Apex: Parche 1.1.1

Naith

LEGEND BALANCING

At the start of Season 1, we previously talked about how our beloved Thicc Bois (Pathfinder, Gibraltar and Caustic) were getting crushed due to their hitbox size compared to other Legends. We first wanted to try adjusting hitboxes to better fit the model. For Pathfinder, this change worked very well. (Note: separately, we are actively investigating and working on fixing unrelated hit registration issues sometimes affecting all characters). However, after looking at the data and player feedback, Gibraltar and Caustic only improved slightly with the hitbox adjustments.

We don’t believe that hit box and character kit tuning is sufficient to bring Gibraltar and Caustic in line with their smaller competitors. Starting with Patch 1.1.1, Gibraltar and Caustic will get a new perk added to their passive - Fortified, which reduces damage taken by 10%. Over the week or two following this change, we will be watching how they perform with this additional protection and aggressively tune it if they are still underpowered relative to their size. Our goal is to ensure both Legends are viable picks by the end of this process.

Additionally, we’re also making a few quality of life kit adjustments to ensure their marquee abilities are a more impactful part of their individual playstyles.

CAUSTIC:

Fortified Passive Perk added: reduces damage taken by 10%

Gas Damage per tick increased: 1 -> 4

Ultimate Throw distance increased: 28 meters -> 33 meters

GIBRALTAR:

Fortified Passive Perk added: reduces damage taken by 10%

Gun Shield health increased: 50 -> 75

WEAPON BALANCING

On the weapons side of the equation, we’ve made a number of changes to try to improve the power of long range gameplay. We’re reducing leg shot damage reductions on sniper category weapons, so you’re not punished for landing inaccurate shots at long distances. Given the semi-auto and low damage nature of our current sniper suite, coupled with the general speed and evasiveness of many Legend kits, it already takes several challenging shots to down someone at range. Because of this difficult sniper environment, we’re also reducing general sniper weapon sway and hitting the DMR with a few targeted buffs to make it more viable to engage Legends at range.

Separately from the sniper category, we are nerfing the Spitfire a bit, but our goal is to still keep it strong, as it’s a rarer spawning weapon. The Wingman is receiving a few magazine size nerfs, so that it doesn’t dominate the stock gun vs. stock gun battle early on due to its super high damage per bullet. Lastly, the Havoc is getting some general ammo and charge beam buffs to bring it in line as a viable energy ammo AR that competes with the R-301 and Flatine/Hemlok. The end goal is that the Havoc pressures a player’s ability to find Energy ammo, but is less dependent on finding attachments, whereas the R-301 and Flatline/Hemlok have less ammo pressure, but a higher reliance on finding more attachments to achieve power.

G7 SCOUT / TRIPLE TAKE / LONGBOW DMR

    Lowered leg shot damage reduction: 25% -> 10%

    Reduced base weapon sway by about 33%

    Reduced base sway speed by about 25%


LONGBOW DMR

    Increased fire rate 1.2 -> 1.6

    Increased magazine size

        Base mag increased: 5 -> 6 rounds

        Common mag extender increased: 6 -> 8 rounds

        Rare mag extender increased: 8 -> 10 rounds

        Epic mag extender increased: 10 -> 12 rounds


HAVOC

    Increased base magazine size: 25 -> 32 rounds

    Charge Beam

        Reduced cost per shot: 5 -> 4

        Increased close range damage: 55 -> 60

        Increased damage at range: 45 -> 50

        Close range damage falloff increased: 35m -> 75m

        Ranged damage falloff increased: 75m -> 125m


WINGMAN

    Reduced magazine size

        Base mag reduced: 6 -> 4 rounds

        Common mag extender reduced: 8 -> 6 rounds

        Rare mag extender reduced: 9 -> 8 rounds

        Epic mag extender reduced: 12 -> 10 rounds


SPITFIRE

    Reduced base damage: 20 -> 18

    Magazine extender attachments reduced

        Common mag extender reduced: 45 -> 40 rounds

        Rare mag extender reduced: 55 -> 45 rounds

        Eprc mag extender reduced: 60 -> 55 rounds

ADJUSTMENTS TO GOLD WEAPON ATTACHMENTS:

Gold Havoc

    Now has Turbocharger

    Now has 1x-2x variable holo site

Gold R301

    Now has 1x-2x variable holo site

Gold Wingman

    Now has digital threat

BATTLE PASS XP BONUS EVENT:

In honor of Thicc-boi buffs, we’re going to be running a bonus Battle Pass XP event. From approximately 10AM PST 4/16 through approximately 10AM PST 4/18, your first Top 5 of the day (your squad places 5th or better in a match) will grant you 1 full bonus Battle Pass Level (29,500 BPP), up to a max of level 110. You can earn this once per day.

