Victorious Sivir
Victorious Sivir includes:
New model and textures!
New recall animation!
New particles!
Victorious Sivir will be awarded to players who are ranked Gold or higher at the end of the season! If you reach at least gold at the end of the season, and do not own Sivir, you will unlock both the champion and the Victorious Sivir skin! If you haven’t reached at least Gold yet, don’t worry - the 2015 season doesn’t end until November 11th, 2015 at 12:01 AM PST.
Marksman Champion Changes
http://www.mediavida.com/foro/lol/cambios-tiradores-para-pretemporada-2016-546805
Rift Herald
Spawn & Despawn details:
Rift Herald spawns at the Baron Pit at 4:00.
Rift Herald respawns every 5 minutes
Rift Herald despawns at 19:45 unless in combat; hard despawns at 19:55 no matter what
The Rift Herald encounter:
Rift Herald has only melee attacks but hits hard. Jag suggests you "need to be able to take a punch" to tank Rift Herald.
The eye on Rift Herald's back will occasionally open, making attacks on him from behind deal bonus damage 12% of Rift Herald's Max health as True Damage.
Rift Herald's takes 35% less damage from ranged basic attacks.
On death, Rift Herald grants:
Everyone on the killing team 50 gold
Gives "Doom's Eve" buff to killer
10% increased damage + 40 bonus MS
Enhanced Baron recall
Buffs nearby minions offensive power just like Baron buff + an additional attack speed increase (NOTE: This Rift Herald buff does NOT increase their defensive power)
There is a global announcement when a team kills the Rift Herald.
Keystone Masteries and Changes
Resolve Tree
Tier 1 (Maximum 5 Points split between Recovery and Unyielding)
Recovery: +0.4/0.8/1.2/1.6/2.0 Health Regen per 5 seconds
Unyielding: +1.2%/2.4%/3.6%/4.8%/6% Bonus Armor and Magic Resist
Tier 2 (Choose one)
Explorer: +12 Movement Speed in Brush and River
Tough Skin: You take 2 less damage from Champion and Monster basic attacks.
Tier 3 (Maximum 5 Points split between Runic Armor and Veteran's Scars)
Runic Armor: +1.6%/3.2%/4.8%/6.4%/8% bonus to all shields and healing on you (includes lifesteal and regeneration).
Veteran's Scars: +1.2%/2.4%/3.6%/4.8%/6% Bonus Health
Tier 4 (Choose one)
Insight: Your summoner spells have 15% reduced cooldown.
Perseverance: +50% Health Regen, increased to +200% when below 20% Health
Tier 5 (Maximum 5 Points split between Swiftness and Legendary Guardian)
Swiftness: +3%/6%/9%/12%/15% Tenacity and Slow Resist
Legendary Guardian: +0.4/0.8/1.2/1.6/2.0 Armor and Magic Resist for each nearby enemy champion
Tier 6 - (Choose One)
Grasp of the Undying: Every 4 seconds in combat your next attack against an enemy champion steals life equal to 3% of your max Health (halved for ranged champions).
Strength of the Ages: Large monsters and siege minions that you or nearby allies kill grant you 25 and 10 permanent Health respectively (300 max). After reaching the max bonus further siege minion kills restore 100 Health.
Bond of Stone: +4% Damage Reduction. While near an ally this bonus is doubled and 8% of the damage they would take from champions is dealt to you instead (cannot reduce you below 15% Health).
Cunning Tree
Tier 1 (Maximum 5 Points split between Wanderer and Savagery)
Wanderer: +0.6%/1.2%/1.8%/2.4%/3% Movement Speed out of Combat
Savagery: Basic attacks and single target spells deal 1/2/3/4/5 bonus damage to minions and monsters
Tier 2 (Choose one)
Runic Affinity: Buffs granted by jungle monsters last 15% longer, including Epic Monsters and River Shrine.
Secret Stash: Your potions, flasks, and elixirs last 10% longer. Additionally, your potions are replaced with biscuits that restore 20 Health and 10 Mana instantly upon consumption.
