ni tan mal... impaciente por ver el gameplay
#65 pues si de verdad van a sacar una verdadera secuela la veremos cuando vayamos en silla de ruedas y nos den de comer puré.
+ A different planet than the original BGE. You will discover the pillars of this world
- Hybrids: half human, half animals, created by humans to colonize planets that are too toxic.
- Explain to the player what the world is about, how all of this is connected and the trailer is a part of that
- Everything is connected to the first game, you will recognize the races in BGE1, Ancel likes the first sentence: Where is your master, I don't deal with domesticated.
- There is a religion thing with the Pey statue.
- We try to work very deeply with the world before anything else. Where is it and why? What is the history behind all of this?
- We've never made such a big game, so for them as the team, it's a big challenge.
- We worked for 3 years to have the proper technology to execute on our big dreams for this game
- It allows us to travel across planets, planets with a lot of detail like cities, gravity, moons, etc.
- The Chinese restaurant sequence to the city to jumping into space is based on the game design - going from small scale to large scale. It's like GTA in space.
- When you take a picture, you are creating a moment. We want to have meta information on the pictures players take. And then you can show the photo to a NPC that the NPC reacts to.
- The technology has two components: 1 is the scale, 2 is the online. The game allows for both solo play and you can call a friend to help you with completing a mission. We want players to share the adventure together. It's an adventure you can play alone or with friends. Like BGE1 using the help of your companions, so can you use other players to overcome the challenges of the game.
- You will hear a lot from the team in 2017 about the game.
No sé por qué cojones tienen que darle una explicación científica al tema de los animales.
Empezabas BGE y había un puto cerdo que hablaba y ya está, no veo qué necesidad hay de intentar ahora justificarlo.
tienen al mismo compositor del primero
personalmente creo que el enfoque a la parte online limitará mucho el juego, no veo posible que hagan unos niveles de sigilo y exploración como los del primero si se centran en este tipo de experiencia. Pero veremos.
Quizás tengo otro concepto de development pero en algunos vídeos se ve gameplay durante poquísimos segundos, no llamaría eso a no tener absolutamente nada.
#100 Que se aclare esta gente, a 3DJuegos les han dicho que habían creado proceduralmente los planetas y luego los fueron remodelando al gusto, colocando las ciudades donde ellos querían etc.....
http://www.3djuegos.com/noticias-ver/171459/beyond-good-and-evil-2-mezcla-la-creacion-procedural-y/
En Reddit me he encontrado un post que recopila todo lo que se sabe del juego. Tened en cuenta también que el juego no ha empezado a desarrollarse según el propio Ancel, así que todo esto puede cambiar.
Setting
- Plays roughly 50 years before the events of BGE1, "One generation before Jade was born" (gamereactor artwork tour 4:00)
- Set in the 24th century, India and China have become global superpowers in the 22nd century, further devloping CRISPR to create human-animal hybrids as slave labourers for their interstellar colonization (same as above)
- System 3 is rich in resources and worlds in the habitable zone, a place full of spacefaring commerce (same as above)
In combination with fled hybrid slaves like Knox, this causes an advent of space piracy with very diverse crews (same as above) - There is a class system between hybrids, domesticated being seen as lesser (twitch interview at 4:00)
- Different hybrid species have different cultures and languages, "Peyjin" is a deity in the Sus Sapiens mythology, inspiring the name Pey'j (4:20 as above)
- The story will focus on the revolution of the Hybrids, which ultimately leads to them being accepted as equals in BGE1 (gameplay release announcement comment)
- There will be "Legendary characters" comparable to Zelda which will drive the overall story, ancestors of and characters from BGE1 are supposedly key characters you meet (engadget interview 1:50, gamereactor article)
- System 4 will be visited as well, its history explored (Concept art of Knox & Shani, in the comments)
- A "story across generations", whether this means it takes several in-game years or that it just sets up the events of BGE1 isn't specified (picture of Knox statue, in the comments)
Gameplay
- Space opera/piracy RPG incorporating the elements of BGE1: 3rd person main character, friends, combat, vehicles, exploration (specifically travel and 1st person photography), stealth (also dialogue, questing, collectibles and leveling), while allowing for Co-OP (gameplay release time announcement comments, gamestar article)
- Creating own character at the beginning, can be human or hybrid with advantages and disadvantages for each species, e.g. discrimination against hybrids (ign article)
- Start out as lowlife pirate with a shitty space tuktuk, rising to legendary pirate captain over the course of the game, a "triplet" RPG where you evolve yourself, your crew and your ship, XP system for that in place (gamestar article, kotaku article)
