Aquí la primera ( #2 desenfundas rápido ) segunda comparativa mediavidera cde Mantle vs DirectX, realizadas con la demo tecnológica de Star Swarm (disponible en Steam), con el escenario "Follow", y gráficos con el preset "Extreme".
Pruebas sobre DirectX 11
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Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Benito Llan\Documents\Star Swarm\Output_14_02_02_0247.txt
Version 1.00
02/02/2014 02:47
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== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17100562432
Allocatable Memory: 8796092891136
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== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
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== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12457
Average FPS: 34.60
Average Unit Count: 4014
Maximum Unit Count: 5555
Average Batches/MS: 579.33
Maximum Batches/MS: 1316.31
Average Batch Count: 19113
Maximum Batch Count: 88310
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Pruebas sobre Mantle
[code]
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Benito Llan\Documents\Star Swarm\Output_14_02_02_0240.txt
Version 1.00
02/02/2014 02:40
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17100562432
Allocatable Memory: 8796092891136
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 18110
Average FPS: 50.31
Average Unit Count: 4316
Maximum Unit Count: 5539
Average Batches/MS: 1063.97
Maximum Batches/MS: 2695.52
Average Batch Count: 23979
Maximum Batch Count: 141606
[/code]
Características del Sistema
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Intel Core i7 3960x Extreme Edition @ 4100Mhz (mediante Turbo Boost), HT activado
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Placa base Intel DX79SI
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4x4GB DDR3 G.Skill 1600Mhz CL8 Quad Channel
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AMD Radeon HD7970Ghz Edition (de referencia, sin OC para la ocasión)
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R.L. Cooler Master Eisberg 240L
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Fuente PC Power & Cooling Mk. III 1200W
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Samsung 840 Evo 120GB + Disco externo 500GB (Benchmark instalado sobre el SSD)
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Windows 7 Ultimate 64bits, drivers Catalyst 14.1 v1.6 (Mr. Obvious)
Primeras conclusionesSe veía mucho más fluido sobre Mantle, sobre todo por la gran diferencia en los FPS mínimos. Los números a bote pronto, indican 14FPS más de media, lo que es también bastante notable. No soy ningún experto en esto, seguro que hay alguna otra cosa importante que decir, pero no se me ocurre, así que me voy a dormir, y sabed que mientras no me pidáis mucho, mi PC está disponible para realizar las pruebas que se os ocurran previo préstamo del BF4 xD. Nah, pero si se os ocurre algo que pudiera probar (alguna configuración nueva del benchmark) y fuera de utilidad, lo dicho.