Hay que decir que eso está hecho con el nuevo motor (id Tech 5) y movido en tiempo real por un Mac, pero que no es necesariamente del nuevo juego. Según Carmack esa escena la hicieron en 10 días.
The ground breaking technology unveiled today will power id's new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity. Combined with a powerful new suite of tools designed to specifically facilitate and accelerate this content creation process, id Tech 5™ will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail.
While shown for the very first time running in real time on a Mac, id Tech 5 additionally supports the Xbox 360 and Playstation3 console platforms as well as the PC, and will be available for licensing to developers and publishers interested in working with a truly next generation rendering and game development solution. id Software will be showing id Tech 5™ to interested developers and publishers by appointment only at the E3 Media & Business Summit from July 11 – 13, 2007 in Santa Monica, Calif. Companies interested in id Tech licensing information can visit www.idsoftware.com or email [email protected] with an E3 appointment request.