Riot Xypherous dice:
First of all, there are some problem with stealth champions:
- There was no way for the opponents to get an inkling of how clever the stealth player was being, and thus there was no good way to get a sense of how that player operates.
- Stealth is claustrophobic in the way that it makes you play.
- Stealth gives very powerful scouting information while simultaneously hiding that information from your opponent.
"We tried some iterations past the first few tests, with Paranoia, alternate resource bars, footprints, phasing and mark systems but in the end, we settled on the current system because it was the simplest solution for long-term stealth. In short: "Everyone has reduced Oracles, but Evelynn and Twitch are perma-stealthed."
Disclaimer: I fully understand this destroys a lot of the current stealth gameplay changes. Unfortunately, through lots of iteration, I was unable to capture the feeling of pure invisibility while in stealth while having fun gameplay. In the end, I decided to opt for a very simple system that was highly understandable over some more fiddling mechanics.
Here is some details about the system:
Evelynn and Twitch are permanently stealthed when they rank their level one stealth abilities. However, Evelynn and Twitch can be seen when they are within X units of an enemy champion (Slightly under vision range), or when they are within a true sight radius.
Evelynn and Twitch have a "sight gem" above opponent's, telling them when the enemy can see them or not and whether they are "safe" (green sight gem), "warning - you are close to being seen, but still unseen" (yellow sight gem) or "being seen" (red sight gem.)
Me da que no es suficiente para sacarlos del baúl, de hecho creo que si al final es así, estarán más al fondo xD
Fuente -> http://bit.ly/nCvh0m