Retrasado en PC 2 semanas hasta el 29 de Noviembre para acabar de pulirlo. A continuacion requisitos, mejoras graficas, y demas technical stuff:
Minimum:
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i5 2400S @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz
RAM: 6GB
Video Card: Nvidia GeForce GTX 660 (2GB), AMD Radeon HD 7870 (2GB) or better
Hard Disk Space: 50 GB
Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
Multiplayer: 256 Kbps or faster broadband connection
Recommended:
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i5 3470 @ 3.2GHz, AMD FX 8120 @ 3.9 GHz
RAM: 8GB
Video Card: NVIDIA GeForce GTX 780 (3GB), NVIDIA GeForce GTX 970 (4GB), NVIDIA GeForce GTX 1060 (3GB) or better, AMD Radeon R9 290 (4GB) or better
Hard Disk Space: 50 GB
Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
Multiplayer: 256 Kbps or faster broadband connection
PC Features
General
4K support
Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
No FPS cap
Full SLI/Crossfire support at launch
Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.
Improved Graphic Features
Screen Space Reflections
Headlight Shadows – Support for additional shadows from car headlights
Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.
Improved Graphics Options
FOV sliders
Pixel Density sliders
Sharpness sliders
Ultra Textures pack available at launch
Ambient Occlusion options: Ubisoft proprietary ambient occlusion techniques (SSBC and HMSSAO), HMSSAO
Anti-aliasing options: TXAA, MSAA, Post Processing Anti-Aliasing options (SMAA and FXAA)
Improved Keyboard/Mouse controls
Full adaptation with mouse and keyboard
We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)
Driving
Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior
Gamepad support
On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.
http://www.pcgamer.com/watch-dog-2-is-delayed-on-pc-system-requirements-are-out/