Translated patch notes 1.11

Chaotic

http://www.wowguru.com/#news_13136

Se nota que han usado algo rollo google para traducirlo de los servers koreanos, cuando he leido nazi spell, umbra cigarretes y cosas por el estilo.. ya no podia mas xD

ManOwaR

La verdad... no se entiende una mierda xD

Master
As a major natural systems adjustments will be Master of the natural replacement. Associated with natural magic / skills training costs will be substantially reduced.
Awaken-Master can now all in the 20-class time learning to spell.
Demons detonation technique-it is overwhelmingly made magic, the relevant gift was removed.
Practitioner wrongly - that magic be redesigned. Now it will be reduced by the Master of all injuries, but there will be 30 rounds restrictions. When practitioner shield exist, Master practitioner combustion and will not be drawn practitioner effects, but the practitioner combustion and lessons practitioner can quickly damage practitioner shield.
Ice and frost magic right now will be 15 seconds diminishing returns rule.
Ice and frost magic right now will receive the proceeds from elements curse effects.
Deformation trick-vulgar deformation trick now will not have an impact on senior goal.
Magic counter-cooling time this takes slightly reduced.
Suddenly the storm-the dream of direct injury slightly upgrading injury sustained slight decline in overall injury remain unchanged.
Austrian trick energy-now in life will have a length of time equal to its own role in the cooling time to prevent the simultaneous use of props and other similar. These ornaments including Zambia fought heroic properties, a magical energy.
Sorcery curb - this theory has been redesigned. Now it will be reduced in proportion to the injury and the treatment takes effect.
Sorcery efficiency - this theory has been redesigned. Now it will be a proportional increase in the concentration of the injury and treatment results.
Detection magic-the magic of the role of time slightly growth.
A trick ice - this theory has been redesigned. Now it will be reduced as the Master of all physical injury, and enhance ice and frost resistance, and reduced by the Master of all austerity magic harm. A trick when ice presence, Master affected by the austerity takes effect slowdown, the slowdown effect will be reduced, and all physical attacks against Master nearly warfare will enable attackers attack speed and movement speed reduced.
Demons a trick - this theory has been redesigned. Now it will be reduced as the Master of all magic injury, and enhance all the magic resistance. A trick when demons exist, all of the offensive spark against the Master will be a very small probability reflection. A technique can not be dispersed or demons purification.
Protective flame customs sector - this dream is now able to absorb more flames injury. When the protective flame customs sector exist, will not be affected and Master Suddenly Zhen strike effects.
Protective austerity customs sector - this dream is now able to absorb more ice and frost damage. When the protective austerity customs sector exist, there would be no austerity star Master cream cold piercing to the bones and the impact will not be frozen trap frozen.
Ice trick-magic caused by the slowdown effect was slightly lower, but the time was moderated slightly increased.
Cream cold piercing to the bones - junior ice and frost magic will be the trigger for lower probability results. Ice will no longer be able to trigger the a trick effect.
New magic-wand stolen. When the magic stolen life, being the Master of a non-scope of the offensive attack will be magic wand stolen, and the cancellation of the results, but if the attack was magic resistance, the lack of access takes effect stolen. Master was stolen in theory, will be released once the most stolen magic, the magic will be equivalent to the injury suffered by the magic Master injury, and will not be subject to the effects of magic props impact injury, but could be enhanced energy Austrian games. Sacred is not stolen magic. (For example, when Master stolen in a state of concentration by the success of a shadow Arrow attack, the goal would be to release a shadow Arrow. The umbra Arrow will be based on the injury suffered by the umbra Arrow Master before the injury, and the results will not be hurt by magic props impact. )
Inside-amendments could lead to a calm effect can not be correctly remove errors. Inside results now can not be dispersed or purification.

ManOwaR

Por cierto, a los wars nos cambian el enrage O.o

Nazis - The gift was redesigned. When the soldiers entered the furious state, caused by a recent war of physical harm to 8%/16%/24%/32%/40% attack, each successful hit the target, the figure will drop 1%/2%/3%/4%/5%. Directed effect lasted 12 seconds.

Si no entiendo mal ese ingles d prinston, se refiere a q el enrage vuelve a sus origenes del 40%, pero cada vez q metas una yoya el dmg se reducira un 1%, 2%, 3%, etc...

Y nos hacen inmunes al Deathcoil con berserker rage xD

shakespeare

~ WARRIORS

One-Hand Weapon Spec- Now additionally adds 5% chance to hit.
Two-Hand Weapon Spec- Now additionally adds 3% chance to hit.
Dual Wield Weapon Spec- Now additionally adds 5% chance to hit.

The talent was redesigned. When a Warrior enters Enrage, it phisical damage to improve by 8%/16%/24%/32%/40%, but each successful hit will make that damage drop by 1%/2%/3%/4%/5%. The talent lasts 12 seconds.

Bloodcraze - The talent was redesigned. Now soldiers critically struck will instantly gain 2%/4%/6% of their HP.

A possible fix to charge and intercept.
Intercept - All movement impairing effects will be removed from the warrior.

Berserker Rage - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.
Death Wish - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.
Recklessness - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.

Not sure what the bottom thing is yet, from what I gathered its either about MS now affecting additional healing methods (eg. vampiric embrace, etc.) or Bloodthirst's healing slightly changed to be similar to those healing affects.