Tier 3 (Maximum 5 Points split between Merciless and Meditation)
Merciless: Deal 1/2/3/4/5% increased damage to champions below 40% health
Meditation: Once every 5 seconds, regenerate 0.3%/0.6%/0.9%/1.2%/1.5% of your missing Mana
Tier 4 (Choose one)
Bandit: Gain 1 gold for each nearby minions killed by allied champions. Gain an additional 3 gold (or 10 if you're melee) when hitting an enemy champion with a basic attack (Cannot occur more than once every 5 seconds).
Dangerous Game: Champion kills and assists restore 5% of your missing Health and Mana.
Tier 5 (Maximum 5 Points split between Precision and Intelligence)
Precision: Gain 0.6/1.2/1.8/2.4/3 + 0.06/.12/.18/.24/.3 per level Armor and Magic Penetration.
Intelligence: Your Cooldown Reduction cap is increased by 1%/2%/3%/4%/5%, gain 1%/2%/3%/4%/5% Cooldown Reduction.
Tier 6 - (Choose One)
Stormraider's Surge: Dealing 30% of a champion's max Health within 2 seconds grants you 35% Movement Speed for 3 seconds (10 second cooldown).
Thunderlord's Decree: Your 3rd attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 20% of your Bonus Attack Damage and 10% of your Ability Power as Magic damage to enemies in the area (30 second cooldown).
Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals increase your target's resistances by 15% for 3 seconds when used on an ally other than yourself.
Ferocity Tree
Tier 1 (Maximum 5 Points split between Fury and Sorcery)
Fury: +0.8/1.6/2.4/3.2/4% Attack Speed
Sorcery: +0.4/0.8/1.2/1.6/2.0% increased Ability and Spell damage
Tier 2 (Choose one)
Double Edged Sword: Melee- Deal an additional 3% damage, take an additional 1.5% damage. Ranged- Deal and take an additional 2% damage.
Feast: Killing a unit restores 20 Health (20 second cooldown)
Tier 3 (Maximum 5 Points split between Vampirism and Natural Talent)
Vampirism: +0.5/1.0/1.5/2.0/2.5% Lifesteal and Spell Vamp
Natural Talent: +2/4/6/8/10 Attack Damage and +3/6/9/12/15 Ability Power at Level 18 (0.11 to 0.55 AD/lvl and 0.16 to 0.83 AP/lvl)
Tier 4 (Choose one)
Bounty Hunter: You deal 1% increased damage for each unique enemy champion you kill.
Oppressor: You deal 2.5% increased damage to targets with impaired movement (slow, stun, snare, taunt, etc.)
Tier 5 (Maximum 5 Points split between Battering Blows and Piercing Thoughts)
Battering Blows: +1.4/2.8/4.2/5.6/7% Armor Penetration
Piercing Thoughts: +1.4/2.8/4.2/5.6/7% Magic Penetration
Tier 6 - (Choose One)
Warlord's Bloodlust: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown).
Fervor of Battle : Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.
Deathfire Touch: Your damaging abilities cause enemy champions to take 6 + 50% of your Bonus Attack Damage and 20% of your Ability Power in Magic damage over 3 seconds (Area of effect and damage over time abilities apply half of this damage over 1.5 seconds instead).
Vision´ Support Item Changes
Surprisingly, Sight Wards (Green) have been removed from the shop. Invisible wards still available through Sightstone and trinkets though.
Vision Wards (Pinks) reduced to 75g.
Blue trinket has been removed, leaving only the Yellow Warding Totem and the Red Sweeping Lens trinket. Both of these trinkets have been tweaked and now become stronger over time - no need to upgrade them at level 9 anymore they will do it on their own!
You can now also purchase an Alteration for the trinkets, with one option available for each type and unlocking at level 9.
The red trinket can be updated with the Oracle alteration, which reduces cast range significantly but increases detection radius and makes sweeping effect flow you.
