Para los que os preocupéis por el level design, sacado de una entrevista a Miyazaki
“All of Dark Souls 3’s design is basically based on my own personal preference,” he declares when I ask him about the difference between Dark Souls 3 and the previous two titles in the series. That speaks to Miyazaki’s role as an auteur, too, in an age when games driven by one central, publicly visible figure seem to be less frequent. That, I suppose, is why Miyazaki looks so at home watching over this Souls event from above – this really is his baby.
“Dark Souls 2 was of course built and supervised by other people at From Software, and so it matched their preference,” he explains. “So, in terms of the world design, and other elements, my preference is to return to something structurally a little more like the first game, and Bloodborne, with the world a little more connected.”
http://www.vg247.com/2016/03/02/dark-souls-3-miyazaki-bloodborne-interview/
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