La secuela de Sombras de Mordor sale hoy y la prensa especializada ya ha emitido su veredicto bastante favorable, destacando que mejora en todo a su predecesor y sin hacer mucho caso a las infames cajas, que todos coinciden que no se necesitan.
Información del juego
- Título: La Tierra Media: Sombras de Guerra
- Plataformas: PC, PlayStation 4, Xbox One
- Desarrolladora: Monolith Productions
- Distribuidora: Warner Bros. Interactive Entertainment
Agregadores
- Metacritic: 85
- Opencritic: 84
Medios nacionales
3DJuegos - 9.0 / 10.0
Warner y Monolith vuelven a llevarnos de la mano de la Tierra Media con mucho éxito. Sombras de Guerra ya no es la sorpresa que supuso el primer viaje por Mordor, pero no sólo atesora todas las virtudes de su predecesor sino que además las explota en nuevas direcciones. Será, sin duda, uno de los juegos de aventuras y acción más importantes de este año, y lo conseguirá gracias a experiencias tan rompedoras y estimulantes como las de crear nuestro propio ejército y comandarlo en el universo de Tolkien. Todo un sueño hecho realidad.
Hobby Consolas - 90 / 100
Ni siquiera el aparatoso 'endgame' consigue ensombrecer una secuela que supera en todo al original: el combate se ha refinado, el Sistema Némesis ha evolucionado hasta convertirse en una verdadera fábrica de historias y los asedios contienen toda la épica que se le exige a cualquier obra ambientada en el Legendarium de JRR Tolkien.
IGN España - 8.9 / 10.0
Sombras de Guerra mejora todos los errores de la primera aventura de Talion, y sale casi indemne. Si hubieran afinado un poco el tiro en las primeras horas de juego y con el ritmo de la historia, habrían conseguido un resultado aún más legendario.
Meristation - 8.6 / 10.0
Su adictivo combate con innumerables posibilidades de enfoque y el sistema Némesis mejorado, que nos enfrenta a toda una civilización de orcos, nos tendrán entretenidos durante horas en medio de una reinterpretación visual de la Tierra Media que funciona como una maquinaria bien engrasada para el mundo del videojuego.
Vandal - 8.6 / 10.0
Sombras de Guerra es un título que no defraudará a los que disfrutaron con el primero, que se aprovecha de verdad jugando en difícil para sacarle partido al sistema Némesis, y que prácticamente mejora en todo a su predecesor, incluso si en algunos aspectos es sólo un poquito. Es muy continuista, pero también muy entretenido, y al fin y al cabo, si un juego divierte y entretiene, está haciendo bien su trabajo.
Medios internacionales
CGMagazine - 8 / 10.0
Middle-earth: Shadow of War is an improvement over its predecessor in every way imaginable.
COGconnected - 94 / 100
The combat system from the first game is back and still just as great.
Critical Hit - 9 / 10.0
Middle-Earth: Shadow of War is Lord of the Rings turned up to 11. Improving on nearly every idea from the original Shadow of Mordor game, it's a gargantuan sequel in both size and scope.
Digital Chumps - 8.5 / 10.0
Despite a lacking story, the Nemesis System is still the coolest gameplay mechanic I have ever seen in a game. Fans of Shadow of Mordor will find lots to love about Shadow of War, and new fans will surely enjoy the addictive and impressive gameplay. Just don't go in expecting a canon Tolkien story.
DualShockers - 8.5 / 10.0
Shadow of War finds its success in perfectly expanding upon everything that made Shadow of Mordor so great. Despite the game's slow start, once you get into the weeds of Shadow of War's systems, you'll find yourself engrossed and addicted to its satisfying gameplay loop for hours on end. This increased depth along with the much larger scale of the world and battles within Shadow of War make it a far better game from top to bottom than that of its predecessor.
Easy Allies - 3.5 / 5 stars
EGM - 8 / 10.0
Shadow of War is stellar in the moments the player focuses on the game's grander scope, but some of the mechanics that tie the rest together should have received a bit more attention. It may start off a bit slow, but the end payoff is more than worth it.
Eurogamer - No Recommendation
A greatly expanded and improved action game let down by a dreadful story.
Gadgets 360 - 8 / 10
Middle-earth: Shadow of War might not have had the best time pre-release, but it manages to be a solid, competent follow up to 2014's Shadow of Mordor. It's a gigantic time-sink of a game that's well worth your time and attention.
Game Informer - 9.5 / 10.0
You are a merciless tornado of ruin touching down in an unforgiving world of battle and domination, and embracing that unfettered power is a joy
Game Rant - 4.5 / 5 stars
Middle-earth: Shadow of War somehow finds a way to improve on the winning Shadow of Mordor formula and create an incredibly dense and entertaining new piece of Tolkien lore.