The yellow trinket can be upgraded with the Farsight Alteration, which removes the ability to store charges and makes wards visible, fragile, and untargetable by allies but massively increases range, reduces cooldown, and gives infinite duration on ward.
Crossing in realm between vision and supports, Ruby Sightstone has been updated with a new passive that reduces item active cooldowns by 10%.
Speaking of Sightstone, there are now three more unique sightstone upgrades. These are made by combining a sightstone and any of the three tier 2 support items:
Eye of the Oasis (Sightstone + Nomad's Medallion + Gold)
Eye of the Equinox (Sightstone + Targon's Brace + Gold)
Eye of the Watchers (Sightstone + Frostang + Gold)
New Ward Skins
Shaco Rework
Por ahora se sabe que los clones (Shaco / Leblunk / Wukong) mostraran los buffos de Red/Blue/Nashor para evitar ser detectados tan facilmente
Mas información prontoTM
General
Starting Gold increased to 500
Homeguard Enchantment has been removed BUT the effect happens automatically for everyone after 20 minutes
There is a new visualization when you are on a killing spree. It appears beside the champions level, is visible to everyone, and changes based on high how your bounty currently is.
Removed Items
The Brutalizer
Crystalline Flask
Elixir of Ruin
Enchantment: Homeguard (now everyone gets it after 20 min)
Mana Potion
Poacher's Knife (replaced by Tracker's Knife)
Ranger's Trailblazer
Stealth Ward
Sword of the Occult
Twin Shadows (rolled into Frost Queen active)
New Items
Kircheis Shard
750 gold
Build Path: Dagger + 450 gold
+15% Attack Speed
Passive: Moving and attacking will make an attack Energized.
UNIQUE Passive - Energized Strike: Your Energized attacks deal 30 bonus magic damage on hit.
Builds Into: Statikk Shiv, Rapid Firecannon
Rapid Firecannon
2500 gold
Build Path: Zeal + Kircheis Shard + 550 gold
+30% Attack Speed
+30% Critical Strike Chance
+8% Movement Speed
Passive: Moving and attacking will make an attack Energized.
UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus range (+150 range maximum) and deal 50-200 bonus magic damage (based on level) on hit.
Energized attacks function on structures.
Cull
450 gold
+5 Attack Damage
+3 Life on Hit
UNIQUE Passive: Killing a minion grants 1 additional gold. Killing 100 minions grants an additional 300 bonus gold immediately and disables this passive.
The Dark Seal
400 gold
+15 Ability Power
+25% Increased Healing from Potions
+100 Mana
UNIQUE Passive - Dread: Grants +2 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 3 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 6 Glory on death.
Builds Into: Mejai's Soulstealer
Hunter's Talisman
350 gold
+150% Mana Regeneration while in Jungle. (+12 Mana Regen per 5 seconds)
UNIQUE Passive - Tooth: Damaging a monster steals 20 Health over 5 seconds. Grants +15 bonus experience when killing Large Jungle Monsters.
Builds Into: Stalker's Blade, Tracker's Knife, Skirmisher's Sabre
Tracker's Knife
1050 gold
Build Path: Hunter's Talisman + Hunter's Machete + 350 gold
Limited to 1 Jungle item
+10% Life Steal vs. Monsters
+150% Mana Regeneration while in Jungle
UNIQUE Passive - Tooth / Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.
UNIQUE Active - Warding (Minor): Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds
Jaurim's Fist
1040 Gold
Build Path: Long Sword + Ruby Crystal
+15 Attack Damage
+150 Health
UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 30 times.
Builds Into: Sterak's Gage, Frozen Mallet, and Titanic Hydra
Giant Slayer
1000 Gold
+10 Attack Damage
UNIQUE Passive - Giant Slayer: Grants up to +10% damage aagainst enemy champions with greater maximum health than you (+1% damage per 50 health difference, maxing at 500 health difference).
