pues ale, total bf2 hizo una entrevista con la gente esta k no me acuerdo como se llama k hace juegos sin bugs y tal... y este fue el resultado:
(vease k armando es el pavo de dice)
totalbf2.com: can you please comment on "players can no longer jump and shoot at the same time"?
armando: this is a controversial solution to the problem of “bunny hopping”. first, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. unfortunately, there are undesirable repercussions to allowing this. what we have done is treated the jump like we do the sprint. if the user initiates the jump, he simply cannot shoot while he’s in the air.this approach was decided upon because it makes jumping an unsavory action during a fire fight. yes, you can still shoot to avoid being shot at, but you cannot return fire.
many have asked why a stamina system was not implemented. the simple answer is that a stamina system would severely limit your ability to defend yourself or get out of harms way when you needed most to do so. we could have still allowed a minimal jump height, but then the entire purpose of the fix would be defeated since players could still jump and shoot.
------------pa los k no se hayan enterado x el inglés, la cosa es,en resumidas cuentas y sin dar mil detalles, k ahora cuando saltes, pasará como cuando sprinteas, k directamente no podras disparar, amos, k podreis saltar y hacer el parias para k no os den, pero mientras lo hagais no podreis disparar a nadie... en mi opinion el broblema está, en k si actua como el sprint, ocurrira con todas las armas (no esclarecen nada sobre el tema) y yo no me imagino mi bazoka disparado sin saltar tras unos sacos, ni mi pp19-mp5-"mp40 d los xinos esa" sin saltar dsd detras d un muro pa sorprender al asalto....xk claro, asalto vs anticarro sin poder saltar... anda amos a parar