Arcade Riven - 1350 RP
Arcade Riven will be 1350 RP* and includes –
New model and Texture!
All new particles!
All new sound effects! (K.O!.)
New recall animation!
Battle Boss Blitzcrank - 1350 RP
Battle Boss Blitzcrank will be 1350 RP* and includes –
New model and Texture!
All new particles!
All new sound effects!
New recall animation!
Academy Ahri
Academy Darius
Academy Ekko
Academy Vladimir
Juggernauts
http://www.mediavida.com/foro/lol/juggernauts-540998
Garen
spoilerBase Stats:
(Nerf) Health/lvl 96 >>> 84.25
(Buff) AD/lvl 3.5 >>> 4.5
(Buff) Armor/lvl 2.7 >>> 3.0
(Buff) Attack Range 125 >>> 175
Passive - Perseverance:
(Nerf) Regen/sec @lvl16 2% max Health >>> 1.6%
Q - Decisive Strike:
(Nerf) Silence Duration 1.5/1.75/2/2.25/2.5 >>> 1.5 all ranks
W - Courage:
(Removed) 20% increased bonus Armor and Magic Resist
(Added) Killing units permanently grants 0.2 Armor and Magic Resist (1 for champions, large monsters, and epic monsters), up to a maximum of 10/15/20/25/30
(Removed) Active Tenacity component
E - Judgment:
(Nerf) Base Damage per tick 10.0/22.5/35.0/47.5/60 >>> 12.0/16.0/20.0/24.0/28.0
(Buff) Total Attack Damage Ratio per tick 0.35/0.40/0.45/0.50/0.55 >>> 0.47/0.49/0.51/0.53/0.55
(Nerf) Base ticks per cast 6 >>> 5
(Buff) Cooldown 13/12/11/10/9 >>> 9 at all ranks
(Added) Judgment’s spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast
(Added) Cancelling Judgment early returns cooldown of Judgment equal to the remaining duration of the buff
(Removed) Judgment no longer benefits from Critical Strike Chance or Critical Strike Damage
(Removed) Garen no longer moves 20% slower while moving through minions
(Added) Garen now moves 20% slower while moving toward champions he’s hitting with Judgment
R - Demacian Justice:
(Added) Passive: The enemy champion with the most recent kills is the Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of its max Health as true damage
(Added) Demacian Justice now deals true damage to the Villain instead of magic damage
Skarner
spoiler
General
Recommended Items updated
Base Stats
(Nerf) Base Movement Speed 345 >>> 330
(Nerf) Health/lvl 96 >>> 84.25
(Buff) AD/lvl 4.2 >>> 4.5
Passive - Crystal Spires
(Removed) Crystallizing Sting (moved thematically to E - Fracture)
(Added)
Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 10 seconds.
While near active crystals, Skarner gains 150 Movement Speed and 35%+5%/lvl Attack Speed, and he restores 3% of his maximum Mana per second.
Crystal capture specifics:
Crystals remain captured permanently for the capturing team until recaptured by the opposing team
Capturing a crystal grants 15g to players that helped capture it
Crystals are locked out of being recaptured for 10 seconds after being captured
While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time)
If a member of the team owning the crystal is standing on the crystal, it cannot be captured
Q - Crystal Slash
Shifts in damage/cooldown/cost/effects:
Uncharged base damage replaced with 0.32/0.34/0.36/0.38/0.40 Total Attack Damage ratio
Charged base damage replaced with 0.32/0.34/0.36/0.38/0.40 Total Attack Damage ratio
Uncharged Bonus AD ratio removed
Cooldown 3.5 >>> 3.50/3.25/3.00/2.75/2.50
Charged duration 5 >>> 4
Cooldown reducing effect on basic attack against non champion 0.5 seconds >>> 0.25 seconds (effect against champions unchanged at 1 second)
Mana Cost 16/17/18/19/20 >>> 10/11/12/13/14
(Removed) Stacking Movement Speed and Attack Speed buff
W - Crystalline Exoskeleton:
Shifts in shield value:
Base shield value removed (AP ratio maintained)
Now shields for 12/13/14/15/16% of Skarner’s maximum Health
E - Fracture:
(Added) Missile speed now decreases for each champion hit
(Added) Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second.
(Nerf) Slow Duration 2.5 >>> 2
R - Impale
Shifts in damage:
Base Magic Damage 100/150/200 >>> 20/60/100
Now deals additional physical damage on both ends equal to 100% of Skarner’s Attack Damage
(Buff) Mana Cost 100/125/150 >>> 100/100/100
Cooldown 110/100/90 >>> 120/100/80
No longer deals bonus damage to targets with Crystal Venom
Darius
HUEHUEHUEHUE
spoilerGeneral
Recommended Items updated
Base Stats
(Nerf) MS 340 >>> 330
(Nerf) HP 555 >>> 525
(Buff) HP/lvl 73 >>> 80
(Buff) AD/lvl 3.5 >>> 5
(Buff) AS/lvl 2.6 >>> 3
(Buff) HP5 3.3 >>> 4
(Buff) HP5/lvl 0.3 >>> 0.55
(Buff) Range 125 >>> 200
Attack frame improved
Armor/lvl 2.7 >>> 3.0
Attack Frame improved, but no longer scales as well with Attack Speed (Attack Frame should feel more consistent across game time)
Passive:
Shield decay per second now 2% of base hp (up from 3% max shield)
Shield no longer decays below 25%
Max shield from per level to 25% of max HP
Shield generation is now 25% of damage dealt, from 35%
Q:
Now buffs Mordekaisers next 3 attacks.