Lord Dominik's Regards
2500 Gold
+40 Attack Damage
UNIQUE Passive - Giant Slayer: Grants up to 15% Damage against enemy champions with greater maximum health than you (+1.5% damager per 50 health difference, maxing at 500 health difference).
UNIQUE Passive - Last Whisper: +40% Bonus Armor Penetration.
Executioner's Calling
800 gold
Build Path: Long Sword + 500 gold
+15 Attack Damage
UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds (40%) on enemy champions for 3 seconds.
Builds Into: Mortal Reminder
Mortal Reminder
2500 gold
Build Path: Last Whisper + Executioner's Calling + 400 gold
+40 Attack Damage
UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +40% Bonus Armor Penetration.
Refillable Potion
150 Gold
Limited to 1 type of Healing Potion.
UNIQUE Active: consumes a charge to restore 100 health over 10 seconds. Holds up to 2 charges and refills upon visiting the shop.
Hunter's Potion
400 Gold
UNIQUE Active: consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.
Killing a Large Monster Grants one charge.
(Killing a Large Monster at full charges will automatically consume the newest charge.)
Corrupting Potion
500 Gold
Limited to one type of Healing Potion.
UNIQUE Active: Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants Touch of Corruption during that time.Holds up to 3 charges that refill upon visiting the shop.
Touch of Corruption: Spells and attacks burn enemy champions for 5-10 Magic damage over 3 seconds. (Half Damage for Area of Effect of Damage over Time spells. Damage increases with champion level.
Caufield's Warhammer
1100 Gold
+25 Attack Damage
UNIQUE Passive: +10% Cooldown Reduction
Death's Dance
3400 Gold
+64 Attack Damage
+10% Cooldown Reduction
UNIQUE Passive: Dealing physical damage heals for 12% of the damage dealt. (33% effectiveness for multi-target effects.)
UNIQUE Passive: 20% of damage taken is dealt as a Bleed effect over 5 seconds instead.
Eye of the Watchers
2200 gold
Build Path: Sightstone + Frostfang + 550 gold
+200 Health
+25 Ability Power
+2 Gold per 10 Seconds
+150% Base Mana Regen (+14 Mana per 5 seconds)
UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 4 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
Limited to 1 Gold Income Item
Eye of the Oasis
2200 gold
Build Path: Sightstone + Nomad's Medallion + 550 gold
+200 Health
+150% Base Health Regen (+11 health per 5 seconds)
+150% Base Mana Regen (+14 Mana per 5 seconds)
UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
Limited to 1 Gold Income Item
Eye of the Equinox
2200 Gold
Build Path: Sightstone + Targon's Brace + 550 gold
+500 Health
+100% Base Health Regen (+7 Health per 5 seconds)
UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 400 Health. Killing a minion heals the owner and the nearest allied champion for 50 health and grants them kill Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 15 seconds. Holds up to 4 charges which refill upon visiting the shop.
Reworks of Existing Items
Essence Reaver
3500 gold
Build Path: B. F. Sword + Caufield's Warhammer + Cloak of Agility + 300 gold
+65 Attack Damage
+20% Critical Strike Chance
UNIQUE Passive: +10% Cooldown Reduction.
UNIQUE Passive: Gain up to +20% additional Cooldown Reduction equal to your Critical Strike Chance from other sources.
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
Frost Queen's Claim
2200 gold
Build Path: Frostfang + Fiendish Codex + 550 gold
+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+150% Base Mana Regen (+10 Mana per 5 seconds)
UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 gold. This can occur up to 3 times every 30 seconds.
[NEW] UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for 2.5 seconds (60 seconds cooldown.)
Limited to 1 Gold Income item
Guinsoo's Rageblade
2500 gold
Build Path: Blasting Wand + Pickaxe + 775 gold
+30 Attack Damage
+40 Ability Power
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 8 times, melee attacks grant 2 stacks). While you have 8 stacks, gain Guinsoo's Rage.
