Abilities
Q - Chain Lightning, 6 second cooldown, Deal 84 damage to the target and half that amount to 2 random, (Damage rated at level 2)
Feral Spirit - 12 second cooldown, Send out a feral spirit, dealing 65 damage, hitting hero the wolf stops and roots that hero. Does damage in a line. (Damage rated at level 2)
Windfury - 12 second cooldown, Movespeed bonus 25% for 4 seconds, you next 3 basics 100% faster.
Passive - Frostwolf Resilience - Dealing damage with abilities grants 1 stack, at 5 stacks you are instantly healed for 211 health (875 level 1) (for every enemy hit)
Talents
Tier 1, Level 1
• Wind shear - Reduce the CD of windfury by 3 seconds
• Rabid wolves - Damaging heroes with feral spirit grants 3 stacks
• Rolling thunder - increase CL range by 30% enemies hit by CL restores 10 mana
• Block
• Seasoned Marksman
Tier 2, Level 4
• Ride The Lightning - CL hits 2 additional targets
• Spirit Journey - 50% more range on feral spirit
• Mana Tide - Trait also restores 25 mana level 8 (570 mana)
• Envenom
Tier 3, Level 7
• Stone Wolves - Increase duration of root 1->1.5
• Battle Momentum
• Follow Through
• Frostwolf's Grace - Can use passive as an active
Tier 4, Heroic Talents, Level 10
• Sundering, 100 Seconds - After a short delay, Sundering the earth in a long line, dealing 446 damage and shoving enemies to the side, stunning them for 1.5 seconds
• Earthquake, 60 Seconds - Summon a massive earthquake that periodically slows enemies in the area by 70% Lasts for 10 seconds.
Tier 5, Level 13
• Restless Wolves - If Feral Spirit hits an enemy hero, its cooldown is reduced by 50%
• Grace of Air - Windfury attacks grant twice as many stacks
• Giant Killer
• Spell Shield
Tier 6, Level 16
• Forked Lightning - 2 Charges on CL
• Ride The Wind - MS boost 25-35% WF attacks increase the MS duration by 1 second
• Tempest Fury - The final attack hits 3 times for 50%
• Blood for Blood
Tier 7, Level 20
• Bolt
• Resurgence
• Worldbreaker - Sundering travels indefinitely
• Earthen Shields - Thrall and his allies within the earthquake area gain 15% of their max health as shields from each pulse. This shield lasts 4 seconds.
Fuente: http://www.reddit.com/r/heroesofthestorm/comments/2lmyl8/thrall_blizzcon_2014/
(Sorry por no traducir, es bastante tarde y no estoy para ponerme a traducir ahora mismo xd)