Pensaba cargarme el thread hoy pero como me he levantado de buen humor y esto realmente me parece un tema interesante (posibilidades, consecuencias etc etc) voy a intentar salvarlo. Cosas no permitidas a partir de ahora:
-Los "si funciona me la compro" y YAY/NAY piratería derivados.
-"Sony ha filtrado esto verdad? porque quieren vender consolas" En serio, es estúpido.
-Links a otros sitios donde se pueda comprar el cacharro.
Hablad de homebrew, congratularos por la noticia, hablad del funcionamiento del trasto, de lo que hará sony, de como le afecta a sony etc etc... eso son temas interesantes y para todo lo demás MV no es ESE otro lado.
Interesante:
This mod is basically a RETAIL TO DEBUG convertor, using a JIGCARD from SONY services.
If you look at VHS, it has some DEBUG things.
This JIG CARD(aka USB DONGLE) is used for devs and technicians from sony to launch BOOT INI from DEV_USB0.
Combining some buttons you can change the SYSCON status, who launch as a primary boot this dongle.
BOOTSTRAP is read and the files from dongle are launched and the RAM is making a false REBOOT.
The whole thing its an SYSCON FIRMWARE EMULATOR.
TRM "thinks" we have a debug unit and KERNEL DEBUG is loaded.
This way a DEBUG VSHMAIN (temporarily) allows unsigned code load.
Now you can launch PKGs from USB (that has an explorer to do that)
To launch BDEMU you need a disc to activate MEDIATYPE BD.
When you launch LOADER(from usb) BDDRIVE CHANNEL is closed(they cant share the same channel).
To eliminate LAYER, it needs a CELLFTP to extract decrypted files(no layer) and to convert those to DEBUG MODE.
Executer files can be created with SDK,and generated by the same loader that extract the LAYER, and using PS3GEN to create signed isos(patched).
Same way a 360 works(using a core debug)
The LOADER is executed via APP.
ELIMINATING the initial USB BOOT, its all SONY has to do to kill this mod, because SYSCON is the boss
Y una pregunta de bonus que ya es curiosidad personal: Permite la scene de Xbox 360 ejecutar código no firmado en la consola?