The Bazaar #HG

Soumynon

Ha costado, pero primera 10 win.

Nivel 21, el pobre del final era nivel 10. xD

1 1 respuesta
ArKan0iD

#241 enhorabuena, yo también conseguí la primera de Oro en ranked anoche xD

ZeRoXeRz

Que frustración de juego, tres partidas ayer en normales, con 9 wins, una de ellas iba prácticamente volando, vas un cerdo con 26k de vida, pues tenía un arma con 5k de daño y le saltó crítico y me mató, menuda cara de payaso se me quedó, yo iba con flagship, cada vez que saltaba crítico +20 de daño, la batería al lado del barco y timón y pez de veneno menudo abuso estaba pegando hasta ahi

ArKan0iD

Tienen que bajar al cerdo, tiene combos demasiado bestias.

JoDeR

Me alegro chicos que vayais mejorando, cuando salga de beta esto y este lleno de noobs vais a cazar muchos pececillos jajajajaja.

Una pregunta que no se si alguien lo ha hecho aun, cuando te quedas sin prestigio y que estas a una perdida de palmar si te toca la lampara del genio y pillas la opcion de darte mas prestigio si palmas otra vez te vuelve a dejar en 1 dandote otra vida extra o palmas igualmente?

1 2 respuestas
eryane

#245 diría que palmas 100% porque el daño al prestigio escala basto y con la última oportunidad lo que hace es que no pueda bajar a cero el prestigio, darte prestigio en la lampara es usseles as fuck por como escala el daño

ZeRoXeRz

#245 palmas confirmado por experiencia propia

1
Chilica

Otro que se ha pillado el jueguín, algún consejo para novatos?

Por cierto, si alguien quiere invitación a la beta que me avise que mis colegas se lo han pillado y me sobra la clave de invitación.

1 2 respuestas
Legault

#248 si Me la puedes Pasar... :D

1 respuesta
ZeRoXeRz

#248 yo puedo darte pocos tips la verdad, yo cogí un personaje y empecé a forzar una build luego otra hasta más o menos cogerle el punto a 3 o 4, para adaptarte un poco según te vaya saliendo

1 respuesta
D0n_G4T0

El juego es/va a ser de pago? Tengo muchas ganas de probarlo ya que pinta curioso pero no entiendo mucho cómo jugarlo. Va por invitación o pagas el EA y tienes clave?

1 respuesta
Chilica

#249 enviada!
#250 Ensayo y error a tope!
#251 será f2p cuando salga.

Legault

ostia, me han curtido de lo lindo xDD Algun consejo para empezar a jugar?

skipp2

Cada vez tengo mas la sensacion de que dependes demasiado del rng contra el ghost. Un run que perfectamente podia quedar en 10 wins me tocan 3 counters seguidos y al pozo.

1 respuesta
ZeRoXeRz

#254 totalmente de acuerdo.
Estaba haciendo una build con Vanessa de aquatic, y se ha quedado un combo interesante con la perla la medusa y el pez globo

DiVerTiMiX
kostron

build absurda y rotisima

1 respuesta
JoDeR

#257 Y sin el talento que recarga al hacer critico, me lo apunto porque pense que era imposible hacer 10 wins con solo armas sin el talento ese.

No te creas que es tan absurda, le hace counter el cerdo de viñedo que es todavia mas absurda.

Lo que hace la build que te comento es que le curas y le pones escudo por un trillon con cada objeto que uses si tiene la abejita antes de que sus habilidades lleguen a cd y cuando llegan a cd ya no puedes hacer nada.

DiVerTiMiX

Patch 0.1.3:
December 3, 2024

General Patch Goals

Smooth out early-game variance
Increase meta diversity by reducing the impact/power of early-game upgrades and persistent item scaling (particularly out-of-combat scaling)
Reduce the number of hidden rules in the way the game provides content
Slow down the pace of combat in the endgame
Reduce the prevalence and power of "instant" infinite loops
Adding active effects to some items that currently are passive only
Many of these initiatives are ongoing, so expect more in these areas in future patches