Guinsoo's Rage: Basic attacks deal bonus magic damage on hit equal to 20 + 15% of bonus Attack Damage and 7.5% of Ability Power to the target and nearby enemy units.
Phantom Dancer
Total Gold: 2700 Gold
Recipe: Zeal + 2x Daggers + 900g
+40% Attack Speed
+30% Critical Strike Chance
UNIQUE Passive - Spectral Waltz: While within 500 units of an enemy Champion you can see, +12% Movement Speed and you can move though units.
UNIQUE Passive - Lament: The last champuion hit deal 12% less damage to you (ends after 10 seconds of not hitting).
Ruby Sightstone
New Unique Passive - reduces item active cooldown by 10%
Changes to Existing Items
Aegis of the Legion
Total cost reduced to 1500 from 1600
Ancient Coin
Cost reduced to 350g
Unique Passive gold for being near a minion death increased to 4 from 3.
Ardent Censer
Total cost increased to 2200 from 2100
Banner of Command
Total price increased to 2900 from 2750
Banshee's Veil
Cost increased to 2900 from 2700
Health increased to 500 from 450
MR increased to 70 from 60
BF Sword
Total cost lowered to 1300g from 1550g
AD lowered to 40 from 50
Bilgewater Cutlass
Total price increased to 1650 from 1400
Lifesteal increased to 10% from 8%
Blade of the Ruined King
Total price increased to 3400 from 3200
Unique passive reduced to 6% of targets current health from 8% of targets current health
Bloodthirster
AD lowered to 75 from 80
Lifesteal no longer unique
Cost increased to 3700 from 3500
Brawler's Gloves
Crit chance increased to 10% from 8%
Berserker's Greaves
Total cost increased to 1100 from 1000
Now grants 30% attack speed from 25%
Boots of Speed
Cost reduced to 300g from 325g
Boots of Swiftness
Total cost reduced to 800 from 1000
Movement speed increased to 65 from 60
Crystalline Bracer
Total cost increased to 650 from 600
Dagger
Attack speed lowered to 12% from 15%
Cost reduced to 300g from 450g.
Doran's Blade
Health increased to 80 from 70
Attack damage increased to 8 from 7
Price increased to 450g from 440.
Doran's Ring
Mana regen changed to 50% of base from flat 3 per 5 seconds.
Doran's Shield
Price increased to 450 from 440g.
Elixir of Iron
Now grants +300 HP
No longer reduces effectiveness of slows by 25%
Elixir of Sorcery
Cost increased to 500 from 400
AP increased to 50 from 40
Elixir of Wrath
Cost increased to 500 from 400
AD bonus increased to 30 from 25
Bloodlust's heal increased to 15% from 10%
Kills no longer extend duration.
Enchantment: Distortion
Flash, Ghost, Teleport CD reduction reduced to 15% from 20%
Flash movement speed bonus lowered to 20% from 30%
Enchantment: Runeglaive
Total Cost increased
Recipe now [Jungle Item + Amp. Tome + Sheen + 140g]
AP reduced to 40 from 50
Mana increased to 250 from 200
Face of the Mountain
Health reduced to 450 from 500
+2 gold per 10 seconds
Unique Passive - Heal reduced to 50 from 50 + 1% of max hp.
Unique Active - Shield now explodes and slows for 40% for 2 seconds rather than exploding to deal [100% of targets AD + 30% of targets AP] damage.
Faerie Charm
Cost lowered to 125 from 180g
Fiendish Codex
AP lowered to 25 from 30
Total cost lowered to 800 from 825
Forbidden Idol
Total cost decreased to 550 from 600
Frostfang
Total cost decreased to 850g from 865g
Now builds out of Spellthief's Edge + Faerie Charm + 375g
Mana regen increased to 100% from 50%
AP increased to 15 from 15
Gold on spell or basic attack hit increased to 15 from 10.
Health Potion
Cost increased to 50g from 35g
Hextech Gunblade
10% lifesteal and 20% spell vampe removed
New Unique Passive - now heals for 15% of the damage dealt, 33% effective for aoe.