Gameblog - French - 7 / 10
Shadow of War offer probably one of the most interesting open world system. Very deep and intelligent,it's a true living world around us and nemesis system is still brillant. Sadly we have still some issues from the first game, like muddles combats and crazy difficulty at some moments. Also a fan of Tolkien can find lot of mistakes in the game...
GameCrate - 9.5 / 10.0
Middle-earth: Shadow of War is a massive and ambitious action game that delivers an epic sense of scale. From single stealthy murders up to the never-ending fortress battles available via online play, Shadow of War is a blast.
GamePro - German - 86 / 100
In almost all points larger, better and more sophisticated than the predecessor - but not in terms of operation and business model.
GameSpace - 8.7 / 10.0
Shadow of War may not be perfect. Its camera can still get lost, Talion’s free-running can often be a hindrance rather than a help, and the UI can sometimes bug out for no apparent reason in menus and the main game. But these are little issues in a very large game, and even with the Loot Boxes as optional purchases (they truly are optional), I can’t help but recommend this game to any and all fans of open world adventures. With or without the DLC there are dozens of hours of playtime to be had, and it’s mostly of the highest quality. Recommended.
GameSpot - 7 / 10
The follow-up to Shadow of Mordor is bigger in scope, but not always better than its predecessor.
GamesRadar+ - 4.5 / 5 stars
A huge Lord of the Rings experience that's always enjoyable, although its scale leaves it straining at the seams at times.
GamingBolt - 9 / 10.0
Shadow of War is the perfect sequel- it builds on its predecessor's strengths, improves upon its weaknesses, and makes strong, smart additions of its own, bringing it all together for an addictive and unforgettable experience.
God is a Geek - 10 / 10.0
Everything about this game outdoes the first, and with the expanded Nemesis System, superb combat, and epic story, you'll be immersed for a long time.
IGN - 9 / 10.0
Similar to the way Batman: Arkham City built on the foundation of Arkham Asylum, Middle-earth: Shadow of War is bigger and more ambitious in scope than Shadow of Mordor, with great results. The way it expands the Nemesis system with far greater variety and fortress sieges makes even better use of the stand-out generated characters, and its battles with memorable uruk captains remain challenging all the way through the campaign and into the clever asynchronous multiplayer beyond.
IGN Italy - Italian - 8.3 / 10.0
Middle-earth: Shadow of War is a good sequel to Shadow of Mordor. Fortress sieges are a nice introduction, but in the long run things could get a little bit repetitive.
Kotaku - No Verdict
The fundamental issue here is that being good at Shadow of War means the process becomes routine. Find intel. Target underlings. Go after Warchiefs. Attack the castle. Defeat the Overlord. Appoint your favorite orc as new Overlord. With so many maps this time around, I grew fatigued of this procedure halfway through. And because Talion is so overpowered, I barely died—so there were fewer chances for orcs to remember our previous encounters.
M3 - Swedish - 8 / 10
Middle-earth: Shadow of War is pretty much a Shadow of Mordor with more of everything. It's ambitious, good looking and the combat system is both fluid and entertaining. As a action game, Shadow of War is almost as good as this genre gets.
PC Gamer - 73 / 100
The nemesis system shines in this unwieldy, bloated, and occasionally magnificent fantasy epic.
PlayStation LifeStyle - 9.5 / 10.0
An expanded Nemesis System creates fascinatingly interesting player stories, and the amount of freedom afforded to the player is staggering for a game of this scope. Microtransactions never get in the way of the game itself, so any objection to them is based purely on personal principles. Lore purists may find fault with Middle-earth: Shadow of War, but those willing to suspend their disbelief and enjoy the game Monolith built around Tolkien's world will find the best Lord of the Rings game to date. With the immortal words of Samwise Gamgee at my lips, I smile and walk into Mordor, returning to the Gondorian boots of the Gravewalker: “Well, I'm back.”
PlayStation Universe - 8 / 10.0
The sequel boxes are generally ticked off with Shadow of War, it's bigger, better, and a touch more ambitious than Shadow of Mordor was, but there are aspects that feel somewhat dated now, and there's a lack of polish to certain controls that dilutes the fun just a smidgen. The Nemesis system remains the star, and with the addition of sieges and tribes, it's a star that burns brighter than ever.
Polygon - 7.5 / 10.0
If you can get past the microtransactions, Shadow Wars seems set to provide a much meatier extended playtime than Shadow of Mordor ever offered. But more than anything, that's my biggest disappointment with Middle-earth: Shadow of War: Everything about it seems to come with a caveat, some small annoyance or two that you need to dig past to get to the still-very-fun game underneath. The Nemesis System is still a wonder that has yet to be replicated. The movement and combat are thrilling.