- Progressing in the story and exploring the world (like rescuing a slave hybrid) will offer opportunities to enlist crewmembers, which will evolve themself autonomously and also help your spaceship evolve (ign article, gamereactor article)
- Many minor characters will be randomly generated and unique to each player's game (ign article as above)
- While the same overall story for everyone, the game offers several opportunities to approach quests and finishing the game in different ways (gamereactor article)
- Actions are supposed to have repercussions, such as disturbing a supply lane between cities having consequnces (ign article)
- Mix of story and open world has been compared to Witcher 3 and Breath of the Wild, the space combat to Star Fox (gamereactor as above, gamestar article)
- Ability to go from character scale out into space without loading screens, possibly within seconds, and then traveling between worlds. I'ts compared to No Man's Sky, but emphasized that they want to focus more on few, specifically designed worlds, while still allowing some parts to be intelligently generated à la Dwarf Fortress (kotaku article)
- Voyager engine simulates entire solar systems (at least System 3 and 4 confirmed), which naturally results in day-and-night cycles (kotaku article as above, comment on announcement for gameplay release)
- Grappling gauntlet and jetpack from trailer are examples of using the verticality of cities which will also be in the game (Ancel commentating trailer, 0:40, 3:25)
- Bigger spaceships can be considered home or garage of the player, customizable with e.g. trophies (kotaku article)
vehicles each have 5 velocity settings, e.g. ranging from 10 to 120 km/h for the jetpack. The acceleration between these is dependent on the "character attributes" of the vehicle. Overall speeds may range from 4 to 1 million km/h, which is a major reason for how long they took to develop the engine (gamestar article) - Going into atmospheres too fast may cause you to burn up (same as above)
- Taking a picture will create an object with metadata (location, what's pictured etc), which you can show to NPCs who will react to it. Pictures may be shared between players (in Co-Op) to aid progression (twitch interview after E3)
- Game can be played completely solo and offline, but playing Co-Op (they experimented with up to 15 players) is possible any time, this has been compared to Destiny with many more gameplay elements, should feel like getting help from your comrades in BGE1 (kotaku article, twitch interview after E3)
Tidbits
- The beta encourages players to shape the game from the ground up, starting with just controls and extending to inspiring the cultural setting of different worlds (blog post on beta)
- Teased numerous times that Dakini is related to Jade, also that "they didn't say you wouldn't see Jade or Pey'j" in this game (gamereactor artwork tour, gamereactor article, concept art of Knox and shani comment by thedetectivexx)
- The origins of Carlson and Peters are something they want to go into (gameplay release announced comment by souffrax)
- Christophe Héral is confirmed to return for the OST (Meet the team behind the game)
- They are building the world creatively like they would a big movie (interview on twitch after E3)
- Looks of the trailer estimated to be reached by the end of the year (kotaku article)
- Beta hopefully starting by the end of the year (same as above)
- Fully playable demo slated for E3 2018 (same as above)
- No exclusivity planned (same as above)
- Addressing concerns for mature dialogue: It'll be characteristic for few characters, they want to experiment with a variety of different ones. Ancel says he considered making dialogue optionally family-friendly, compared to Brutal Legend (concept art of Knox and Shani, comment by jamesbutteryqp)
- Glass structures will be destructible, e.g. headlight in the trailer and police barricade colliding with building (Ancel commentating the trailer)
- A Police system is planned, Ancel compared it to "GTA in space" (twitch interview after e3, kotaku article)
- Cities are constructed such that the upper echelons are advertisement-free and dedicated to spirituality (trailer breakdown with ancel)
- Mothership represented by an NPC entity similar to Secundo in the first game (trailer breakdown with Ancel)
creo que hasta que no esté finalizado no tendré mis expectativas sobre la mesa, se aleja mucho de la experiencia que esperaba tras tantos años.
#106
Se les ha ido la flapa con el tamaño del "mapa". Eso no quita que mole una pasada que el universo este a escala 1:1 , pero no se yo si veremos esto en la actual generación.
#107 yo no lo veo por falta de potencia si no por falta de atracción y originalidad, prefiero que me haga unos cuantos mapas únicos y atractivos en vez de un universo enorme relleno de paja genérica y por ahora parece que va a ser así
#109 Bueno, también tienen el desarrollo según el estudio en sus inicios. Pueden mejorar mucho, aún así el Star Citizen creo que se lo repasa xDD
No conocia el primer juego, pero este trailer tiene una pinta estupenda, que currada, es que s epodria hacer una pelicula xD