New Content

Monster Ranch: Encounter that provides Monster Loot items

General Changes

Start of Run is now a selection of 4 items (except Dooley, who still has 3 items)
Start of Run no longer provides a skill
Encounter Frames have been given a facelift
Many items' base outputs have changed slightly to have more consistent scaling
Enchantments with passive effects now have tooltips describing their effect
Rerolls removed from many specialized merchants
Level Up (5) is no longer an upgrade, but tier-restricted general upgrades have been added to all Level Ups (other than special levels)
Dramatically increased the floor tick rate of Sandstorm to accelerate the end of combat
Reduced XP gains from a variety of encounter options
Veteran Octopus' Tiny Cutlasses now correctly has Multicast 2
Aero (Vehicle Merchant) no longer spawns for Vanessa
Zara (Haste/Charge Trainer) no longer spawns for Pygmalien
Pol (Large Merchant) no longer spawns on Day 3 and 4
Orion (Tool Merchant) no longer spawns on Day 2 and 3 and is slightly rarer
Reduced the rate that Serafina (Enchanted Item Merchant) will sell Icy items
Pyro (Monster) now has the Fiery skill
Boarrior (Monster) loadout slightly adjusted
Added Enchantment options to the following items: Busy Bee, Piggles, Citrus, Coconut, Med Kit, Pelt, Gumballs, Bag of Jewels, Spare Change, Snowflake, Vial of Blood, and Gland, Insect Wing, Gunpowder, Nanobots
Sparring Partner no longer spawns a Monster encounter but is now considered a regular Encounter (though it is still "combat")
Teddy's Crit scaling effect now triggers when your Shield takes damage
Meditation (Level Up) now gives 1 XP instead of 2
Coolant Leak (Skill) now triggers 5 times instead of 10
Stout Fire (Skill) is now "When you gain Burn, gain [--/3/6/9] Regeneration and increase the damage of your Weapons by [--/3/6/9] for this fight."
Arms Dealer (Skill) is now "When you sell a Weapon, gain [10/20/30/40] Max Health." (No longer triggers on Buy)
Augmented Weaponry (Skill) is now "Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +[1/2/3/4] Damage."
Augmented Defenses (Skill) is now "Your items have +1 Shield. When you sell a small item, increase this bonus by +[1/2/3/4] shield."
Knife Set now deals [10/20/40/80] damage (from [5/15/30/50]) and Charges on Weapon use but no longer deals damage on use
Vial of Blood now starts at Silver-tier, giving [1/2/3] XP instead of [1/2/3/4]
Defensive Stance (Skill) is now "When you use a Weapon, give your Shield items +[--/3/6/9] Shield for the fight."
Lifting (Skill) is now "Your Weapons have +1 damage. When you buy a Weapon, increase this bonus by +[--/1/2/3] damage."
Lord Arken has commissioned upgrades to The Eclipse. It now deals 100 damage on item use and has "The first time you fall below half health each fight, use this."
Magic Carpet is now a Vehicle
Electrified Hull (Skill) is now "The first 5 times you Shield each fight, Charge an item +[--/--/1/2] seconds."
Sabotage (Skill) is now "The first 5 times you use a Tool each fight, Slow a random item for [--/--/1/2] seconds."
Feather is now "When you sell this, reduce your items' cooldowns by [2/4/6/8]%."
Sharp Corners (skill) is now "When you shield, give your Weapons +[--/3/6/9] damage for the fight."
Boilerroom Brawler no longer has Hammer and Wrench due to bugs, temporarily replaced by Orbital Polisher and Goggles

Disabled Items

Life Preserver and Luxury Tents disabled due to bugs
Dabora remains disabled pending redesign
Schematics, Bootstraps, Hammer and Wrench disabled due to bugs
Other items previously disabled have returned

Vanessa Redesigns
Note: not all changes are listed, items that only had scaling slightly modified are not listed

Ballista no longer triggers its own Multicast scaling
Cutlass now correctly has Multicast 2
Clamera is no longer a Tool
Repeater passive is changed to "When you use another item with Ammo, Charge this 3 seconds."
Throwing Knives passive is changed to " When you Crit, Charge this 1 second.", cooldown has been reduced from 3 to 2 seconds
Captain's Wheel passive is changed to "When you use a Vehicle or Large item, Charge this 2 seconds."
Pufferfish now Poisons [3/6/9/12] on a 6-second cooldown and passive is changed to "When you Haste, charge this 3 seconds."
Alacrity now Charges [1/2] seconds instead of [2/3] seconds
Jellyfish now gains Haste when an adjacent Aquatic item is used instead of any Aquatic item
Inexorable (Skill) is now "Your items have +2% Crit chance. When you start a fight, increase this bonus by +[--/2/4/6]%."
Port now reloads 1 ammo at all tiers and spawns mostly Vanessa items at one tier lower than itself
Trebuchet is now "Deal [25/50/100/200] damage, Burn [8/12/16/20]. When you use a Weapon or Haste, Charge this 1 second."
Pearl now Shields [10/20/30/40] on a 5-second cooldown and passive is changed to "When you use another Aquatic item, Charge this 1 second."
Fishing Rod now Hastes the Aquatic item to the right
Lighthouse now Burns [--/--/12/20] on a 6-second cooldown and passive is changed to "When you Slow, Charge this 3 seconds."
Waterwheel now Hastes your other items [--/1/2/3] seconds on a 6-second cooldown and passive is changed to "When you use an adjacent item, Charge this 3 seconds."
Heated Shells (Skill) now starts at Silver-tier and is "When you use an Ammo item, Burn [--/2/3/4]."
Astrolabe is now "Shield [--/20/40/80]. When you use another non-Weapon item, Haste it for [--/1/2/3] seconds."
Iron Sharpens Iron (Skill) is now "Your leftmost item has +2 damage. When you buy a Weapon, increase this bonus by [2/3/4/5]."
Flurry of Blows (Skill) is now "The first 5 times you use a Weapon each fight, Charge an item +[--/--/1/2] seconds."
Bullet Time (Skill) is now "The first 5 times you use an Ammo item each fight, Slow a random item for [--/--1/2] seconds."

