Gabe Newell ha hecho un AMA (Ask Me Anything) en Reddit y junto a algunos desarrolladores de Valve han respondido a varias preguntas de los usuarios. Se puede consultar al AMA completo aquí (un resumen en general del AMA: https://imgur.com/a/czS4f )
A continuación un breve resumen de las respuestas relacionadas con el CSGO:
When is the Source 2 engine coming out for CSGO??
Source 2 is a bunch of system rewrites. For CSGO, we evaluate these new systems on their individual merits. Some CSGO rework is in progress, such as the UI that utilizes parts of Source 2. Other systems might follow. Some Source 2 systems might never be right for CSGO.
Relevant anecdote: When we used to be approached about Source 2 at Majors we would ask "what is it that you're hoping Source 2 will do for CSGO" and for a while the response was "I expect hitboxes will be better." Moving everything to Source 2 would not actually solve that problem. We just went ahead and spent time working on better hitboxes.
Next week, the CS:GO ELEAGUE major begins. This will be the first major that Valve has partnered with a traditional broadcaster such as TBS for. How important do you think traditional broadcasting is to the growth of esports in general, and has recent traditional media interest in CS:GO affected your long-term roadmap for the game's development in any way?
We're excited about the Atlanta Major. When we started the Majors, the goal was to provide aspirational entertainment for CS:GO players, so most of our development has focused on reaching more players. Broadcasting widens the audience for CS:GO tournaments, which is great, but we think the best way to grow CS:GO esports is to continue to improve the game and the viewing experience for players.
Is there a way to assign a community representative from valve to csgo? Someone who would communicate with the community frequently to keep the peace between the devs and the community.
We haven't considered community managers because in general we prefer to communicate by shipping game updates. We try to avoid disrupting conversations happening in the community, which is why we tend to be quiet a lot of the time. But we do weigh in when we have useful information to help those conversations along.
Can you give us any insight as to what the road map looks like for Counter-Strike (global offensive and the series in general)? Are there any significant goals Valve is working towards for the future of the game and/or community?
As far as a roadmap is concerned, our priorities for 2017 are to replace the UI with Panorama, to make CS:GO available in more territories where a lot of Counter-Strike fans don't have easy access to it (like China), and anti-cheat. Of course, we're also planning on continuing to ship bug fixes and new features throughout the year, as in the past.
Can you tell us more about the frequency of future content updates, especially operations?
We plan to continue updating every week or two. As for Operations, there's no set schedule. We weigh that work relative to other work we could choose to focus on and other recent work seemed better for the product. For example, at the end of 2016 we chose to focus on shipping Inferno, improving spatial audio via HRTF, joinable public lobbies, and some long-term work that hasn't shipped yet.
How many people are now working on CS:GO?
20-30