#239 #240 Si el juego se va del GP lo podéis comprar igualmente en la tienda de microsoft eh! guardando progreso y demás
Preguntilla, que estoy perdido y leyendo cosas contradictorias... Si lo pillo ahora mismo... puedo jugar la beta desde hoy/esta noche?
we want to invite anyone who pre-orders or has already pre-ordered the game an opportunity to play Warhammer 40,000: Darktide as part of a pre-launch Beta period starting November 17th
#244 La duda principal para los que ya testearon el juego es si borraran o no el avance de la beta por no quemar el juego.
#247 Es una beta con acceso a gente que ha hecho pre order.
Haran wipe si hay exploits con el loot como paso con VT2.
#249 Brutal el trailer. Se sabe si el progreso de la beta pre-lanzamiento se guardará para el lanzamiento oficial?
Me acabo de enterar que sale day 1 en el Gamepass, joder que maravilla.
Solo falta que tengra crossplay con los de Steam y 10/10.
¿Se sabe algo de los horarios de la beta pre-lanzamiento (en teoría el día 17) y si habrá pre-carga en Steam?
No se sabe nada de momento.
Le tengo un hype tremendo y encima regalado con la gráfica para Steam. Mis 10
Los requisitos... se han fumado tremenda polla con venas...
Igualmente tengo un pc del pleistoceno y me funcionó la beta
Calendario de la Beta:
WHAT TO EXPECT IN THE PRE-ORDER BETA
Let’s face it: Launching a game is not easy. More often than not, day-one issues will prevent many people from jumping right in. We cannot guarantee our launch will be as smooth as an Ogryn’s forehead, but our Pre-Order beta aims to help optimize the launch experience. We plan on doing this by slowly ramping up our service over the next two weeks.
In practice, this means that joining us on November 17th, you and your friends will pick your class, create your characters, and then dive into 4 missions, across 4 zones, at several difficulty levels available. We will also give you access to an entirely new zone to explore: Dust.
Now, that’s not all, Rejects. You will get the whole experience of our training grounds to familiarize yourself with the game mechanics, 60+ weapons to choose from, 4 random conditions that’ll impact your in-game experience (from power outages to… worse) - and we will increase the number of missions regularly. Here’s a high-level rundown:
WEEK ONE (November 17 - 20)
Full access to the game hub and mission board.
4 changing missions across 4 zones
We will regularly run in-game events (Conditions), namely Power Supply Interruption and Ventilation Purge. We don’t want to spoil them too much. We encourage you to experience them for yourself
Full access to the game hub and mission board.
WEEK TWO (November 21 - 27)
Up to 8 changing missions across 4 zones
In-Game Events, other surprise additions we do not want to spoil right now
WEEK 3 (November 28 to 30)
Up to 10 changing missions across 4 zones
Downtime to get the game ready for wide release: Tuesday Nov 29, 2022 19:00 UTC
NOVEMBER 30 (LAUNCH)
13 missions across 5 zones
1 New Zone (We do not want to share its name yet)
New Conditions (In-Game Events)
We will also deploy hotfixes as we carefully monitor the Pre-Order Beta feedback and respond accordingly.
CARRY OVER PROGRESSION
Our goal is to ensure all progression will carry over from the moment you start playing through full release - but we cannot fully guarantee at this moment. The reason is that we are still using this period to test our progression systems, and we want to reserve the opportunity to change or reset things in the event something unforeseen or critical happens.
But we assure you that we will do our best to ensure all your characters and progression carry over!
TIME TO RISE, REJECTS
Oh, and if you're interested in learning more about recommended specs, do give our Performance Devblog a read
Parece que salvo error crítico no van a resetear el proceso...ahora me ponen en la duda si empezar a darle duro desde mañana o esperarme a la release oficial por si las moscas.
#268 yo voy a esperarme un par de semanas que no tengo prisa alguna, a ver si sacan un par de parches antes. Aprendi bien la leccion de V2