Pygmalien Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

Beast of Burden now deals [20/40/80/160] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
Regal Blade now deals [10/20/40/80] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
Open for Business (Skill) now counts Properties in Stash
Cash Register now spawns only 2 Spare Change per day (down from 3)
Yo-yo now Charges itself [--/2/2/2] seconds when an adjacent item is used, instead of force use, now deals [1/5/10/20] damage from [1/5/10/15] and cooldown reduced from 8 to 6 seconds
Loupe and Billboard now gives items bonus value at the start of each day, instead of passive
Vineyard now Heals on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
Landscraper now Shields on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
Beehive now Charges all Busy Bees [--/2/2/2] seconds on enemy Weapon use
Bushel passive is changed to "When you Shield, Charge this 2 seconds." No longer gives Shielding on Heal.
Marbles now Slows 1 item [1/2/3/4] on a 3-second cooldown and passive is changed to "When you use an adjacent Small item, Charge this 1 second." It no longer Slows on adjacent item use
Shipment spawns mostly Pygmalien items at one tier lower than itself
Kukri is now "Deal [5/10/20/40] damage. When you heal, give this +[3/6/9/12] damage for the fight."
Crook now buffs Medium items only, dealing and buffing [10/20/40]
Endurance (Skill) is now "When you use a Weapon, give your Healing items +[--/10/20/30] Healing for the fight."
Trader (Skill) is now "At the start of each day, give your items +[--/--/1/2] value."
Makeshift Plate (Skill) is now "Your items have +1 Shield for every [--/4/3/2] gold you have."

Dooley Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

Bunker now only triggers off item damage (no longer triggers off Sandstorm, Poison, or Burn)
Machine Learning (Skill) now costs 6 gold at all tiers
Capacitor now starts at Silver-tier at 7/6/5s cooldown (from 10/9/8/7)
Harmadillo now deals damage [20/40/80/160] on use, and passive is changed to "When you Shield, Charge this 2 seconds." Cooldown reduced from 8 to 6 seconds
Arc Blaster now deals damage [20/40/80/160] on use, and passive is changed to "When you use the Core, Charge this 4 seconds."
Bomb Squad passive is changed to "When you use an adjacent Friend, Charge this 2 seconds." It no longer Hastes items
Flamethrower now deals 1x/2x its damage as Burn instead of 2x/3x
Ice 9000 now Poisons and Freezes on use, it also buffs its own Poison when you Freeze, but no longer Poisons on Freeze
Burning Shield (skill) is now "The first time you fall below half health each fight, Shield equal [--/--/to/ to double] the total Burn of your items."
Fuel Rod now Burns both players [5/10/15/20] (up from [2/4/6/8]) and Hastes adjacent items with an 8s cooldown. It also reduces the cooldown of adjacent Vehicles by [5/10/15/20]%.
First Aiden now starts at Bronze-tier, Healing for [10/20/40/80] and Hastes another item on a 3-second cooldown, and no longer Heals on Haste
Race Carl now starts at Bronze-tier, deals damage [20/40/80/160] on use, and passive is changed to "When you Haste, Charge this 2 seconds."
Induction Aegis now starts at Bronze-tier and Burns for [1/2/3/5] and Shields for [5/10/20/40] at a 4-second cooldown and no longer Slows adjacent items
Tesla Coil now starts at Bronze-tier, now damages [10/20/40/80] on a 5-second cooldown and passive is changed to "When you use an adjacent item, Charge this 2 seconds."
Weakpoint Detector's self-Charge is now at 2s at all tiers (from [1/2/3/4] seconds)
Cores' cooldown reduced from 7 to 6 seconds with minor adjustments to base output scaling
Blast Door is now "Shield [30/60/120/240] and "When you take damage from an item, Charge this 2 seconds" and "The first time you fall below half of your Max Health, use this."
Pyrocarbon is now "Shield [--/--/75/150]. When you gain Burn, Haste your items for [1/2] seconds."
Chemsnail now has an active of Poison [3/6/9/12] on a six-second cooldown and Charges itself on Slow
Alpha Ray, Beta Ray, Omega Ray and Gamma Ray now counts additional copies of themselves
Illusoray and Shark Ray count as Rays for Alpha Ray, Beta Ray, Omega Ray and Gamma Ray
Railgun now Charges off Rays as well, including Illusoray and Shark Ray
Alpha Ray now starts at Bronze-tier
Beta Ray now Charges itself instead of giving itself Haste on Core/Ray use
Omega Ray now starts at Bronze-tier
Gamma Ray now starts at Bronze-tier and buffs all Poison items
Solar Farm now has a six-second cooldown (down from 8s) and gives Regeneration in addition to Haste on use. It now Charges when you Burn instead of having reduced cooldown while you Burn.

