1.17, mas kambios ¡ Y MAS HEROES !

Markius

.17 Beta Patch 404 Notes | 8/14/2004 5:09:35 AM GMTDT

FEATURES

  • Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been
    added to the game. For further information on these exciting new Heroes
    and a listing of their abilities, visit http://www.battle.net/war3 .
  • A "Profile" button has been added to the Battle.net toolbar. You can now
    look at your profile from the Battle.net news page without ever entering
    chat.
  • Replays now display their version number in the Replay selection screen.
  • Designating a new clan chieftain now includes a confirmation dialogue.
  • 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt,
    (8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
    (6)Copper Canyon, (6)Rolling Hills, and (4)Predators.

FIXES

  • Fixed an issue that could cause the Orb of Annihilation's splash damage
    to ignore armor.
  • Fixed a problem that could cause Metamorphosis to cancel the effects of
    a Staff of Teleportation.
  • Fixed Devour such that devoured units now give experience to the owner of
    the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
  • Fixed rally points such that friendly units will no longer cancel rally
    orders to Heroes that teleport, Blink, or Mirror Image.
  • Fixed illusions so they now get correct damage, armor, life, and mana
    bonuses consistent with the original units.
  • Fixed an issue with morphed units that could cause them to cost food when
    revived by Animated Dead if they had died in their morphed form.
  • Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it
    now correctly displays Wind Walk's backstab damage.
  • Fixed a problem with Flame Strike that wouldn't allow Blood Mages to
    become invisible after they finished channeling the spell. Prior to this
    fix, the Blood Mage would become visible for as long as damage was taking
    place, despite the fact that he was no longer casting the spell.
  • Fixed upgrading buildings such that they now receive the correct hit point
    bonus from the Masonry upgrade.
  • Fixed a problem that could cause manually cast arrow abilities to
    occasionally fail.
  • Fixed racial shops so they no longer block line of sight.
  • Fixed multiple units' casting the same spell so they now distribute the
    load more efficiently.
  • Fixed creeps so that missile spells no longer wake them when launched.
    Instead, the creeps now wake when a spell hits.
  • Fixed channeling units so they will auto-queue orders issued to the entire
    selection except for Stop and Hide. Orders issued to the selected subgroup
    will break channeling (so you can teleport out of the area while
    channeling).
  • Fixed units in the middle of a non-channeling spell such that they will now
    auto-queue all orders until the spell is complete.
  • Fixed Hero icons so their order is now consistent throughout the game.
  • Fixed replay speeds so they can once again be changed while the replay
    is paused.

MAPS

Expansion - Frozen Throne

  • (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent
    items.
  • (4)Twisted Meadows - Added some trees near the south Mercenary Camp
    to prevent mercenary purchase without engaging the creeps. Also added
    some trees to prevent item purchase from Goblin Merchant without
    engaging creep camp.
  • (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying
    creep camps from both sides of the map, then altered the creep camp
    guarding the remaining Dragon Roost. Rebalanced most of the creep camps to
    be more player friendly.
  • (6)Monsoon - Added some trees near the water line to prevent units from
    moving behind them.
  • (6)Typhoon - Added some trees near the expansion gold mines to prevent the
    creeps from harassing players when they pass by. Added some trees to start
    locations and moved bottom middle start location closer to trees to help
    with initial harvesting.
  • (6)Upper Kingdom - The two center creep camps that are guarding gold mines
    have been pushed back from common pathing areas.
  • (8)Mur'gul Oasis - Center creeps pushed further back away from common
    pathing areas through the middle.
  • (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

Classic - Reign of Chaos

  • (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
    groups to path through. The creep camp guarding the top middle expansion
    gold mine no longer attacks units that path nearby.

