Human:
Archmage
Brilliance aura mana regeneration effect reduced to 0.65/1.3/.1.95 per level down from .75/1.5/2.25 per level
Bloodmage
Starting Agility increased by 2
Agility gained per level increased by 0.5
Mountain King
Bash chance increased to 25%/35%/45% up from 20%/30%/40%
Storm Bolt cooldown increased to 11 seconds from 9 seconds
Scout Tower upgrade time to Guard Tower increased to 70 seconds from 50 seconds
Scout/Guard/Cannon Tower armor reduced to 3 from 5
Peasant hit points increased to 230 from 220
Militia now have a passive ability which confers 30% spell damage reduction (similar to Elune’s Grace)
Militia duration reduced to 40 seconds from 45 seconds
Priest’s Heal cooldown increased to 2 seconds from 1 second
Spellbreakers’ Control Magic is now .3 mana per hit point down from .45 mana per hit point
Dragonhawk Rider base armor reduced to 0 from 1
Gryphon damage reduced to 48 average from 50 average
Orc:
Blademaster
Mirror Image is no longer dispelled with dispel effects
Mirror Image mana cost reduced to 115 from 125
Windwalk bonus damage to heroes reduced to 35/60/85 from 40/70/100
Windwalk cooldown increased to 6.5 seconds from 5 seconds
Far Seer
Intellect gained per level increased by 0.5
Far Sight duration increased to 30/60/120 seconds up from 8/8/8 seconds
Spirit/Dire/Shadow Wolves speed reduced to 300/300/300 from 320/350/350
Spirit/Dire/Shadow Wolves duration decreased to 50 seconds from 60 seconds
Chain Lightning cooldown increased to 10 seconds from 9 seconds
Tauren Chieftain
Starting Agility increased by 1
Speed increased to 280 from 270
Endurance Aura movement speed bonus decreased to 7%/14%/21% from 10%/20%/30%
Spiked Barricades cost decreased to 25/25, 50/50, 75/75 gold/lumber from 25/75, 50/175, 75/275
Spirit Walker is now immune to magic in Coporeal form
Spirit Walker armor type changed to medium
Spirit Walker Disenchant now debuffs enemy units to no longer be the target of friendly unit (non-hero) spells or abilities for 3 seconds; it also buffs friendly units to no longer be the target of enemy unit (non-hero) spells or abilities for 3 seconds
Purge can no longer be cast on heroes, but now does 100 more damage to summoned units and costs 10 less mana to cast (subsequently the orb of lightning can no longer purge heroes)
Bats with liquid fire now cast "roar-like" debuff, which reduces 2 armor to surrounding air units upon using unstable concoction. The debuff is cumulative and so each additional bat further reduces the surrounding units' armor
Orc Burrow hit points increased by 25, but damage dealt reduced by 2
Ensare duration on units/heroes reduced to 10/1.5 seconds from 15/2.5 seconds
Ensnare cost increased to 50 gold, 100 lumber from 50 gold, 75 lumber
Orc Watch Tower build time increased to 80 seconds from 55 seconds
Night Elf:
Demon Hunter
Agility gained per level reduced by 0.5
Mana Burn is now effected by hero resistance (less mana is stolen from heroes)
Keeper of the Grove
Starting Intelligence increased by 2
Entangle mana cost increased to 80 from 75
Force of Nature mana cost decreased to 120 from 125
Tranquility cooldown increased to 90 seconds from 60 seconds
Priestess of the Moon
Starting Strength increased by 2
Scout owl scout sight range increased to 300/300/300 from 100/150/220
Trueshot Aura ranged attack bonus reduced to 9%/18%/27% from 10%/20%30%
Warden
Starting Agility increased by 1
Intelligence gained per level reduced by 0.5
Shadow Strike cooldown increased to 9 seconds from 8 seconds
Tree of Life can no longer build wisps while entangling a gold mine
Tree of Life cost increased to 350 gold, 190 lumber from 340 gold, 185 lumber
Druid of the Claw build time increased to 35 seconds from 30 seconds
Undead:
Crypt Lord
Strength gained per level reduced by 0.5
Death Knight
Strength gained per level reduced by 0.5
Death Coil range reduced to 70 from 80
Death Pact provides a passive bonus of 2/4/6 Strength per level for 120/180/240 seconds after this skill is used
