No soy capaz de imaginarme un PES en la DS. Es algo que tienen que tienen que hacer muy bien o mejor no hacer nada, porque irremediablemente va a ser comparado con los demás PES.
Bueno, yo sigo a lo mío, y según voy leyendo el artículo sobre las third parties y Revolution voy pegando algunos comentarios:
Absolutely. The new controller will set Nintendo apart in a console market dominated by hardware specs, open up a new playing field for developers, and give consumers the new experiences they've been clamoring for. Now that processing resources are virtually unlimited, it's going to take a drastic move to bring gaming to the next level—something that the Revolution's controller could very well accomplish.
Ben Serviss de Creo Ludus Entertainment.
In the landscape of primarily linear evolution, it is refresing to see a product like the Revolution that truly strives to redefine game design. As a game designer, I am always excited to see products...which open the door to so many new possibilities.
Noah Hughes de Crystal Dynamics (Tomb Raider, Gex y Legacy of Kain: Soul Reaver).
[...] What the controller design and Nintendo's video has done is to make developers think of totally new ways to interact with the games, which in my book is a success already in itself [...]
Soeren Lund de Deadline Games (Total Overdose).
Personally I’m excited about the new controller. It seems like it will be intuitive for most and a very cool alternative to the “standard” control paradigm. If we assume game design starts with the interface, try to imagine what new genres might pop up. [...] I haven’t been this excited since Sony put a second stick on their controller.
Chris Cross, Director de Diseño de EA.
Este no tiene desperdicio:
Jan. 1, 2006
We've got hands on with the Revolution and, sure enough, the controller is revolutionary. It is a control device unlike anything else we have played before.
Dec. 15, 2005
As a longtime Nintendo fan, I applaud the spirit of innovation and creativity of the Revolution controller. Being wireless and designed similarly to a TV controller, it's an innovative, ergonomic winner right out of the box. The beauty of the controller is that possibilities for new game ideas are limitless...You can build an entire game concept around the controller's features or find ways to intregrate them into existing franchises. Right now at EA, we're exploring both of these paths. Our developers are inspired and excited by the new controller's features.
Sept. 18, 2005
Game control is essential - it's the area where perhaps the most game-play improvement can be made. While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer.
John Schappert, Vicepresidente y General Manager de EA Canada.
I think that Nintendo has at the least secured second place for the next console cycle with this control scheme
Nicki Vankoughnett de Exile Interactive.