HoN: Parche 0.3.5 Beta

Skelus

Parche 0.3.5 beta

  • Fixed the 'terrain being black' bug

  • Tweaked effects on Frostfield Plate to better match the area (Thanks to Warchamp7)
  • Kuldra's Sheep stick will now dispel stealth on its target
  • Monkey Courier now has a three second cool down between purchases
  • Nullfire Blade's purge no longer passes through Magic Immunity

    Tablet of Command
  • No longer be castable on Magic Immune units
  • Cooldown lowered from 25s to 16s

    Icebrand
  • Reduced recipe cost by 200
  • Now uses a Bolstering Armband rather than Fleetfeet
  • Removed agility bonus, increased strength to +16 from +15
  • The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged
  • The slow now stacks in strength with consecutive applications
  • Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow

    Firebrand
  • Reduced recipe cost by 200
  • Now uses a Fleetfeet rather than Bolstering Armband
  • Removed Strength bonus, increased agility to +16 from +15

Frostburn

  • Total cost reduced by 400 (as a result of IceBrand and FireBrand changes)
  • Agility and Strength bonuses lowered to +16 each (from +21)
  • Attackspeed bonus lowered to +20 from +30
  • The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged
  • The slow now stacks in strength with consecutive applications
  • Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow



Behemoth

  • Tweaked Fissure's effects to improve performance

    Chipper
  • Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile travel time increased to 0.75 seconds (from 0.35)
  • Increases total delay on the impact by 0.25 seconds

Corruped Disciple

  • Base damage changed to 44-48 from 44-52

    Engineer
  • Damage on Engineer's ult will no longer harm couriers or other splash-immune units

    Fayde
  • Guillotine is now renamed to Slice
  • The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
  • Shadow Stance: Stuns for 1/1.5/2/2.5 s
  • Scyth Stance: Burns Mana
  • Burning Shadows
  • Now travels 160 units farther
  • Illusions now attack 1,2,3,4 times and deal 70 damage per attack
  • Illusions are now smaller so they don't stack over heroes
  • Illusions will now chase heroes properly
  • Shadow Stance: Burns Mana instantly when they are hit (same % as Slice)
  • Scythe Stance: Stuns
  • Dark Shield removed. Replaced with Scythe Stance and Shadow Stance
  • On use, switches between Shadow and Scythe Stance
  • Starts in Scythe Stance
  • No Manacost. 48/36/24/12s cooldown.
  • Cannot switch Stances if either Slice or Burning Shadows are in cooldown
  • Passive component: Blocks damage based on Stance. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
  • Blocks magic in Shadow Stance. Blocks physical in Scythe Stance
  • Example: You have 4 charges and are in Shadow Stance. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100.
  • Reflection reworked
  • Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
  • Illusion no longer gives experience to Fayde
  • Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
  • DoT no longer snares
  • DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe Stance), deals Magic damage in Shadow Stance.
  • Invibility from the ult is not removed when changing between Shadow/Scythe Stances

Forsaken Archer

  • Base damage tweaked to 44-50 from 40-51
  • Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time.

Hellbringer

  • Unholy Shackles attack + movement speed slow lowered to 20/30/40/50% from 30/40/50/60%
  • Summon Malphas mana cost increased to 200/300/400 from 200/250/300

Ophelia

  • Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3

Thunderbringer

  • Fixed an issue causing the passive third ability to play an overly loud sound
Skelus

Este parche ni lo han asomado por la pre-beta, cada vez mejor.

P

os deja loguearos ?

FunkyWake

A mi no me deja :S
EDIT: Mantenimiento.

MaSqUi

Mucho me estaba cebando yo con Fayde... pero bueno, ya se acabó el partir bocas easy :/

PD: Mantenimiento hasta las 14:00 aproximadamente...

miLo_

no me gusta lo de la tablet, molaba mas cuando era physical push

era una buena alternativa contra channelings si se hacian antimagia, ahora hay poquitas cosas contra el antimagia, espero que la cosa no se vuelva, me hago antimagia y gano

danao

#5 no me jodas, HASTA LAS 2? ... mierda

ahora el frostburn se comprara menos XD

Kaneas

Genial, nerfete gordo a la frostburn y a la nullfire.

La fayde es un laboratorio de pruebas porque ya no se sabe ni que hacen con ella.
Nerf al hell y a la ophelia... y buf a la forsaken.. en fin^!

Para mi un parche horrible con los cambios que han hecho, no me compraré mas la frostburn, eso seguro xD

ududud

ahora dicen que la null no contrarresta el immune magia? y ni la tabblet? .......... donde vamos a parar!

IlithieN

Error con la tablet, si ya poca gente se la hacía en partidas poco serias imaginad ahora. Y el nerfeo a la Ophelia sigo sin entenderlo, sinceramente. Buff bastante importante a la FA y el nerfeo de la Frostburn lo equilibra bastante; aún así es un objeto muy completo.

batulfo

Me encanta esto de FA:

  • Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time.

Oo

sacnoth

Preveo Vindicator en cada partida con Tempest.

Lo de la table of command me gusta, a ver qué nos inventamos ahora que quieren que la juguemos más.

SDKyo

Nada nada, a jugar Electrician contra los antimagia!!!!!

TempeS

Esta mierda no va

LinkinMark

me cago en dios mi paciencia tiene un limite voy a dormir siesta -.-.-.-.-

ZaPa_

vaya ojo tienen para calcular el tiempo de mantenimiento...

batulfo

Si la verdad esque tiene tela. A mi ya no me quedan uñas, y ya he pasado a los dedos... xD

Alguien se apunta a un DoTA de mientras? =D

LinkinMark

ya va , no hay stats , se a kedado el PSR

SpiuK

Ya se que #18 a dicho que va,pero a mi no me va.Soy el unico o hay alguien mas con el mismo problema?

batulfo

Loguear cuesta mil, servidores no hay, los stats no se ven... No va no.

_fNk_

A mi tampoco me va :(

danao

yo lo de la FA lo veo normal.

y lo de ohpelia tambien, porque con level 3 te coges dos bichos gordos y creepeas en linea e incluso te cargas a cualquier heroe xD

MaSqUi

Me aburro tanto, que hasta me he instado el LoL y la verdad que... será que estoy muy acostumbrado al HoN pero me ha parecido injugable...

4ug

Ophelia esta infravalorada, buen nerf.
FA daba asco ultimamente.

SpiuK

Pues alguien pa un dota por GARENA con un novato en dota?xD en hon se jugar,pero en dota habre jugaco como 20 partidas na mas xD

MrPaytoN

#24 Ni que hayan tocado mucho a la FA.
De echo es un micro-buff xD

4ug

#26 Todabia da asco, pero un poco menos.

PD: http://www.articulos-publicitarios.com/productos_imagenes/2008041/200804112851_30330500-grande.jpg

DeviaNt-

#5 hazme caso que podras seguir partiendo bocas con la fayde.

(mi ultima partida ha sido con una, y se ha hecho un 12-0 o algo asi xD)

ta mas over que el chronos la japuta!! XD

danao

no entiendo muy bien la nueva habilidad :/

y en pruebas no puedo usarla contra heroes porque soy el unico xD

B

tan facil como ir a test y spawnear un par de nuevos heroes del bando contrario

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