Metroidvania que sus propios creadores dicen que tiene un combate tipo Souls (todo es Souls hoy día) pero con un interesante giro: si mueres, empiezas desde el principio. Sin puntos de guardado, ni checkpoints, ni nada. De cero. Ya está en Steam Greenlight.
Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
-RogueVania: The progressive exploration of an interconnected world, with the replayability of a roguelike and the adrenaline pumping threat of permadeath.
-Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
-Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
-Exploration: Secret rooms, hidden passages, charming landscapes. Death is now your way of backtracking.