Unholy Aura movement speed bonus decreased to 7%/14%/21% from 10%/20%/30%
Lich
Starting Agility increased by 1
Dark Ritual provides a passive bonus to Intelligence of 2/4/6 per level for 120/180/240 seconds after this skill is used
Frost Armor mana cost reduced to 35 from 40
Frost Armor armor bonus increased to 4/6/8 from 3/5/7
Frost Nova target damage reduced to 75/75/75 from 100/100/100
Banshee’s Curse chance to miss effect increased to 37% from 33%
Skeletal Longevity upgrade removed, its effects are now provided in Skeletal Mastery
Statue's Essence of Blight and Spirit Touch cooldown increased to 2 seconds from 1 second
Destroyers' Orb of Annihilation skill no longer effects buildings
Destroyers’ Devour Magic now has an area of effect of 40 up from 20
Orb of Corruption now reduces armor by 4 for 4 seconds down from 5 for 5 seconds
Neutral:
Dark Ranger
Starting Strength increased by 2
Greater Dark Minions are now immune to magic
Drain Life hit points drained per second increased to 35/55/75 from 25/40/55
Silence cooldown reduced to 10/10/10 from 15/15/15
Silence area of effect increased to 25/30/35 from 20/27.5/35
Firelord
Soul Burn is no longer dispellable
Goblin Alchemist
Starting Strength increased by 2
Healing Spray now works like Frost Nova. It is a single target skill that does nova healing to the units surrounding the target. Heals for 100/100/100 target healing and 100/200/300 nova healing. It only effects friendly units.
Goblin Tinker
Cluster Rockets can now hit air units
Naga Sea Witch
Mana Shield now grants the Naga Sea Witch spell immunity while in use
Pit Lord
Starting Strength increased by 2
Howl of Terror damage reduction increased to 40%/50%/60% from 30%/40%/50%
General:
All armor/damage upgrade structures have a new upgrade which provides spell resistance to combat units, which has three levels. Each level reduces spell damage taken by all combat units by 10%/20%/30%
Experience given for killing for all hero summoned units (water elementals, lava spawns, quilbeast, etc.) increased by 20% (excluding feral spirit which already received a xp change last patch)
All siege units (excluding Mortar Teams) have 10% more hit points
Magic damage now does 25% less damage to light armor
Piercing damage now does 25% less damage to heavy armor
Heroes now take 5% further reduced damage from hero single-target damage spells (ie storm bolt, shadow strike, etc)
All mechanical units are no longer valid targets for buffs/debuffs
Items:
Healing Wards moved to level 5 from level 4
Amulet of the Wild moved to level 5 from level 6
Ice Shard moved to level 5 from level 6
Infernal Stone moved to level 7 from level 6
Mana Stone moved to level 3 from level 4
Potion of Divinity moved to level 4 from level 5
Potion of Greater Mana moved to level 2 from level 3
Potion of Restoration moved to level 4 from level 5
Red Drake Egg moved to level 4 from level 5
Scroll of Animate moved to level 5 from level 6
Spiked Collar moved to level 3 from level 5
Boots of Speed moved to level 4 from level 3
Claws of Attack +6 moved to level 1 from level 2
Cloak of Flames moved to level 4 from level 5
Crystal Ball moved to level 4 from level 5
Kelen’s Dagger of Escape moved to level 5 from level 6
Ring of Protection +2 moved to level 1 from level 2
Ring of Protection +4 moved to level 5 from level 6
Ring of Regeneration moved to level 2 from level 3
Staff of Silence moved to level 5 from level 6
Ring of Protection +5 moved to level 6 from level 7
Tome of Power moved to level 7 from level 8
Clarity potion, Greater Rejuvination Potion, Lesser Scroll of Replenishment, Greater Scroll of Replenishment, Scroll of Mana are now valid creep drops
Scroll of Healing cost increased to 300 gold from 250 gold
All items of the same level which drop from creeps changed to the same buying/selling costs (especially Ankh of Reincarnation, Periapt of Health)
Runes have been put back into many creep camps instead of items
http://www.playground.ru/forums/warcraft3/78698/