#1529
Es el del DK, por si a alguien le interesa saberlo xD.
Si no lo busco podría ser de cualquier clase.
#1535 Pues creo que no me gusta nada. Y yo pensando que era de otra cosa como hunter/dh (que creo que le pegaría más)
#1537 Yo juego con un Ryzen 5 2600X y una 1050ti y en toda la expansión no he tenido problemas de FPS en raid
#1538 Por meme que parezca en PCs caros el juego rinde como la mierda, ya he visto varios casos, el más flamante alguien que después de comprarse pc con una 3090 no podía raidear mítico con fps decentes xD
Yo tengo una 1080 ti y en general bien, aunque en sylvanas si daban unos bajones curiosos en ciertos momentos de la pelea
En general el rendimiento del juego en PCs con especificaciones altas es peor que mediocre. La gestión de la CPU es literalmente una mierda, un juego con gráficos y un apartado técnico de hace 10 años debería ir como un puto tiro en PCs de gama media-alta y la realidad es que cuando vas en raid el juego está más cerca de los 20-30fps que de los 144 a los que debería de funcionar sin problema xD
Me llama clamorosamente la atención el tema del crafting, en otros MMOs es algo que me ha gustado explotar a saco pero en el WoW siempre ha sido algo sumamente secundario. Ojalá eso cambie.
Ion would like to assure us that, despite the 2022 release date, the expansion is not being rushed. Dragonflight was in development before Shadowlands was released. The alpha and beta cycle is expected to be shorter with the different, more focused approach.
Forbidden Reach - the Dracthyr starting experience - is due to be tested next week.
Dragon riding is an expansion feature, but they would love to explore carrying it forward and using it to make flying better. Mount collections and certain animations not being available for every mount is a concern, but player reaction will ultimately determine if dragon riding becomes a permanent feature in the game.
Dragon riding upgrades focus on mastery over the skill and the player strengthening their bond with the dragon.
The larger zones of Dragonflight are partly designed around dragon riding - the usual system of players on the ground for months before they can fly didn't feel right for a dragon-related expansion. They're also designed to bring back a sense of exploration of a world lived in - trying to move away from certain previous zones where it felt like everything in them existed strictly for gameplay purposes.
No allied races currently planned for Dragonflight, but they are still open to using the system when it makes sense in the future. For now the focus is on the Dracthyr.
Profession updates are focussed on primary professions for now. They would like to revisit secondary professions in the future.
Archeology may be updated in later patches in Dragonflight, and they're hoping to find a new framework for the profession going forward.
Talent tree specializations are more elaborate than they've been before, but in time you should be able to eventually specialize in everything. It's not a binary choice so much as working out which specialization you want to invest in early.
They do not want professions to be RNG driven. While there are some elements of luck, ultimately there are more deterministic ways to ensure you get what you want.
They continue to want mounts to be obtainable through a variety of different activities.
They've definitely heard the feedback that the Siege of Orgrimmar could use a skip, and might be looking into adding one.
Talent trees partly inspired by seeing how Classic talent trees playing out in the modern ear.
Two reasons behind seperating the trees - first that spec is now a major part of class identity and they didn't want to lose that, and also because they don't want players to feel like they have to choose between utility and power, especially as that means most players would just feel like they have to choose power.
They are looking into smaller, more frequent patches in Dragonflight.
Occasional holiday updates likely to continue in minor patches.
Smaller eh Ion?
#1541 El tema es que el wow no es un juego de hace 10 años, sino de 20 xD
Por mucho que lo intenten optimizar, no se pueden hacer milagros
https://www.wowhead.com/news/dracthyr-evoker-racial-abilities-in-dragonflight-327779
400 activas su puta madre
Level 1-10: Experience reduced
Level 10-32: Experience increased
Level 32-60: Experience reduced
Y esto ha salido en la build nueva
#1556 No tengo nada reciente el leveo porque todos mis alts suelen ir subiendo a ratos muertos al cap, tanto se tarda en hacer un 1-60 ahora como para que hagan eso?
#1557 Yo creo que esto lo pueden ir metiendo para cuando en el preparche veas lagartos hasta para la hora de comer
In addition to this new reagent-only bag, we are also increasing the maximum stack size for most crafted and gathered items in Dragonflight. Our current plan is for gathered reagents to stack to 1000 (up from 200), and most crafted consumable items will stack up to 200, up from 20 (e.g., potions, Optional Reagents, Finishing Reagents, etc.). We think these two changes will offset the added inventory space that items with quality will introduce.