BALANCE CHANGES

General

  • Haunted and Entangled Gold Mines are now indicated on the minimap.
  • The experience bonus for having a single Hero and owning a tier-2 or
    tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
  • Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and
    Breath of Frost no longer damage a targeted friendly unit.
  • Default autocast spells (like Abolish Magic or Bloodlust) that require
    research will now activate when the research completes.
  • Arrow abilities set to autocast now override Orb effects.
  • Repairing an upgrading building now uses the repair time and cost of the
    original building.
  • Harvesting, building, and repairing workers are the only units left
    behind by a teleport.
  • Hexed and polymorphed units now have the same statistics as the normal
    units except for movement speed and the model. Previously, these abilities
    were changing the armor type and hit point regeneration type.
  • Constructing Peasants are now included in group selections. A
    constructing Peasant will automatically queue all orders unless it is
    the only unit selected, or until it receives a Stop order.
  • Channeling ultimates now cancel invulnerability. If an invulnerability
    spell is used while channeling, channeling will end.
  • Damage-capped AOE spells now have a seperate cap for friendly, enemy,
    and neutral units.
  • Enemy units now take damage from Lightning Shielded illusions.
  • If a unit is rallied to a unit/Hero that dies, the rallied unit will
    now continue to move towards the last spot the rally target occupied.

Human

  • Defend has been reworked. Piercing damage is still reduced by 50%, and
    there is now an additional 40% chance that a defending Footman will
    reflect the attack back on the source for full damage.
  • Siphon Mana has been reworked. It now transfers mana from an enemy to the
    Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
    can push the Blood Mage's mana up to as much as twice its normal maximum
    value, though mana gained in this way drains off rapidly if not used.
  • Blood Mage attack speed increased by 30%.
  • Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
  • Banish now costs mana 75/50/35 by level, and has a 0-second cooldown at all
    levels, down from 5/3/1 seconds.
  • Knight hit points increased to 835 from 800.
  • Arcane Towers now deal 20 bonus damage per attack to summoned units.
  • Divine Shield can no longer be deactivated.
  • Phoenixes no longer regenerate life from a Fountain of Health.

Undead

  • Death Knight base armor reduced to 3 from 4.
  • Banshee attack range increased to 600 from 500.
  • Units raised by Animate Dead are now invulnerable to dispels as well as
    damage.
  • Destroyers no longer regenerate mana from a Fountain of Mana.
  • Unsummoning an upgraded building now provides resources for the original
    building in addition to the cost of the upgrade (was just the cost of the
    upgrade).
  • The Nerubian Towers' frost attacks now properly affect magic-immune units.
  • Devour Magic now dispels the owl summoned by Sentinel, but does not give
    mana to the Destroyer.

Orc

  • Tauren Chieftain base Intelligence increased to 15 from 14.
  • Troll Batrider build time increased from 25 to 28.
  • Experience granted for killing the Spirit Wolves summoned by the spell
    Feral Spirit increased by approximately 40%.
  • Spirit Link can now be used to affect illusions.
  • Wind Walk now allows the Blademaster to walk through units.
  • Spirit Walkers now appear before Raiders and Kodo Beasts in the group
    selection.
  • Troll Batriders can no longer use Unstable Concoction while Banished.

Night Elf

  • Faerie Fire armor debuff reduced to 4 from 5.
  • Archer hit points increased to 245 from 240.
  • Faerie Dragon damage increased to 14-16 from 13-14.
  • Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
    level-3 Entangling Roots damage increased to 25 per second from 15 per
    second.
  • Ancient Protector's attack now uses a homing missile.
  • The Huntress' bouncing attacks will no longer bounce back to the initial
    target.
  • Shadow Strike is no longer removed by Banish.
  • Taunt now affects only the 10 closest units. It is also now disabled by
    Banish.

Neutrals

  • Naga Sea Witch speed reduced to 270 from 300.
  • Cluster Rockets mana cost reduced to 70 from 75.
  • Voidwalker mercenaries now cost 2 food, up from 1.
  • Hydras spawned from a splitting parent are no longer considered summoned
    units.

