Asura's Wrath

1 comentario moderado
S

Entre pensando que habia info nueva del juego, sin embargo solo hay un chat y varios posts de lol men sorry y demas...
Ya me pasare la semana que viene a ver si habeis terminado con vuestra aventura porno por el foro.

1 comentario moderado
Fenix-1

#92 Lo mismo me ha pasado en el post del MGS: Rising, y me encuentro con este subiendo temas con sus comentarios, lo raro es que en MV no hay ni foros de compra/venta ni nada para postear por postear.

1 comentario moderado
cm07

#95 Para. Quedas avisado.

1 comentario moderado
13 días después
SilentB0b

http://www.capcom-unity.com/snow_infernus/go/gallery/view/3330558?pref_tab=photos

B

Shin Akuma está mad

Arle

se me cae la baba con este juego

EuRyNomE

La pinta que tiene es para ser Day1, se ven brutísimos los combates.

Necesito un h'n's sangriento y con violencia visceral sin ningún tipo de miramientos. Espero que este pueda serlo.

1 respuesta
Nozrwell

pero-pe-pero-pe-pe-pero cuando sale esto!!!!!!!!

Por dios lo quiero NAO!

SilentB0b

#101 pues me da que esto es un beat em up.

ni me habia molestado en mirar las imagenes.

coño que feo.

2 respuestas
EuRyNomE

#103 si digo h'n's es porque hace ya mucho que el genero de los beat'em ups (SoR, Golden Axe, Cadillacs and Dinosaurs, Sengoku 3, y todas esas maravillas a las cuales amo con todo mi corazón) se "transformó" en h'n's, básicamente porque son los únicos juegos que mantienen algo de la esencia de aquellos titulazos.

Si va a puñetazos por mí mucho mejor, pero el primer NG de Xbox me marcó mucho xD

B

kas

#103 Ese personaje esta diciendo "Te.. quiero...".

Me cuesta un poco pillar el gameplay del juego, la cago mucho preguntando si se parece a un God of War?

1 respuesta
B

Se parecerá bastante por desgracia.

cm07

#106 Como mínimo parece tener cantidades absurdas de QTE.

B

Mientras no canse con batallas de una hora en una misma zona vs 1000 monstruos...

2 meses después
B

Awesomness

H

Joder, esto sí cojones. !ESTO SÍ! Que puta animalada de trailer.

B

ASURA'S WRATH

INSANE.

Surprise of the show, as Asura's Wrath is not the DMC/Musou clone it kinda appeared to be in the first few trailers. The game is actually very heavily story based, in fact that's the main focus of the game, providing an epic story that you can play. The game is weaving cutscene and gameplay together in unique ways as the fallen demi-god Asura seeks revenge against his former compatriots in the pantheon of earth's gods, from stealing his daughter, who also happens to have immense power locked away inside her.

Remember the first trailer of Asura's Wrath? Giant glowing finger from a space Buddha crushing Asura who's a tiny speck on earth? That is one of the weaker bosses in the game.

While not playable, I saw a full boss demonstration, which showed you how different Asura's Wrath is from most other action titles. The game is not separated by levels or checkpoints, as it's entirely driven by the story, and the boss fight we were shown, ran a gamut of different gameplay styles that all fit the situations Asura was finding himself in. You went from running across a barren wasteland in a sort of race against this massive boss who's running along with you a few miles away, and he's tossing missiles and destroyed spaceships at you, at this point, Asura has a ranged energy blast he can fire, by moving a crosshair across the screen while running. When a object the boss throws comes too close to Asura, the player has a split second to press a button to toss it back at the boss.

Then the battle changes to an aerial view, and Asura needs to dodge and get close to the boss to smack him, then it will change back into the running sequence, where a few more hits drives the boss to become it's massive planet swallowing celestial form. This is all governed by Asura's ANGER METER, which gradually fills up as the fight progresses. When the boss begins to crush Asura with his giant finger. It's at this point Asura's ANGER METER is full, and he can power up to one of his many forms (in this case, he grows 6 arms) pounding the buttons will cause Asura to power up further, and this will produce a crack in the boss's finger, the cracks multiply, and the boss will freak out and die in a massive explosion that leaves a continent sized crater.

While all this portions of the game are playable, they are all presented very stylistically and cinematically. It has a very anime episodic feel to it, which is what the team is going for.

Think of every awesome manly anime there is, Fist of the North Star, Berserk, Hajime No Ippo, multiple it x 1,000,000,000 and make it playable. That's Asura's Wrath.

Even though the game is heavy on the cutscenes, there will be sequences more akin to DMC, where Asura has to cut through multiple smaller-scale enemies, and it's these sequences were Asura has a number of fighting moves to use (although this was not shown in detail.)

Mother of god

Los malditos QTEs destrozarán este juego. GoW >.<

H

Ah no, a mi me da igual los QTE en este juego. Estaba hasta tenso leyendo lo que has posteado. ARGHFFF!

Resa

Eso si es ser bad ass, SOLD

O0din

Madre mía. Pintaza de trailer, pintaza de gameplay y pintaza de juego. HYPE 100000

Ya me tienen vendido el juego :D

EDIT: Se sabe algo de una posible fecha de lanzamiento?

Link34

O no, en bayonetta no se cargan para nada el juego los qtes, mientras mantenga una base sólida de gameplay y que los videos sean qtes de bestialidades no habrá ningún problema

Fdkn

En realidad en Bayonetta los qtes dan asco, menos mal que salvo los bosses en gran parte del juego son opcionales.

Link34

Asco por qué? Es evidente que contra un boss es necesario usar técnicas llamemoslas giga hostias, no está mal que para esas giga hostias se use una combinación frenetica de botones, pero solo para esas gigahostias y frenetica combinacion

Fdkn

Ya, si en los bosses es normal, pero en el resto de enemigos al ser evitables yo no los toco ni con un palo, le cortan todo el ritmo al juego y además son cansinos.

D4rKNiGhT

Joas, vaya juegazo. Espero que pronto muestren un gameplay en toda regla. La pinta es simplemente awesome.