http://www.terra.es/personal5/985366462/stim.jpg
screen by PeKeNiTo
Vamos yo creo q si k va a salir... si no a santo de k el mensajito??? Esperemos q no se colapsen los servers de estim como siempre... o k haya retrasos...
Ya sabemos las ganas ke tenemos todos de verla ya esta nueva version pero conociendo a los de Valve...nunca se sabe ojala ke haya un poco de suerte y a ver si sacan algo en el dia señalado.
Salu2 y a esperar
yo e oido q los cambios en la 1.1 solo seran:
sniper peor (mirilla tarda mas)
mg mejor 1 click 2 balas
y lo de no granadas en minimapa o autoayuda off y recarga automatica se puede kitar etc...
aki lo podeis ver a otros como nosotros:
http://steampowered.com/forums/showthread.php?s=2a6d4f5336293ac6eb43708a257bfb85&threadid=35108
De todas formas no estaria mal postear sobre los cambios oficiales que habrá
Para el q tenga ganas de leer y sepa algo de ingles estos son todos los cambios :
Here ya go. This doesn't include map updates. About every map except for Jagd, Kraftstoff, and Merderet had something done to it.
Weapons
Player
Other
"firemarker"
Fires a map marker out into the world. A map marker will be created at that location in the world and will appear on teammates' minimaps.
"nextmarker"
Select the next map marker.
"prevmarker"
Select the previous map marker.
"cl_autoreload"
Setting to 0 disables all auto reloading. Deployed weapons will now never auto reload.
"cl_dynamiclights"
Setting to 0 turns off dynamic lights generated by weapons and grenades.
"cl_identiconmode"
0 - no icons above the heads of other players
1 - only draw icon a player we are looking at
2 - draw icons over all friendly players
"cl_xhair_style"
0 is default. Setting to non-zero ( 1 - 16 ) sets the crosshair to another slot in the "sprites/customXHair.spr" sprites
Each slot is 64x64.
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
"cl_corpsestay"
Time in seconds that dead bodies will remain in the map. Default is 10.
"mp_clan_scoring"
Set to 1 to enable clan mode scoring ( only works in clan match mode )
"mp_clan_scoring_values_allies"
A string such as "112233". Determines the point value for the allied team when holding flags. Flag order in the string is the same as the order of flags on the hud. Must be set per map.
"mp_clan_scoring_values_axis"
A string such as "112233". Determines the point value for the axis team when holding flags. Flag order in the string is the same as the order of flags on the hud. Must be set per map.
"mp_clan_scoring_delay"
Sets how many seconds to go between giving time-based points.
"mp_clan_match_warmup"
Once a match is underway, set this to 1 to return to warmup mode.
"mp_clan_ready_signal"
Change this string to change what teams must say to start a mp_clan_readyrestart clan match. Default is "ready".
"mp_clan_scoring_bonus_allies" / "mp_clan_scoring_bonus_axis"
Amount of points to give the team that wins the round. Default is -1 and gives the normal amount of points. Only works in clam match mode.
"mp_nummapmarkers"
This determines the max number of map markers each player can place. Minimum and default is 1.
"mp_markerstaytime"How long, in seconds, marker will stay on the minim
---> traducido a Español ! ma o meno
MG42 pogua ! ;D
#20 dedeteeeeeeeeeeeeee powaaaaaaaaaaaaaaaa xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
es broma hombreeeeeeeeeeeeeeeeeee !!!!!!!!!!!!!!!!!! OJAEOJEAOJAJEJAOEJOAEJOAEJOEAOJAEJOAEJOEAJO
pa mi q no es q reduzcan la punteria de la mg, sino q disminuyen su cono de dispersion, es decir, q tendra mas punteria