Kindred, the Eternal Hunters
http://www.mediavida.com/foro/lol/nuevo-campeon-kindred-cazadores-eternos-543815
Release skin
Ironside Malphite - 975 RP
Warden Karma - 750 RP
Warden Jax - 750 RP
Marauder Alistar - 750 RP
Marauder Olaf - 750 RP
Adjustments to Leashing Rules
"We've significantly rewrote jungle monster leashing rules. This will not affect Epic Monsters - but will affect most monster camps.
The goals of this change are to visualize the complex set of leashing behaviors down to a few key visible metrics - as well as better balance control and support for unorthodox ways of dealing with jungle monsters (like continuously throwing them over walls).
All in all, these changes are aimed at making it easier for players to kite monsters in one direction, get better signalling as to when the monsters will leash and take measures to re-aggro the monster.
Changes
Large Monsters now display their "Patience" count as a bar above their heads.
If you do something that the Monster finds abusive, it will begin to lose Patience at a gradual rate. This continues until you stop the offending activity -or- the monster loses all his "Patience"
If a monster loses the entirety of their "Patience" - they will hard reset, losing interest in you and beginning to regenerate. They are then, unable to be engaged upon until they are above a certain health threshold (90% currently.)
Jungle Monster camps have their own unique leash radii to control for the various properties of each camp. Leash Radii is now mostly calculated by walking distance rather than as the crow flies.
Things that cause Monsters to lose "Patience" with you:
If the monster's current target is far out of the monster's camp and there are no other valid targets around.
If the monster has to switch targets and is being bounced around from target to target.
If the monster is waaaay far out of his camp. Like.. WAY far out."
items
Abyssal Scepter
Sated Devourer
Ranged champions now trigger Phantom Hit this every fourth attack instead of every 2.