I just finished moving minecraft.net to a new server, and it’s looking fairly stable. I fixed a few bugs with creative mode, so that should be working now as well.
Now I will rest for a few days, as I’m utterly exhausted. After that, I will get cracking on Survival Mode Multiplayer, as it’s still the highest priority for the game.
There’s a bug in there now where the cpu usage will shoot up through the roof sometimes, and I think that’s related to lighting. Immediately after the release, there was a hang bug where lighting would go into an infinite loop sometimes on existing loaded maps. I “fixed” that by making the loop always terminate after a certain number of iterations. My guess of what’s going on now is that the lighting probably keeps going into that loop over and over again.
The biggest features that need fixing are;
- Fixing the performance issues
- Health and working enemies
- Finishing up the inventory code so the dupe bugs/glitches go away
- Figuring out how to run both the normal world and the nexus in parallel.
I also want to make the portals able to teleport players between servers, both on different IPs and just to a different port on the same IP. Player equipment will follow through the portal and everything! (that will be agreed upon between the servers, so they don’t have to trust the client)[/i]
http://notch.tumblr.com/post/1452872379/survival-mode-multiplayer-is-priority-1
En resumen, que se va a centrar principalmente en:
-Arreglar los problemas de rendimiento
-Vida y enemigos funcionando
-Acabar el codigo del inventario con lo que el los bugs del dupeo se iran
-Arreglarselas para hacer funcionar ambos mundos, el normal y el infierno, en paralelo