Hello everyone,
First of all, we want to thank you for your patience. It has been a rocky launch and we clearly weren’t expecting that much passion for Wolcen.
We know that the connection issues and bugs you currently encounter are frustrating and prevent you from fully appreciating the game, and we want to assure you that we’re doing our best to resolve all these problems as fast as possible.
However, following the situation that occured last Friday with the data loss, we now know that we can’t continue to apply hotfix the way we’ve always done so far. We have to coordinate with our partners to monitor the situation and make sure that we won’t encounter any major database issues.
Since there are higher chances that such issues occur when a lot of players try to join the servers at once, we had to take two temporary measures:
- The server capacities are currently limited to a certain amount of concurrent players.
- We can only perform one hotfix per week and we need to coordinate with our partners to apply it.
The situation will be improved, we’re currently in the process of upgrading our servers infrastructure. The next hotfix will already bring some enhancements that will allow us to increase the limit of concurrent players, and we will continue to increase it if we notice improvements.
Our team is also working on the various issues spotted since the release, including critical ones. Here is the patch note for the hotfix that will be applied this week.
Fixing a crash on connexion if a player started an endgame "transmutation forge" project.
Fixing an issue allowing players to have more passive skill nodes activated that their total points would allow.
Fixing item duplication via chest panel issue (offline).
Fixing stackable items duplication.
Fixing invalid sell price on stacked items.
Fixing an issue that caused a chest panel deletion when changing acts.
Fixing item deletion when exiting the game while dragging an item from the inventory.
Fixing an issue causing players to fall from act 1 boss' platform by using Warpath.
Fixing an issue causing crafting reagents to ignore lower tier gems when selecting magic effects.
Fixing an issue preventing DOT damage bonuses to be displayed in the character sheet detail panel.
Fixing an issue making items on the ground hard to pickup depending on the framerate.
Fixing an issue preventing summoned minions bonuses to work.
The golden beetle cannot be possessed by Parasite anymore.
Fixing an issue preventing Livor Mortis damage redirection to work.
Fixing an issue causing Livor Mortis damage redirection to invalidate player magic effects.
Fixing an issue preventing offline characters to be saved.
Fixing issues regarding network load & unretrieved data.
Fixing an issue to prevent player from going to Helmshire before talking to Valeria during "Dawnbringer"
Fixing two soft-locks preventing players to go in the Monolith
Remove double objectives while exiting Battlefield Overlook during "Infiltration"
Fixing progression issue in Cell-F Ramparts during "The Gates of Fury"
Remove quest FX during Sirkis cutscene during "The Bane of the Storm"
Improve Edric and Val stability during "Children of Heimlock"
Improve behaviour of the fast travel tutoriel during "Meet the Purifiers"
Improve Transition from gameplay to last cutscene during "Children of Heimlock"
Improve clarity of the objectives on quest "Chasing Val"
Improve script of the quest "Chasing Val"
Improve script around Zyma's dialog during "Creeping Shadows"
Fixing a wrong dialog portrait displayed during "Children of Heimlock"
Fixing an issue preventing players from talking to Zima in act 2.
Fixing an issue preventing players from progressing further during act 2.
Golden Beatles cannot be possessed anymore.
Fixing a bug allowing Eos "Dawn's pious striker" to kill certain story bosses under 15% of their max health when used in combination with "Sudden Death".
Fixing an issue with the Endgame special boss not looting upon death.
Fixing an issue with the Endgame special boss that sometimes didn't have the right level.
Replacing the bonus to "health on this item" on Purifier's Statement unique spaulder by a "maximum health" bonus. Existing items will be rerolled.
Fixing the “additional stamina points” magic effect on boots being unable to roll on high level items.
Fixing the Macksfesten Enneract cosmetic mismatch that made it appear as an unknown weapon and without any mesh.
Fixing a bug with Child Of Fury node "Blistering Embrace" and "Shattering Strike". They didn't work properly.
White Arrow node "Acute Tracking" now allows for a maximum of 10 "Cold Blooded" points, up from 5 maximum points.
