Habilidades
b Encadenar[/b]
Pasivo: Hace 0.5*AD-1 daño mágico en cada golpe que se carga cuando no se ataca. Este valor es igual al total de almas recogidas mas hasta un 80/110/140/170/200% de AD basado en el tiempo transcurrido desde tu ultimo ataque.
Activa: Enganchar a un enemigo y traerlo o saltar a el.
Lanza su guadaña haciendo 80/110/140/170/200(+0.5*AP) a la primera unidad que golpé y atrayendola hacia él por 1.5 segundos.
Reactivar la habilidad hace que Thresh salte hacia el enemigo.
b Lanzamiento de linterna[/b]
Crea una linterna que un aliado puede usar para transportarse a ti. Lanza la linterna a un sitio. Si un aliado cercano la clica, la linterna y el aliado se transportan a donde este Thresh.
Adicionalmente, los aliados cercanos a la linterna ganan un escudo que absorbe hasta 60/100/140/180/220(+0.4*AP) de daño. Los aliados solo pueden recibir el escudo una vez por uso de la habilidad.
b Barrer[/b]
Golpea a los enemigos cercanos en la dirección que quieras. Hace 65/100/135/170/205 (+0.4*AP) de daño mágico en linea empezado detrás de Thresh. Los enemigos golpeados son movidos en la dirección del golpe y además relentizados un 20/25/30/35/40% durante 1.5 seconds.
Lánzalo hacia adelante para alejarlos o hacia atras para atraerlos.
b La caja[/b]
Encierra a los enemigos dentro de unos muros que relentizan y hacen daño si se rompen.
Crea una prision espectral de muros alrededor de Thresh. Los enemigos que cruzan un muro sufren
250/400/450 (+1.0 AP) de daño magico y se relentizan un 99/50% durante 2 seconds pero rompen ese muro.
Lore: "Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
There are few things as invigorating as taking a mind apart, piece by piece. "