Bug Fixes

Fixed a bug where certain Enchantments on unowned items did not accurately display their effects on their tooltips
Fixed a bug where sometimes people would not die
Fixed a bug where certain interactions bypassed the internal cooldown of effect triggers
Fixed a visual bug with several Enchantments effects not persisting in the stash
Fixed a bug with Kina (non-Weapon merchant) had a very small chance of supplying Weapons and Enchanted items
Fixed a bug with Aerodrome where it could be rerolled even if you had not enough Gold
Fixed a bug with Cog where it would Haste more than 1 item per use
Fixed a bug with Pistol Sword (Deadly) where it provided 50% Crit Chance on ammo used instead of 5%
Fixed a bug with Crow's Nest (Deadly) where it was not increasing Crit damage of Weapons.
Fixed a bug with Neophiliac where it was only targeting Ammo items
Fixed a bug with Waterwheel where it was not providing Haste on non-Aquatic items
Fixed a bug with Waterwheel (Restorative) where it gained the Weapon tag
Fixed a bug with Harpoon (Turbo) where it gained the Tool tag
Fixed a bug with Figurehead (Shiny) where it was not working correctly
Fixed a bug with Chronobarrier where it was increasing cooldowns by 0.5/1 second instead of 1/2 seconds.
Fixed a bug with Chronobarrier where it was increasing cooldown permanently
Fixed a bug with Friends with Benefits' Friends buff giving Crit Chance to items that can't Crit
Fixed a bug with Dragon Whelp (Restorative) where it was not working correctly
Fixed a bug where Old Sword's On Sell effect would not work from the stash
Fixed a bug where Knee Brace (Shiny) was not giving double Max Health gain
Fixed a bug with Power Drill where it counted as a Burn item
Fixed a bug where Machine Learning (Skill) was not spawning
Fixed a bug with Toxin Injector (Skill) and Quick Ignition (Skill) only affecting specific items
Fixed a bug with Pendulum incorrectly having a cooldown and an active effect
Fixed a bug with Pulse Rifle incorrectly having a different cooldown at Silver-tier
Fixed a bug with Clamera slowing for 2 seconds at Diamond-tier
Fixed a bug with Alacrity triggering 6 times instead of 5
Fixed a bug with Piggles where it would not spawn Piggles for non-Pygmalien Heroes
Fixed a bug with Yellow Piggles L giving +Shield to all items to the left
Fixed a bug with Dooley's Scarf showing its tooltip twice
Fixed a bug where Enchanted Vanessa's Amulet incorrectly counted as a Weapon
Fixed a bug with Enchanted Upgrade Hammer, Hammer, Wrench and Bootstraps not Enchanting the item they upgraded
Fixed a bug with the Car Conductor monster not spawning in normal combat hour
Fixed a bug with Rocket Launcher (Fiery) counting as a Friend
Fixed a bug with Flamberge being priced as a legendary item
Fixed a bug with Companion Core hasting itself
Fixed a bug with Heat Shield (Skill) where it was incorrectly applying Burn
Fixed a bug where Palanquin would gain the Weapon tag when Enchanted
Fixed a bug where Ice Cubes would Freeze a random enemy item (of any size) if an adjacent Food was used

https://playthebazaar-cdn.azureedge.net/beta/PatchNotes.html

Vaya pedazo de parche, qué ganas de ver para dónde tira esto, brutal la cantidad de cambios.

