old Hillsbrad human illusion outside of the instance.
* Pendant of the Violet Eye: Paladin Judgment spells will again properly trigger this item.
* Players can now only carry 80 Conjured Manna Biscuits at a time.
* Steam Tonk Controller: This item can no longer trigger the Warrior talent Second Wind when it is driven out of range by the Warrior.
* The On Use effect has been properly changed to passive for the following items: Blue Overalls, Brantwood Sash, Firewalker Boots, Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants, Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
* Tome of the Lightbringer: The block value and buff duration have been increased.
* Totem of the Pulsing Earth: The mana discount for Lightning Bolt has been increased slightly.
* Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.
* Winterfall Firewater: The tooltip no longer specifies only melee attack power. 

User Interface

* The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.
* Combat Log Improvements
      o New tabs are available for sorting combat messages.
      o ctrl-right clicking functionality has been added for individual information sorting
      o Colors may now be assigned for friends and enemies
      o The WoWCombatLog.txt file format has been changed to make it easier for programs to read.
      o The ability to chat-link player spells and talents. 
* Cast sequences work with slot numbers again.
* GM messages now appear with a Blizzard icon near their name.
* You can now declare war on a faction in the reputation UI while you are in combat.
* Spell haste and Armor Penetration will now display on the character sheet. (Armor Penetration displays in the hit rating section). Spell Penetration now displays under the spell hit section.
* Weapon enchants are now shown at the character selection screen.
* The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.
* There is now a UI option to display free bag space. When turned on, your backpack will display the total number of free spaces available in all your bags.
* You can now link quests into the chat log by Shift-Clicking on the quest name in the chat log.
* Merchants now display how many pages of merchandise they sell (Page 1 of 2).
* Guild Bank Changes
      o Ranks can now be set to allow withdraw of funds or allow repair with funds or both.
      o When purchasing a bank tab, it takes money out of the guild bank before it takes your personal money. This is logged as well.
      o Each Tab now has an info pane. This pane can be used for requests or for rules about the tab or anything at all really. 
* When looting Bind on Pickup items, the confirmation dialogue now lists the name of the item in the dialogue. You can now verify that you are picking up the correct bind on pickup item.
* Bind on Pickup items that only you can pick up (Heroic Badges for instance) will no longer bring up a confirmation dialogue.
* Players can now opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn in the loot cycle. This can be turned on from the right-click menu on your own portrait.
* In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter can loot those items still.
* The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.
* Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.
* The profession UI search field has been improved and now allows for searching of more types of things. For instance you can search for items by socket color, by effect ("Critical Strike" for instance) or search gems by their effect ("Strength" for instance). In addition, the searching of items by level has been made more intuitive. You can now search for items by level with "15-20" to search for items that you can make that have a minimum level required of 15 to 20.
* The Tooltip for player Dodge/Block/Parry in the character sheet has been changed slightly.
* Optimized particle system rendering for improved frame rates.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum. 

World Environment

* Creature versions of Intimidating Shout have been changed to Frightening Shout, and the primary target of the ability is now feared instead of stunned.
* Goreclaw the Ravenous can now be skinned.
* Interacting with objects (chests, mining nodes, herbs) should no longer aggro neutral creatures.
* Monstrous Kaliri have learned how to chase players going straight up.
* Outland Rare Spawn
      o The following creatures have had their hit points and damage significantly reduced: Collidus the Warp-Watcher, Fulgorge, Hemathion, Kraator, Marticar, Morcrush, and Nuramoc 

Bug Fixes

* Fixed an error that was causing many auctions to never complete due to the item no longer being on the auction house.
* Splintertree Raiders will now respawn with Toerk if Duriel Moonfire and her guards are killed while the Raiders are still alive.
* Female Draenei can no longer become stuck under a root in the tunnels leading to Blackfathom Deeps, Ashenvale.
* The quest description text for "The Corpulent One" no longer refers to it being a group quest.
* Saber/Tiger Mounts will now make footprints when walking backwards in snow.
* Ogri'la Peacekeeper's weapons have been scaled properly.
* Unplugging speakers/headphones during the opening cinematic will no longer freeze the cinematic until canceled.
* Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
* The flag on the battle map in Eye of the Storm will no longer show up as Horde controlled even if an alliance player has picked it up.
* Channeling spells will no longer continue to show the channeling bar after zoning into arena battlegrounds.
* Blood Elf corpses now properly have loot in Alterac Valley battlegrounds.
* Nazan in Hellfire Citadel: Ramparts will no longer sometimes not land on the ground until after Vazruden the Herald is killed or Nazan is heavily damaged.
* It is no longer possible to be saved to a Heroic instance while not meeting the requirements to get into it.
LupiN-

Finalmente me quedo con:

  • Players will no longer require an attunement quest to enter Hyjal.
  • Players will no longer require an attunement quest to enter the Black Temple.
  • Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of “Hand of A’dal”.

Go alts!

LupiN-

Kil'Jaeden
Kael'Thas (5man)

Kalecgos

Fel Frostwyrm

Urien

Con todos los patch notes fakes ke han existido... la verdad es ke se me keda sosisimo este.
Basicamente es un fix de muchas skills y penalizaciones por usar low ranks.

T

Enfin quitan las pres de hyal y bt? que cachondeo es esto? ..

B

Como dicen, se han dedicado a fixear.

Para esto tanta poyada con los blue de feedback??

Este es el superbalance de pvp??

Cientos y cientos de hojas de todas las clases en los foros oficiales........

Pero por dios xDDDDDDD, si no hay tocado nada!

Abandono el priest y seguire con el druida, una pena pero es lo que hay.

M

Donde esta el fixeo de los low-rank spells?

#175 Esto ya se sabia xD

sonkxx

#176 Pienso que eso lo han echo para ganar más visitas en los foros y dar esperanzas a alguna clase ._. me han defraudado las patch note, esperaba cambios importantes no fixs...

PD: Esperaba algun cambio importante en el rogue (Aunque fuera un nerf, o alguna caca mejora en sub) pero creo que es la clase que menos cosas le han tocado, estamos abandonados :(

NiBeLHe1M

Pero... que broma es esta? xdddddddd

Cuando decian que iban a tomar decisiones para balancear el PvP, se referian a las 3 mierdas q han cambiao en las BGs? en fin... que triste.

L4Nc3l0t

Vaya mierda de parche :D