Eternal Card Game es el nuevo juego de cartas de Direwolf, creadores de The Elder Scroll: Legends para PC y Android.
El juego es un autentico F2P, recalco lo de autentico porque en muy poco tiempo puedes armarte mazos top tier sin invertir ni un €, gracias a todas las posibilidades que te ofrecen para ganar oro y sobres.
QUE NOS OFRECE ESTE NUEVO TCG
Lo bueno de Eternal es que han conseguido complementar la profundidad de Magic y la frescura de Hearthstone con una interfaz sencilla pero agradable.
El tema competitivo esta muy activo, gracias a los torneos semanales que se realizan y que son los que marcan un poco el meta del juego actualmente.
El juego todavía no esta traducido al castellano (están en ello), pero en los siguientes vídeos los compañeros Trizan y Sam explican las novedades que trae el juego, como por ejemplo lo fácil que es copiar y pegar un mazo de una web al juego y lo básico para empezar a jugar, que básicamente es seguir este orden:
1.- Jugar la campaña
2.- Jugar Gaunlet hasta hacerte con un mazo decente
3.- Jugar Rankeds hasta tener el oro suficiente para hacer el 4
4.- Jugar Forja para ampliar tus mazos
5.- Jugar Drafts o Rankeds, eso ya a gusto del consumidor, pero el Draft si lo llegas a controlar da mucho dinero, sobres y cartas.
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Twitch los torneos ETS de RNGeternal en este canal: https://www.twitch.tv/eternalespa
Twitter:
https://twitter.com/eternalESP
Enlace al discord:
https://discord.gg/JXSuS8C
Grupo de Facebook
FAQ Oficial
Discord, por cortesia de Raedon
Steam
Reddit
Webs para mazos y tiers
http://www.eternaldecks.cards/
https://rngeternal.com/
http://www.numotgaming.com/series/eternal/
http://eternalwarcry.com/
Ayuda y consejos para Draft
https://rngeternal.com/draft_pick_order_nov_16/
http://www.eternaldecks.cards/article/eternal-essentials-drafting
Y para terminar como opinión personal y veterano jugador de TCG´s, solo deciros que estoy disfrutando como un enano con este juego, tengo unos 5 mazos bien montados, pero es que a medias tengo unos 30, la variedad de mazos que ofrece este juego es increíble, así que si después de leer/ver este post aun te quedan dudas, ya te digo yo que te las quites de encima y te eches unas partidas, no te arrepentirás
1.16 Patch Notes (Jan 24 2017)New Totem
The Argenport Silverwing has been added to the store for 600 gems! Showcasing the might of Justice, the Silverwing totem offers a variety of interactions to explore.
Multiple points of interaction: Blast the horn, tap its head, flex its wings, and more!
5-Card Promo Quest: Vara's Journey
5 new uncommons have been added! Earn a copy of each for your first win of the day in PvP while the promo is available! All of the cards will be available to create using Shiftstone after the promo ends.
Fevered Scout - 3F Unit 2/2 When you play a spell, Fevered Scout gets +2/+2 this turn.
Find the Way - 2T Spell Echo. Draw a Sigil of your choice from your deck. It is Depleted when played.
Throne Warden - 5JJ Unit 4/4 Aegis. Summon: You gain 4 armor.
Borderlands Waykeeper - 2P Unit 1/3 Aegis. Ultimate: Pay 4 to give Borderlands Waykeeper +1 strength and Flying.
Xenan Cultist - 3SS Unit 2/4 When one of your other units is killed, that unit gets +2/+2. Wump, Party Starter Available for Crafting
Wump, Party Starter can be be created and destroyed from My Cards.
Season Changes
When a season ends, players will now be placed at different starting ranks depending on where they ended the previous season.
Demotion logic has been adjusted to protect players from demoting too easily.
Features
Network
A network latency monitor has been added. Now, an icon will appear on screen if Eternal is experiencing latency issues. This appears both in the client and on the playmat.
Achievements
New achievements have been added for reaching Master in the Gauntlet or Forge. If you’re already a Master, playing a single game should grant you the achievement.
Gameplay
Cards going to the void now play a VFX to smooth their transition.
UI
Various UI improvements throughout the client.
A previewer has been added for totems in the store. You can now check out a totem before you buy it! You can now customize your keybinds and remap them to other keys.
The in-client clock is now always visible.
Right-clicking on a card tile in the decklist while in the deckbuilder will now auto-sort the card view on the left to that card’s location.
Playset completion tracking in the profile can now be toggled between 1-of, 4-of and premium 4-of sets.
AI
Multiple improvements to how the AI plays and values various situations.
Card Updates
Functional Changes
Copies of the following cards that were previously crafted will be eligible for a full refund for one week.
Shimmerpack - Power cost has increased from 7 to 8.
Excavate - Excavate can no longer leave the void.
Sand Warrior - Health has increased from 2 to 3.
Water of Life - Power cost has decreased from 2 to 1.
Non-Functional Changes
Calderan Channeler - Art updated and name changed. Now: Calderan Gunsmith.
Sandstorm Titan - New VFX to clarify that units can’t fly.
Reality Warden - New VFX to clarify why cards can’t leave the void.
Scourge of Frosthome - New VFX to clarify why you can’t play spells.
Bug Fixes
Client Fixes
General
Multiple fixes for controller interactions with the client.
Uninstalling Eternal will now correctly remove its local files.
Multiple iOS and Android performance improvements.
Gem purchases on Android should no longer get stuck during the process.
UI
Leaving the deckbuilder via a friend challenge should now prompt you to save your deck first.
Cancelling the deletion of a deck and then deleting another deck in the deckbuilder should now work correctly.
Relocated the mute option for the enemy player to not be blocked by their emotes.
Quests
The Big Guns quest should now be progressed when you play a Powersurge card at six or more power.
Gameplay
When a legendary unit is played from the Wanderer’s Wisdom boss power, it will no longer leave a temporary imprint of the card on the playmat.
Combat damage against a unit that has Deadly and negative strength will no longer make the opposing unit appear to die.
Card Fixes
Combrei Magister should no longer persist its invulnerable VFX for multiple turns if more than one power card is played.
Statuary Maiden’s transform ability should now correctly be blocked if the unit had Aegis.
Champion of Cunning will now correctly gain Flying if it was granted Flying after being silenced.
Brightmace Paladin will now correctly gain Lifesteal if it was granted Lifesteal after being silenced.
Infiltrating with Cabal Recruiter when you have a full board will now give you the option to sacrifice a unit in order to play the stolen unit.
Playing Vault of the Praxis after the second unit was played that turn will no longer draw a card after playing another unit that turn. It should only trigger on the second unit played.
Predator’s Instinct should now show the intended unit during response windows.
Rampage should now show the intended unit during response windows.
If Wump, Party Starter dies in response to being played, he should still deal damage for being summoned.
Armorsmith should no longer display a 0 power cost if stolen.
Reality Warden should no longer prevent enemy Spell Swipes from stealing the spell.
Player Aegis should now block the steal part of Spell Swipe. However, the affected spell will still be negated.
When Shimmerpack transforms units into Stone Cudgels due to an interaction with Statuary Maiden, all transformed units go to the void.
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