Entrevista completa a Miyazaki en IGN
Respecto al co-op para las Chalice Dungeons:
Multiplayer has always been a bit of a mystery in the Souls games. In light of recent trailers that showcased three human players teaming up to fight a single boss, fans theorized that there might be a more streamlined, jump into a friend’s game kind of multiplayer this time around. Well, that’s not the case, as Miyazaki clarified. “You still have to go through the matchmaking process. However, there is a workaround where you can use keywords or a secret word and share them with friends. And of course, you can use Chalice Dungeons where you can share your chalice Dungeon with a limited number of friends.”
Bloodborne vs. Demon's Souls:
Between the ties to Sony, the faster combat, and the presence of a Nexus-like hub world, Bloodborne definitely feels like a follow-up to Demon’s Souls. When asked, Miyazaki told us, “Just reflecting on your question and the history of my development...it carries the DNA. It carries the DNA of Demon's Souls and its very specific level design. And even in Bloodborne, the upper maps, the maps above ground, are all along the lines of Demon's Souls and very specifically designed.”
But that’s not to say there’s nothing new in Bloodborne. Specifically, the procedurally-generated Chalice Dungeon throws a curveball at what most Souls fans expect from the bespoke level design of the games. Miyazaki resumed, “In terms of Chalice Dungeon, yes, there is an element of randomness. However, once, for example, a Chalice Dungeon is created, you can lock that. Once you've locked it, you can go back and play it time and time again and learn it. So, on those terms, it's still along the lines of a Demon's Souls experience. But, we did want to have some sort of variance with a new IP like Bloodborne, to throw something new into the mix.”
Definitivamente habrá shields en Bloodborne:
Sony's Japan Studio has confirmed to IGN that Bloodborne will, in fact, have shields. This comes after months of speculation from diehard fans of the series who've noticed that none of the gameplay shown so far has included that specific type of a defense mechanism.
Masaaki Yamagiwa, producer at Sony's Japan Studio, told IGN, "There are shields in the game. However if you're always standing back and guarding, you'll die very quickly. So you have to incorporate it into your strategy of how you play and fight."
He went on to elaborate, "We wanted these encounters and battles to be so intense that If you just stand and wait, you'll get overwhelmed and killed right away. We wanted to encourage players to not hide and wait, but instead be more aggressive and pro-active in battle."
As we explained in our hands-on preview, Bloodborne's combat is faster-paced than its predecessors in the Souls series. Instead of using a traditional shield in every encounter, which has been common in From Software's three Souls games, you'll usually want to stick to a firearm with limited ammunition that, if timed right, can stagger an enemy mid-attack. And yes, Bloodborne is just as difficult as you hoped it would be.
Lo de los escudos ya se sabía y me parece genial que lo haya hecho así, se acabaron las tortugas.
Los que sólo jugaron a los Souls hasta ahora con greatshields y armaduras pesadísimas (Havel) van a llorar y mucho
Pensar en Bloodborne -> Dark Souls -> Importancia de los anillos + Titulo : "Ahora con miniguns" y hacerme recordar esto:
Debería poder denunciaros por daño cerebral permanente.
Lo de la dificultad sera como siempre. Al principio sera mas dificil y luego se echaran para atras y lo haran mas accesible.
A mí es de lo que más me gusta, combate más rápido y dinámico, obligándote a jugar agresivo si quieres aprovecharte del regain system.
Para esas fechas ya estaré finiquitando mi pcpi de jardinería ( vida resuelta ), osea que tendré tiempo de sobra HAHAHAHA.
Reservado hoy mismo. A ver si llega la edición coleccionista!!
PD: Empezaré a jugarlo el 27, porque llegaré el 26 de viaje de estudios y ese día me lo pasaré durmiendo.
#HYPE
"making bloodborne part 1"
http://me.ign.com/en/bloodborne-ps4-2/101779/video/making-bloodborne-part-1-souls-evolved
Los chicos de from software explican un poco el porqué dieron el salto a ps4, dicen que es muy fácil crear contenido para ella y hay un abanico de posibilidades más grandes (obvio por el tema de hardware) entre otras cosas
#1475 No pero un escudete está muy bien la verdad, no un greatderpshield pero un escudo pequeño que ofrezca utilidad sin que seas un muro yo lo veo casi mas apetecible que un arma de fuego que hace putamierda daño la verdad
parece que están mejorando los "visuals" respecto a los vídeos que enseño IGN hace unos días, lo que hemos visto era de una build anterior
also Kitao-san was also asked whether a PC version will come down the line, but he firmly denied the possibility, inviting to consider the purchase of a PS4, because the game will not be released on PC. xDDDDDD
Diferencias de la build que mostraron en IGN hace un par de semanas y de la del vídeo que os he puesto ahí arriba aunque la calidad del stream es mala
IGN Build
NicoNico build
No es una build diferente, es lo mismo solo que la de abajo tiene el contraste destrozado, el juego se verá como la de arriba más desaturada.
#1489 First of all, this time around Kitao-san plays with a female hunter, but more interestingly, the version showcased is a new build, as showcased by a slightly different HUD.
Si fuesen la mismas builds ambas tendrían el mismo HUD
#1490 Será algo tipo 0.9.0.2 y la 0.9.0.3, a falta de 1 mes (y 2, y 3, y 4...) poco suelen cambiar las cosas.
Al ser un stream los colores pueden ser cualquier cambio de la capturadora que usen o lo que sea por lo que no me lo tomaría como un cambio al que agarrarse.
#1491 Pero yo no he dicho que sea por los colores, de hecho lo de la capturadora lo mencionan en la noticia.
Eso no quita que sea una build diferente.
#1493 yo me compré la del dks2 y la verdad es que por lo que cuesta es un libraco de impresion. Muy recomendable.
(aunque luego hagan modificaciones en el juego y expansiones)