We’ll also be finding other moments during the season to add Battle Pass XP bonuses, so stay tuned!

ADDITIONAL CHANGES

JUMP SHIP SPEED

    Increased the speed of the ship by about 50%

        We felt that the ship was moving a bit too slow after watching player behavior so we’re speeding it up so players that like to drop later in the flight path don’t have to wait so long.

BUG FIXES

    Fixed UI bug where the wrong percentage would be displayed for all boost badges.
B

otro parche sin contenido, si eso cuando tengan solo 5k viewers en twitch :sleeping:

2 respuestas
pelusilla6

@RandomZ Han escuchado tus lloros de las armas doradas xD

Me alegro, y menudos buffazos a los tanques wtf

M

#2 eso, que metan cosas pero las que tienen que esten echas una mierda

a ver si nerfean la mochila dorada algun dia

4ug

El cambio de las armas doradas me parece un acierto, la wingman se lleva nerfeo y buffo para las armas de largo alcance ¿¿mas camperos??

1 respuesta
ekeix

#5 Más que camperos, será dar un incentivo para hacerlo, no? El juego actualmente es: el primero que rushee y tenga medio muñón gana

pelusilla6

Es normal buffar un poco esas armas cuando el 80% de los jugadores juegan wingman+pacekeeper aún nerfeandolas

XZNTX

No es normal pillar la wingman y reventar a medio y largo alcance, casi nunca rentaba pillar un francotirador por mucha mira x6 o x8 que te suelten, incluso la pacekeeper con la mejora y mira x2 salia mas rentable.

B

¿porque coño han reducido la spitfire?
OMGGG

1 respuesta
EspY

Llevo esperando lo de que reduzcan las balas de la wingman... era el nerfeo más lógico que nada más cogerla al caer no sea cristo. Lo de la havoc no lo entiendo muy bien, creo que era un arma más o menos balanceada, vale que tenga algo más de balas pero más daño?

_Akiles_

Van por el buen camino.

M

Ojito a la longbow ahora eh.

cLX

Por fin han cambiado la puta mira de la wingman dorada. Ahora sí incentiva cogerla. No me gusta que la 301 tenga esa mira, prefiero una 2xBruiser or una clásica como tal.

1 1 respuesta
Legault

#9 por que era un sinsentido que con cualquier otra arma tuvieras que recargar 3 veces cuando no se le han acabado las balas a la spitfire aun

1 respuesta
_Akiles_

Yo cuando llevo las holo solo veo algo si voy con wingman, como lleve otro arma al disparar no veo nada, siempre tengo que llevar el punto.

kainlucifer

#13 Pero si te estan dando ujna holo 1x-2x, mejor que la mierda que tenía antes es xD

Vale que no es una hcog pero joder, no deja de ser una 1x que es lo que necesitaba ese puto arma para no dar asco

1 respuesta
cLX

#16 Pero es que todas las Holos son malísimas. No te dejan visión. Por eso digo de preferir las miras que indico arriba :*

B

Antes la 301 tenia una x2-x4 que solo al bruiser x2 era mejor ahora le han puesto una x1-x2 holografica NO ME JODAS

esto me parece totalmente a peor

#14 5 balas menos y 2 de daño menos por bala no cambia esa situación x'D

cLX

A ver si arreglasen las balas que se come la hitbox de Pathfinder, que es super divertido escuchar como le dan pero que no baje vida.

1
Beckem88

Lo mejor es que no tocan la Mozambique 10/10 xD

1
HeXaN

Buenísimos cambios. Cada vez más y más fino.

ArThoiD

Menudo nerf a la Wingman, al final va a dar asco jugar con ella... En fin, demasiado llorón sin manos.

1 respuesta
B

#22 Tu hasta que no me demuestres lo contrario eres mas manco que el pato @HeXaN y @THO-R juntos.

1 respuesta
cLX

Buenísimo lo de quedar top5 y que te den 29k de experiencia para el pase de batalla. Muy acertado.

ArThoiD

#23 Pues cuando quieras jugamos, aunque llevo un tiempo algo off xd

centu

Pues a mi me gustaba que no estuviera todo lleno de snipers.

Menudos niveles gratis.
your first Top 5 of the day (your squad places 5th or better in a match) will grant you 1 full bonus Battle Pass Level

1 respuesta
Deivis

Algunos vamos a llegar al lvl 100 por menos tiempo del esperado

HeXaN

#26 ¿Sólo son dos niveles, no?

1 respuesta
centu

#28 16, 17 y 18. Tres niveles

B

39k de experiencia que acabamos de sacar centu y yo ganando la primera partida que jugamos x'D

1 respuesta