Press Start - 8 / 10
Shadow of Mordor was a bombastic, grandiose romp through a very storied land, steeped in a much-beloved history, as penned by Tolkien. Shadow of War takes what made the original such a great experience and magnifies it tenfold, blowing it up into a titanic game. Embrace the Bright Lord and play this game if you've got even a passing interest in the Lord of the Rings saga. Even if you don't, this high-fantasy action game has a bit of everything.
Push Square - 8 / 10
Middle-earth: Shadow of War is stellar sequel to a surprisingly great game. The Nemesis System remains the real star of the show in all of its expanded glory, and while its dynamic brilliance threatens to make the main story missions seem boring by comparison, there's enough heft to the overall package that you can look past its shortcomings. In the barrage of blockbusters hitting PS4 over the next few months, Shadow of War should not be missed.
Rock, Paper, Shotgun - No Verdict
By God, it's delicious.
RPG Site - 8 / 10
With Uruk-hai rallied to your side, this return to Middle-earth impresses in its fearless ambition but is soon let down by repetitive mission design.
Shacknews - 9 / 10
If Shadow of War is guilty of anything, it's giving you too much to do. The world is seemingly bursting with content and side objectives. In cities, you can over take towers, much like the Assassin's Creed games. Upon taking a tower you'll reveal hidden points of interest within the city, such as collectibles, a “memories of Shelob” mini game, and side missions featuring the fall and demise of Celebrimbor. The game gives so much to keep you occupied and, with the great combat, you'll never get tire of working through it. It's a perfect example of a studio taking an already solid game and improving it on every front.
Spaziogames - Italian - 9 / 10.0
Shadow of War brings the video game to epic: it's an exciting tale in Middle-earth, less rich than Christian Cantamessa did with the first one, but in the same time throbbing.
Stevivor - 7 / 10.0
Lord of the Rings fans will eat this up, as will those who like to delve into a game world and walk away, hours and hours later, without ever coming closer to completion of a main quest mission. If you can ignore all the glitches and bugs, this game is for you.
TheSixthAxis - 8 / 10
Middle-earth: Shadow of War is massive, yet at the same time a prime example of a sequel that's bigger, but not necessarily any better than the original. Once again the Nemesis system shines, allowing players to forge their own unique stories, even if the game tries to do too much with it at times. Getting caught in its tangle of new systems and features can be frustrating, but there's still a great open world game here.
Thumb Culture - 7 / 10.0
Shadow of War is a nice sequel to Shadow of Mordor. But, as with Mordor, some of the plot holes and annoyances are here and it stops this from becoming a great game.
For me Monolith have gone out to improve the Nemesis system, which they have done very well with. But, in doing so forgot the most important part of any game. Tell a good story!
If you’re a Tolkien fan and have issues with the lore being played around with, you will find yourself as rage filled as some of the orcs you’re going to be fighting. But, if you’re a casual LOTR / fantasy fan, then the story is there for you to enjoy and make the most of.
Twinfinite - 4 / 5.0
Middle-earth Shadow of War consistently shocked and surprised me around every corner, with every Orc betrayal, every revelatory fortress takeover, and menacing look from the Bright Lord. It gripped me in ways I certainly didn't expect having played the first game, and I'm already missing my trip through Mordor. I can't wait to see more from this excellent franchise.
USgamer - 4 / 5 stars
Shadow of War is much bigger than its predecessor, offering more orcs, more gear, more to conquer, and your very own orc army. It's a massive game with so much to do that it can feel like a bit of a grind later in the game. Likewise, the loot box mechanic interfaces with army upkeep in a way that feels less than satisfying. Shadow of War is still a great game, but there's a linger corruption that keeps it from perfection.
VideoGamer - 8 / 10
It's a shame the story is so strangely paced, but you hardly need it. Fortress Assaults are great set pieces, and there's a lot of fun to be had with the upgraded Nemesis System alone.
Wccftech - 8.9 / 10.0
Building upon the accomplishments of its predecessor and wielding the influence of The New Ring, Middle-earth: Shadow of War should be remembered as Talion's greatest adventure to date.
Worth Playing - 8.5 / 10.0
If you can live with some bugs, Middle-Earth: Shadow of War is a solid follow-up to Shadow of Mordor. Everything that made the first game such a treat is still fully intact, and the addition of loot makes it even more difficult to decide whether to keep or kill orcs. The new fortress mechanic is very intriguing, especially when multiplayer is thrown into the mix, but it makes concessions so it doesn't heavily punish those who don't always maintain their bases. All of this is thrown together with a wide variety of activities and an overall journey that is rarely boring. Fans of grand adventures absolutely enjoy this title.
Xbox Achievements - 85%
A textbook example of how to make a great sequel, Middle-earth: Shadow of War takes the first game's template and expands upon it in a meaningful and interesting way. The result is a follow-up that's not only a lot bigger, but it's also a lot better. It talks the talk, and yes, it also Orcs the Orc.