Items

  • Targeting an unwalkable location with a Scroll of Town Portal will now
    try to place units as close to that location as possible. If no valid
    location can be found, the units will be teleported to an area around
    the town hall.
  • All Orbs now affect magic-immune units.
  • Orb of Corruption debuff can no longer be dispelled.
  • Orb of Fire now deals Spell damage instead of Magic damage.
  • Mechanical Critters are no longer displayed on the minimap.
  • Mechanical Critters no longer teleport with you.
  • Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).

NOTES: Replays are incompatible between major game revisions (1.16 replays
cannot be viewed with the 1.17 version of Warcraft III). Custom save games

will not load from version 1.16.

Everything needs more cow bell.

2 Heroes nuevos tambien ^! !

http://www.battle.net/forums/war3/thread.aspx?fn=patch-beta&t=57610&p=1

V

Yujuu!!
2 heros mas
Habrá q verlos

Markius

ya podeis ir probando en westfall, vuelve a estar el servidor abierto :P

JaNDeR

wwwowwowowo por fin heroes heroes heroes oh si me ponen yea me corro me corr ;)

r3Y

lol jander

Markius

1 menos de armor para el dk, 5 de vida mas para las arkeras, el blademaster kon el andar del viento atraviesa, los bats tardan un poco mas en construirse, las torres arkanas kitan 20 mas a invocaciones, el escudo de los foots es powalola, los elfos ahora abusaran mas de la taberna, los destrojers no sakan mana de la fuente, las banshees alkanzan mas, el mago sanguinario da mana a otras unidades sin obligatoriamente el, 35 mas de vida los caballeros, la naga kojea, mercenarios 2 de komida de 1 antes, pergata de proteccion ud y los destroyers chupan eso pero no les da mana, el ultimate del dk no puede ser disipado, al tener un solo heroe tienes un bonus de xp superior al anterior, el orb de los destroyers ignora la armadura... y masssss masssss kambios xd

si alguien le apetece traducir todo se agradece, porke pocos cambios no son y mi ingles es sux xD

NOTA: Mirad tambien en fixes arriba y no solo por las razas, hay kambios ahi interesantes

NOTA2: No me va westfall xd

Tabs

Han subido al Blood Mage bastante : / y lo de q los lobos den tanta experiencia no mola ..

Martita-

Como mola, si que han mejorado las arqueras, 5 de vida, wow !! creo que ahora siempre hare rush de arqueras ¬¬

RoDRa

5 de vida puede ser la diferencia entre morir o no por un coil...

Gussi

Para cuando la 1.17?

Nakonick

Sabes de algo más pa los humanos??

ServiaK

nakonick ke te vamos a decir sobre los humanos is tu mismo as mostrado todo tu sabiduria en tu post ke voi a copiar:
Nakonick
Usuari@

Registrado: 5/1/03
Ciudad: Sarria ( lugo ) #33 @ 10-8-04 a las 12:58

Claramente HUMANOS!!

Los humanos son la raza indiscutible, no solo por su magia ni pos sus grandes guerreros, sino por el guion y la historia del War, desde el I hasta el III.

O no recordais como vuestros grandes ejercitos defendieron la costa infinitas veces contra la orda.

Para mi descontando la historia, los mejores siguen siendo los Humanos, aunque los muertos los superan estadisticamente.(no me gustan nada los und, son caca muerta)

shakespeare

Dios yo quiero ver el goblin alchemist

Z

Mira es facil d traducir todo el post #1...
Se traduce en:
Hu >>> all
Orc > Ne > Ud

Thx Blizzard :*

Markius

zelgadix aunke nunca te veo razonar demasiado, te digo ke si el unico orko europeo es grubby pues va ser ke no hay mucho ke hacerle y en korea hay 2 orcos buenos pero en el TFT ninguno gana nada:
ud > all sino no ganaria yo a un ud en random vs random 2 partidas de palizon perdiendo apenas 2 arañas cuando kon orc a duras penas voy 2 - 2 vs el

Z

Yo ablo en el parche nuevo...
Y eso d q no razone...en fin

Markius

en el parche nuevo no suben a los orcos...