~ MAGES

  • Evocation trainable at lvl 20.
  • Arcane explosion instant without talents, talent removed.
  • Mana shield redesigned, now reduces damage taken by the mage, but
    has a 30 charge limit. While mana shield is up, mage is not affected
    by mana burn or mana drain, but those attacks will destroy mana shield
    very fast.
  • Frost chills will now suffer from the 15 second diminishing effects.
  • Frost spells will now correctly receive damage bonus from curse of elements.
  • Lower ranks of polymorph will not affect higher level targets.
  • Counterspell cooldown lowered.
  • Flamestrike direct damage increased, DoT lowered, total damage
    remains the same.
  • Arcane power now creates a cooldown equal to its duration,
    preventing it from being used together with trinkets like ToEP and
    ZHC.
  • Dampen Magic and Amplify magic now will decrease or increase magic
    and healing effects by percentage.
  • Detect magic duration increased.
  • Ice armor wnow reduces all physical damage taken, increases frost
    resistance, and reduces damage taken from frost spells. While ice
    armor is in effect, chill effects on the mage is reduced, all melee
    attacks against the mage will cause the attacker's attack and movement
    speed to be reduced.
  • Mage armor now reduces all spell damage received, increases all
    magic resistances. While mage armor is up, all hostile spells have a
    chance to be reflected. Mage armor can't be dispelled or purged.
  • Fire ward will now absorb a higher amount of fire damage. While fire
    ward is up, mage will not be affected by impact or blastwave slowing
    effect.
  • Frost ward will now absorb a higher amount of damage. While frost
    ward is up, mage will not be affected by frost nova or frostbite, and
    will be immune to freeze traps.
  • Frostbolt's chill effect will now slow less, but will last longer.
  • Lower rank spells have a lower chance to proc frostbite, ice armor
    will no longer proc frostbite.
  • New spell: Steal magic. When activated, next non-AoE spell cast on
    the mage can be stolen, and its effects canceled, but if the spell is
    resisted, it can't be stolen. If the spell is stolen, the mage can
    cast that spell once, damage will be equal to damage received by the
    mage, not affected by damage gear or effects, but can be affected by
    arcane power. Holy spells can't be stolen.
  • Clearcasting can no longer be dispelled or purged. Fixed bug where
    clearcasting would not be used up.

sacado de http://www.nihilum.co.uk/forum/showthread.php?t=1733

ManOwaR

Ufff, tienen q ser unas preliminares o algo, no me creo q nerfeen tanto al mago frost xd

Aunke hay cosas q me gustan, no mas magos unskilled 1shoteando gente con 1 macro xD

Spybreak

Segun esas notas, los chinos tienen un juego bastante mas interesante que nosotros :\

A

ya te digo.. con un hechizo que se llama nazi spell xDDDDD y nosotros aqui con piros de mierda bah

bestarcher

Esto es de doña o es ya de verdad? lo digo porque me molan bastante los cambios y no me kiero hacer ilusiones con blizzard...

ManOwaR

Jajajaja el "revamp" de shm es d chiste x'DDDDDDDD

Shaman shaman
As a major natural systems adjustments ceremony will be the natural replacement. Associated with natural magic / skills training costs will be substantially reduced.

All totem will not have a target for neutral hatred, nor will it have a neutral effect goals.

Npi a q se refiere, puede ser q ahora si tiras un EB totem en gadgetzan los goblins pegan al shm ahora xd

All the while the earth totem will be placed in effect immediately, instead of an originally placed in the case after a period of time before it enters into force.

Npi, no se si se refiere al EB o al SotE totem xd

Turmoil-now no longer be subject to lightning and wind shield of anger effects.

Npi xd

Practitioner of - totem-increasing role of the totem, the supernatural power to effect improvement.

Imp totem? cual? npi xd

Treatment of spring totem-increasing role of the totem, life to enhance effectiveness.

Imp healing totem?

Be casually waved-now amended for the next three will be successful hit rate of attacks increased effectiveness.

Flurry + %chance a hit

Flame star totem-the totem slight injury caused by upgrading, but countdown time growth.

Fire nova hace mas daño pero le ponen mayor Cooldown? o se refiere a q el searing hace mas daño ahora pero tarda mas en dar los hits? nose... una basura d upgrade sea cual sea.

Lava totem-the totem right now will be to increase or reduce the flame magic goal on injury effects.

Npi xd

Stone joined totem-the totem results slightly upgrading the role of increase.

Stone Claw totem upgrade? (JAJAJAJA) o se refiere al Stoneskin? (JAJAJAJAJAJAAJ)

Suddenly Zhen strike-the theory being redesigned.
When the goals have been attacking flames Zhen impact, will be a continuous fire of injury, and four times in the face after the injury to 10% magic flames.

Flame Shock redesigned, d q manera? pos no lo entiendo, pero parece q asi por encima ahora sera un dot q stackea o añade un debuff d comer mas fire dmg xd


Si eso es el revamp a shms y le resetean los talentos x eso... menudo INSULTO a los pobres shammys xd

goliat17

No entiendo nada de los shamans >.<

PD: Mage armor can't be dispelled or purged. lol?

P

tonces los chinos tienen 1 juego diferente? XD

shakespeare

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-shaman&t=497750

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