RELOAD removed, no longer cools the item active down by 3 seconds part hit & single target.
Iceborn Gauntlet
Total cost reduced to 2700 from 2850
Armor increased to 65 from 60
No longer grants 30 AP
CDR increased to 20% from 10%
Size of slow zone now increases with bonus armor
Infinity Edge
AD lowered to 65 from 80
Total cost lowered to 3500 from 3800
Critical Strike bonus damage increased by 50%
Ionian Boots of Lucidity
Cost reduced to 800 from 1000
CDR reduced to 10% from 15%
Reduces Summoner Spell cooldown by 10%
Lich Bane
Total cost increased to 3200
Recipe now Blasting Wand + Sheen + Aether Wisp
Now grants 10% CDR
Movement speed increased to 7%
Long Sword
Price reduced to 350 from 360
Luden's Echo
Price increased to 3200 from 3000
Maw of Malmortius
New Unique Passive - Lifegrip
Mercurial Scimitar
AD lowered to 75 from 80
Now has 10% lifesteal
Now builds out of a Vamp Scepter + Pick Axe + QSS + Gold
Mercury's Treads
Total cost decreased to 1100 from 1200
Morellonomicon
Total cost increased to 2550 from 2300
Nashor's Tooth
Attack speed increased to 50% from 40%
Ninjas Tabi
Armor increased to 30 from 25
Total cost increased to 1100 from 1000
Nomad's Medallion
Total cost reduced to 850 from 865
Now Builds out of Ancient Coin + F. Charm + Rejuv. bead + 225g.
No longer grants 10 movement speed
No longer grants +2 gold per 10 seconds
Mana regen increased to 50% from 25% base mana regen.
Unique Passive FAVOR gold granted increased to 6 from 4.
Randuin's Omen
Health increased to 450 from 400
Total cost increased to 3000 from 2700
Rod of Ages
Total cost increased to 3000 from 2700
AP increased to 80 from 60
Relic Shield
Cost reduced to 350 from 365
Now Grants +2 gold per 10 seconds
Rabadon's Deathcap
Total cost increased to 3800 from 3500.
Recurve Bow
Total cost lowered to 1000 from 1100
Attack Speed lowered to 25% from 30%
On hit damage increased to 15 from 10
Rejuvenation Bead
Cost lowered to 150g from 180g
Runaan's Hurricane
Attack speed reduced to 35% from 70%
Now grants 35% critical chance
Now grants 5% movement speed
On hit damage increased to 15 from 10
On hit damage now 25% of attack damage and can crit from 50% of AD.
Sheen
Cost reduced to 1050 from 1250
No longer grants 25 AP
Mana increasead to 250 from 200
Now grants 10% CDR
Sapphire Crystal
Mana increased to 250 from 200.
Cost lowered to 350 from 400.
Sightstone
Total charges down to 3 from 4
Ward duration reduced to 150 seconds from 180 seconds
Spellthief's Edge
Passive's gold generation increased to 8 from 5.
Total cost reduced to 350g from 365g
Statikk Shiv
Recipe now Zeal + Kircheis Shard +550g
Attack speed lowered to 35% from 40%
Critical Strike increased to 30% from 20%
Movement speed lowered to 5% from 6%
Unique Passive - Shiv Lightning
damage now 50-150 based on level
Can now hit up to 5 targets from 4
Deals 50% bonus damage to minions
Stalker's Blade, Skirmisher's Sabre, and [new] Tracker's Knife
Now build out of [Hunter's Talisman + Hunter's Machete +350g.]
Total cost increased to 1050g from 850g
Talisman of Ascension
Total cost increased to 2200g from 2100g
No longer grants 20 movement speed
No longer grants 2 gold per 10
Unique passive Favor gold increased to 6 per nearby minion death from 4.
Unique Active cooldown increased to 60 seconds from 40 seconds.