Z

Por cierto... pa jugar en Westfall... ay q tener el juego en ingles no?
Pq a mi tampoko m va el servidor... =(

Markius

me imagino ke si :sss

KoveN

todavia seguis whineando o ke -_-; 2 orcos buenos en korea dice el otroooooooooooooooo ozú, y en europe 1? xD... grubby es el mejor no el unico, estan elake karma y domi entre otros :)
PD: SK.Zacard (orc) esta en la final de la WCG.kr vs Freedom.werra(ne) KK:)

D1aMoND

#18 si

podria alguna alma caritativa traducirlo? eske ver tanto ingles me marea ;o...

P.D.: lo de +5hp de las arkeras significa ke un coil lvl 3 no las mate, ya ke la fuerza de elune da un % de resis a la magia osea ke ahora una arkera kedaria a maximo 5 hp con este cambio...osea mu util ;)

RoDRa

21 pos lo q he dixo yo XDDD
la 1.17 pos pa dentro de poco porq testearan la beta (en westfall) corrigen bugs y la ponen

Markius

#20 Zacard es uno de los koreanos ke yo decia, en korea zacard y dayfly y en europa grubby, taker dominator y gostridah estan algo por debajo al nivel de "la elite"... pero akabo de leer ahora mismo en pges la triste noticia de ke dayfly[frienz] se retira... :S ese era mi verdadero idolo una pena ke no subiera repes

Flipao

a mi me parecen bien todos los cambios _

por fin retocan el blood mage ueeee :)

eso de hu >> all ..... zelgadix_ no llores bonico

Z

Joer q pesaos...
1º Me importa una mierda q suban a los HU... como si le ponen 5 hp al dk...no lloro por eso... no influye en mi estado d animo kreeme..
2º Simplemente doi un pto d vista objetivo...leyendo los cambios m parece q los Hu estan sobradisimos alomejor luego jugando no se nota tanto.. pero weno
3º Si para ti q suban a los foots, a los knights, al bm, a las tower arcanas.. y q los cambios en las demas razas son todos practikamente para bajarlas..y todo esto no t parece q umbalancea some a los humans.. pos nose q mas kieres q agan...
Pondremos a los elementales mas HP o algo no.. pq komo tampoko estan over...pos na
Y los ghouls q valgan 150 d oro... pq esta klaro q la unika unit d mele en tier1 y tier2 d los ud no puede esta tan over komo lo estan los ghouls.. q tienes forestwalk!!! uouououoououououo!!!!!!!

BruThaL

BIen ya he jugado

el señor del fuego me parece buenisimo pero el final no tanto .crea unos golems de fuego en plan elementals pero encima a los golem esos se duplican todavia no se muy bien por q no se si es q cada muerte se duplican o algo

el goblin ese tb mola mazo tienes un poder de curacion se regenera casi instantanea mente en lvl 1 y otro poder es q se hace mas fuerte y da mas caña(es de mele por si no lo he dicho xD)y el final si q mola mata a una unidad instantaneamente convirtiendola en dinero
y se regenera rapido.

saludos

Markius

:o parece ke estos heroes no van ser inutiles komo el tinker este xd, oye sabes algo mas de los cambios ? como son ahora los destroyers o el blademaster ke pone ke atraviesa kon el andar del viento, es a todas las unidades y si te encierran eskapas tambien ? xD

BruThaL

no se xD

g4rcy

Joder, me kuesta un webo adaptarme al wc3. Siempre lo tan kambiando xD

JuAn4k4

Que el tinker es inutil ? looool Tinker power , en un 2on2 en at triunfa como la kokakola tiu, el harras del tinker es el mejor harras de la historia, con undead, con tu pocioncilla de invisible tus eskeletikos , tu edificio pa hacer suicidas , es tremendisimo y luego tp del barato, jajaj es la poya con cebolla.

Luego vamos lvl 6 imba , petas torres como nadie :D delux pa el harras a la exp.

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