2
hitsvil

Yo estoy emperrado en sacar las 10 wins en ranked con el robot y ni de coña lo consigo.

Me he leído un poco por encima las patch notes y leyendo en diagonal solo veo nerfs a Dooley

ArKan0iD

Doodley que tiene el peor early (creo), le dejan con 3 items para empezar mientras que le ponen 4 opciones al resto xD

Y prácticamente adiós a la Vanessa de burst en 2s

1 respuesta
JoDeR

Viendo las notas lo que quieren hacer es un meta mas pausado y que no gane el que primero active el combo, tambien reducen la experiencia para darle mayor relevancia a las subidas de nivel ya que ahora con el parche en las subidas puedes upgradear un arma y meten menos daño en general dando opciones a otros items mas lentos.

Veremos en que queda pero la build del barco con lifesteal no la han tocado asi que a falta que salgan otras tirare por ahi hasta que se estabilice el meta, aunque ahora sera dificil hacerla temprano porque los largue items no salen hasta el dia 4.

Yo creo y esta es mi opinion que quieren hacer un meta para darle cabida a las armas legendarias que dan los encuentros PVE porque ahora son useless y solo sirve para canjear dinero.

1 respuesta
tDarka

Espero que esto no retrase mucho el contenido nuevo. Hay que tener en cuenta que estan realmente rehaciendo completamente los heroes y los otros 3 ya estaban hechos y van a necesitar rehacerlos de nuevo. De hecho ya se han adelantado nerfeando los cuchillos de la cocinera o 'deshabilitando por bugs' las herramientas de la ingeniera que estaban rotisimos, si bugs... xd

Esos van a volver nerfeados seguro y veremos como vuelve.

#262 No son useless, hay muchos buenos. Al final depende como hagas, pero yo he ganado con el libro del liche, el de fuego del infernal, ayer gane con el que destruye cosas:

Otra cosa es que la gente en general sea muy cuadriculada y estática y no sepa sacarle provecho ni pivotar, pero si no vas volando son muy buenos items muchas veces y aunque la mayoría de veces no te encajen con la build, puedes rotar e incorporarlas en muchas ocasiones. Y si, que se usaran mas porque están bajando todos los niveles de poder de todo y realmente me parece bien, pero que se podían usar perfectamente ahora también, que perdías contra un barcopermafreeze pero que no pierde contra un highroll de algo que el nerf esta al caer.

El arma del pulpo para triggerear cosas tambien es muy buena.

1 1 respuesta
JoDeR

#263 Hostias que cerdo le dejastes sin mesa jajajajaajajajaja.

En el fondo tienes razon pero es que yo solo juego builds agro y por eso las legendarias me parecian meh de lo lenta que son de ahi que encajen mas en builds de escudo y vida, igual deberian sacar algun arma legendaria para agro porque esperar 8 o 12 segundos es una eternidad que veremos en que queda con el meta nuevo, pero en el actual era mucho tiempo que te obligaba a tener tools que le rebajen el cd o darles haste que muchas veces cuanto te tocaban no tenias y te interesaba mas el dinero para comprar cosas que guardarlo en el banquillo

Eso si menudo disfruton de build te hicistes, me compadezo al que le haya tocado tu fantasma.

skipp2

#261 Para nada, el core de Burn es muy bueno en early y con otros cores muchas veces te conviene benchearlos, pillarte la uzi o el rifle con habilidades de daño o abusar de la cinta aislante con habilidades de escudo. Ahora que quitan las starting skills es un nerf tocho a las build de Burn y poison y en general el pj más beneficiado de esto es el cerdo, pero también le han tocado items claves. En general me gusta mucho el parche, se acaba el meta de los large items y farmear exp. Han tocado casi todo lo abusivo y se ralentiza el meta.

RaedonSP

Si alguien le sobra invitación de la beta... podemos acordar un precio xD

Me interesa pero 30 pavos viendo tan cerca la salida de la open beta... y únicamente por ganar skins y tal no me cunde.

Edit: ya tengo una, muchas gracias a @ZeRoXeRz

DiVerTiMiX
1 respuesta
Chilica

#267 Qué rico ticket para no sacar ni un triste cofre luego jeje

1
DiVerTiMiX
1 respuesta
skipp2

#269 Joder encima ghosts mas fuertes todavia, lo que faltaba xd

1 respuesta