Después de años de desarrollo y haber cambiado de estudio de Engine Software a Pipeworks Games, Re-Logic ha decidido cancelar el spin-off de Terraria. La razón es creen que actualmente está todavía muy lejos de su visión y que Re-Logic no puede asumir la enorme carga de trabajo que necesita para completarlo sin interferir en otros proyectos.
La buena noticia es que Re-Logic tiene posesión de todo lo del juego, incluyendo el código, así que lo hecho hasta ahora beneficiará a futuros proyectos, entre los que se encuentra Terraria 1.3.6 y, muy probablemente, Terraria 2.
Pipeworks, por su parte, seguirá dedicándose a la versión de móviles, Switch y otras consolas.
As you all know from when we first announced the game a long while ago – and as we repeated in our subsequent posts - Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. Just to underscore it once more, this means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state.
As a result, we have made the decision to terminate development of Terraria: Otherworld.