Siegebreaker node "Secure Parry" now gives 0.1% Health Regeneration per "Inexorable" point down from 10% Health Regeneration per "Inexorable Point". Percentages are hard.
Siegebreaker node "Brutal Imposition" now has its correct value too ! Your Damage is now increased by +0.5 multiplier by your equipped Shield'S block chance instead of 50. Again.. percentages are hard !
Aspects of the Apocalypse balance: we reduced their duration and increased their damage in order to make these forms more impactful in comparison with non-Apocalypse damage per second.
Base damages of all Aspects of Apocalypse skills have been increased by 60%.
Aspect of Dawn:
Immaculate Score: increase cost from 5 -> 40
Immaculate Score: increase damage multiplier by 100%
Dawn Choir: Increased cost: 10 -> 60
Dawn Choir: Increased damage multiplier by 300%
Will of the Protector: Increased cost: 20 -> 60
Hammer of the Aurora: Increased cost: 20 -> 100
All-Cleansing Light: Increased cost: 100 -> 200
Aspect of War
Frenzy attack: Increased cost: 5 -> 40
Frenzy attack: Increased damage multiplier by 100%
Charge of the First warrior: Increased cost: 20 -> 60
Charge of the First warrior: Increased damage multiplier by 200%
Unfliching Assault: Increased cost: 10 -> 20
Scorching Obelisk: Increased cost: 20 -> 100
Strife of Baäpheth: Increased cost: 100 -> 200
Aspect of Infinity
Biorhytmic Missiles: Increased cost: 5 -> 40
Biorhytmic Missiles: Increased damage multiplier by 150%
Parallel Convergence: Increased cost: 10 -> 40
Parallel Convergence: Increased damage multiplier by 200%
Calamitous Paradox: Increased cost: 20 -> 150
Calamitous Paradox: Reduced the bonus damage per Points of Entropy by 70%.
Calamitous Paradox: Increased cooldown: 5 -> 10 seconds
Inevitable Obsolescence: Increased cost: 20 -> 100
Inevitable Obsolescence: Reduced damage mutiplier by 20%.
Spatial Warp: Increased cost per second: 25 -> 40
Spatial Warp: Reduced max duration of the last phase: 5 seconds -> 3 seconds.
Spatial Warp: Reduced damage multiplier of the first phase by 50%.
Spatial Warp: Reduced damage multiplier of the second phase by 33%.
Spatial Warp: Reduced damage multiplier of the last phase by 25%.
Aspect of Flesh
Boneblade Incisions: Increased cost: 5 -> 40
Boneblade Incisions: Increased damage multiplier by 100%
Bone Shuriken: Increased cost: 20 -> 40
Bone Shuriken: Increased damage multiplier by 100%
Eviscerating Flurry: Increased cost: 20 -> 50
Eviscerating Flurry: Increased damage multiplier by 100%
The Ungering Flesh: Increased cost per second: 20 -> 50
The Ungering Flesh: Reduced damage multiplier of the final hit by 40%.
Added "Feeding Swarm" enneract in the quest reward when you talk to Demetra for the first time.
Fixing a generation issue on some Maps and Reverie incense leading to the wrong area (as an exemple, expedition with more chests that won’t have any chests).
Fixing some rare occurence of Offering Shrine being unable to generate valid objects at a low character level.
Restored missing sound effects, ambience and music across the game.
Some performance gains from optimisations to environmental audio.
Changed the name of Concealed Pistol, it's now named Radient Pistol
You can now fast travel instead of fast tavel.
Removed the double occurence of "Rogue" in the Siegebreaker "Salvatory Anchor"
Added missing localization for some error messages.
Fixing some typos in dialogues.
In addition to this, know that we're also currently working on other issues/additions and although they're not in the patch note, we're hoping that they will be resolved/added in this week's hotfix. If they are not, they will be in the hotfix next week:
PTBR localization selection
Adding Korean language
Unable to click "Play" in multiplayer
Act III boss stuck during the boss fight and can't be killed
Unconfirmed item dupes
Act I boss stuck during his ultimate and can't be killed
Force Shield synchronization and related nodes leading Force Shield to behave strangely
Thank you for your support.