Como se deben subir los talents del shaman k alguien me diga plz k no kiero kagarla.
Los talents del shaman te los puedes subir como más te guste, los talents en teoría son para personalizar los chars a gusto del player, yo no soy partidario de builds pre-escritos, experimenta con los que más te gusten, y si no te gusta, pues respec y ya está ( pero sin pasarse! )
De todas maneras, aquí puedes ir probando
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8
La gracia de los shamanes es que somos muy versátiles, yo llevo un build de 11/19/21 con el clearcasting, el flurry 4/5 y el nature swiftness, y me va muy bien, no me limito a una sola cosa, sino que soy un hibrido total
Depende de para que lo quieras. En teoría el build de shaman para pvp es elemental (shocks, clearcast) restoration y enhancement hasta ghost wolf, pero en mi opinión siendo que en PVP te interesa melee con la mayoría de clases no estaría mal sudar algo de elemental y dedicarse más a enhancement.
En los foros oficiales hay un thread muy bueno con builds típicas de shaman para que te hagas una idea.
Hasta lvl 60 shaman elemental, y despues restoration enhancement (restoration justo hasta ns, enhancement coger 2h maces-axes, flurry y parry mas lightning shield, ancestral y improved windfury).
Asi los tengo yo
Elemental Combat Talents (0 points)
None
Enhancement Talents (27 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
Improved Strength of Earth Totem - 3/3 points
Increases the amount of Strength raised by your Strength of Earth Totem by 15%.
Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Parry - 1/1 point
Gives a chance to parry melee attacks.
Improved Windfury Weapon - 2/2 points
Increases the Attack Power bonus of your Windfury Weapon effect by 22%.
Restoration Talents (24 points)
Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.
Improved Self-Reincarnation - 2/2 points
Reduces the cooldown of your Self-Reincarnation spell by 20 minutes.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Restoration Mastery
Improved Healing Wave Rank 5
Ancestral Healing Rank 5
Combat Endurance Rank 1
Improved Lesser Healing Wave Rank 5
Tidal Mastery Rank 5
Nature's Swiftness Rank 1
Restoration Total: 22
Enhancement Mastery
Ancestral Knowledge Rank 5
Thundering Strikes Rank 5
Improved Ghost Wolf Rank 2
Improved Lightning Shield Rank 3
Two-Handed Axes and Maces Rank 1
Flurry Rank 5
Parry Rank 1
Improved Windfury Weapon Rank 2
Enhancement Total: 24
Elemental Mastery
Concussion Rank 5
Elemental Total: 5
UNDEAD SHAMAN TEMPLATE
Elemental Combat Talents (5 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Enhancement Talents (24 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Parry - 1/1 point
Gives a chance to parry melee attacks.
Improved Windfury Weapon - 2/2 points
Increases the Attack Power bonus of your Windfury Weapon effect by ?.
Restoration Talents (22 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Ancestral Healing - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from one of your healing spells.
Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.