Each does 3x the last (e.g., if the first hit deals 100 damage, the third deals 900).
W: Reworked
New passive: Mordekaiser receives full experience from any lane minion he kills
New active -- Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 MS while moving toward one another.
When close to one another, both deal magic damage to nearby enemies over 4 seconds.
Ability can be reactivated to instantly deal 40% of the total DoT and heal Mordekaiser and his ally for the damage dealt (heal takes 3 units maximum; 33% heal to minions)
Health cost removed.
E:
Base damage reduced from 70/115/160/205/250 >>> 35/65/95/125/155
Now also scales with 0.6 total AD
Cooldown from 6 >>>> 6/5.75/5.5/5.25/5
Now grants 15% of maximum shield on champion hits
R:
Added: Passive -- Dragon Force: Dealing damage to the Dragon curses it. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target.
Planned: Ghost scaling cleaned up [This is not yet on PBE]"
Magic Resistance
spoiler
Cost: 500 --> 450
Cost: 850 --> 800
Note: Rescaled the cost of MR to be roughly 90% of Armor.
Cost: 1900 --> 1600
Recipe Change: Null Magic Mantle + Crystalline Bracer
HP Regen: Gains 100% Base HP Regen.
Aura MR: Magic Resistance Aura changed from 20 --> 15.
Aura Regen: No longer grants HP Regen as an Aura.
Total Cost: 2800 --> 2750
Shielding Active: Shield power increased by 50%. ( 50 - 230 --> 75 - 345 )
Shielding Duration: Shield Duration goes from 5 --> 2
Total Cost: 3000 --> 2750
Note: Now even more overpowered than before.
Magic Resistance: 35 --> 40
Total Cost: 2750 --> 2700
Magic Resistance: 55 --> 60
Health Regeneration: 100% of Base --> 150% of Base
Total Cost: 2750 --> 2700
Recipe Change: Now builds from Spectre's Cowl and Crystalline Bracer instead of Spectre's Cowl and Ruby Crystal.
Magic Resistance: 55 --> 60
[bar]Armor / Resistance [/bar]
spoiler
Total Cost: 1000 --> 1100
HP Base Regen: 100% to 150%
Point Runner: Movement speed maximum reduced to 20% (from 30%). However, Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.
Total Cost: 2800 --> 2750
Point Runner: See Raptor's Cloak
Void Spawn Health Decay: Is now a % of their current health rather than maximum, minimum of one. This effectively doubles their health (and roaming range!) but greatly reduces their effective health at all points.
Void Spawn Gold Counter: Now shows you how much gold you earned from Voidlings.
Empowered Void Spawn: Empowered Voidlings now scale off 15% of your maximum Health rather than your resistances.
Point Runner: See ZZ'Rot Portal
Armor
spoiler
Total Cost: 950 --> 900
Total Cost: 1050 --> 1100
Total Cost: 2450 --> 2600
Armor: 100 --> 90
Total Cost: 2100 --> 2300
Passive Changed: Instead of reflecting 30% of pre-mitigation damage, it instead reflects 15% of pre-mitigation damage and 25% of your bonus Armor.
Total Cost: 2850 --> 2700
Health: 600 --> 500
Armor: 70 --> 60
Cold Steel Passive: Unchanged
Crit Damage Reduction: Now reduces critical strike damage taken by 10%.
Slow Active: Duration no longer scales off Armor and Magic Resistance, instead it will always slow for a flat four seconds.
Health
spoiler
Base Regen: Now grants 200% Base Regen instead of zero.
Passive Changed: Grants Warmog's Heart if you have above 3000 life. Warmog's Heart restores 3% of your maximum life per second when you haven't taken damage in 8 seconds.
Total Cost: 2500 --> 2400
Catalyst Passive: Loses Catalyst Passive on Upgrade.
Base Health: 300 --> 400
Health Multiplier: 25% --> 15%
Champions
Rift Walk (R) now has a .2 AP ratio on the jump and a .1 AP ratio on each subsequent Riftwalk.
Dragon's Rage (R) [new effect] Tooltip now includes "Every time the target collides with an enemy champion, the target also deals 15/18/21 % of their bonus health as physical damage."
Frozen Tomb (R) [new effect] Self Cast now also heals Lissandra for 100 + (.X AP), increased for 1% for each 1% health she is missing
Ardent Blaze (W):
Now gives movement speed when Lucian OR his allies damage a marked target, instead of only Lucian.
Movement speed increased to 60/65/70/75/80 from 40/45/50/55/60
Movement speed duration lowered to 1 from 2 seconds.
Mana cost reduced to 50 from 60
Siphoning Strike (Q) now includes "Next basica attack has 25 additional attack range (does not stack with range form Fury of the Sands)
Death Mark (R) delay between reactivating Death Mark reduced to .5 from 1
New items
Sterak's Gage
Recipe: Long Sword + Giant's Belt + 1190g
Stats
500 HP
+25% Base Attack Damage
Unique Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain PRIMAL RAGE for 8 seconds
PRIMAL RAGE: Grow in size and Strength, gaining increased size, +25% additional base attack damagea, and a rapidly decaying shield for 30% of your maximum health.
Titanic Hydra (melee only)