Targon's Brace
Total cost 850g to 865g
Recipe changed to Relic Shield + Rejuv. Bead + 350g
+2 gold per 10 seconds
Tiamat
Cost reduced to 1250 from 1900g
Recipe now [Pickaxe + Rejuv bead] from [Pickaxe + Long Sword + Rejuv bead x2]
AD reduced to 30 from 40
HP regen reduced to 50% from 100%
Unique Passive - cleave removed.
The Black Cleaver
Price increased to 3500 from 3000
AD increased to 55 from 40
Health reduced to 300 from 400
Trinity Force
Now includes 10% CDR
Mana increased to 250 from 200
Movement speed reduced to 5% from 8%
Crit chance increased to 20% from 10%
Attack Speed lowered to 15% from 30%
Attack damage lowered to 25 from 30
AP lowered to 0 from 30
Vampiric Scepter
Total cost increased to 900g from 800g
Attack damage increased to 15 from 10
Lifesteal increased to 10% from 8%
Vision Ward
Price reduced to 75g from 100g.
Wit's End
Total cost increased to 2800 from 2550
Magic resist increased to 30 from 40
Attack Speed lowered to 40% from 50%
On hit damage lowered to 40 from 42
Youmuu's Ghostblade
Total cost increased to 3200g from 2700g
Recipe changed to include two new items + gold.
No longer grants +15% crit chance
Attack damage increased to 65 from 30
Zeal
Total cost increased to 1200 from 1100
Attack speed lowered to 15% from 20%
Crit Chance increased to 20% from 10%
Zephyr
Total cost reduced to 2600g from 2850g
Attack speed lowered to 40% from 50%
Zhonya's Hourglass
Cost increased to 3200 from 3000
AP reduced to 80 from 100
Armor reduced to 45 from 50
Trinkets
Scrying Orb (Blue Trinket)
Removed
Sweeping Lens (Red Trinket)
Cast range and Sweep radius now improve with level.
Can now be updated with the Oracle Alteration at level 9
Warding Totem
Starts with ability to hold 2 charges
Ward distance and recharge time now improve with level
Can now be upgraded with the Farsight alteration at level 9
Jungle Monsters
Crimson Raptor
XP reduced to 130 from 140
Gold increased to 62 from 41
Raptor
Base HP reduced to 225 from 250
Base Armor reduced to 0 from 5
Greater Murk wolf:
Base Attack Range increased to 175 from 125
XP decreased to 132 from 142
Gold increased to 68 from 53
Murk wolf
Base HP reduced to 380 from 420
Base Armor reduced to 0 from 6
Ancient Krug:
Base Attack Range decreased to 150 from 190
Base Damage decreased to 68 from 73
XP decreased to 140 from 150
Gold increased to 81 from 60
Krug:
Base HP decreased to 500 from 540
Base Magic Resist increased to 0 from -10
Base Damage decreased to 32 from 35
Base Armor decreased to 0 from 12
Gromp:
Base Magic Resist decreased to -10 from 0
Base Damage decreased to 75 from 83
XP decreased to 190 from 200
Gold increased to 86 from 62
Blue Sentinel
Base Armor reduced to 10 from 20
BaseCritChance reduced to 0 from 1
XP reduced to 90 from 100
Gold increased to 58 from 36
Sentries:
Base HP decreased to 375 from 400
Base Magic Resist increased to 10 from 0
Base Armor decreased to 0 from 8
Red Brambleback
Damage Per Level reduced to 0 from 1
Base Armor reduced to 10 from 20
XP reduced to 90 from 100
Gold increased to 58 from 36
Cinderlings
Base HP reduced to 375 from 400
Base Magic Resist increased to 10 from 0
Base Armor reduced to 0 from 8
Resumen de los cambios
Hilo para hablar de los cambios grandes de la Season 6 y comentar como te va en esta Pre-Season...
Video explicativo de los cambios de la Season:
Video de Phreak introduciendo a las nuevas maestrias:
Video de Phreak introduciendo a las nuevas runas: