El nuevo mapa vuelve al PBE actualizado
MAP & ART CHANGES
* FOG OF WAR :: In-game coloration has been improved!
* GROUND TEXTURES :: Ground textures have been adjusted so that jungle pathing should be more readable
* MORE GROUND TEXTURES :: We've made the ground textures brighter for the north and east jungle, as well as all lanes
* TEXTURE UPDATES :: We've updated textures all over the map
* MINIMAP BRIGHTNESS :: Minimap brightness levels have been adjusted to address visibility issues (should be much easier to see wards on the minimap now)
* CRITTERS :: Ambient Critters have emerged on the Rift! See if you can spot them!
BRUSH
- BRUSH POSITIONING :: Top lane and Bottom lane brush have been re-centered (they’ve moved about 450 units in total)
DRAGON
* FIRE BALL :: Deals 50% damage to targets beyond the first (instead of full AoE dmg)
* FLAME BREATH :: Removed (the dragon laser)
BARON NASHOR
* INDICATORS :: Have been recolored and will appear faster
* DEATH BREATH :: - Area-of-effect changed to match the visuals
* VORACIOUS CORROSION :: Baron's Spells no longer apply stacks of Voracious Corrosion (now only applied to whoever is tanking damage)
* BACK SPIKES :: No longer knock enemies toward the front of the pit
* ACID BALL :: No longer deals damage-over-time in the acid pools. Now slows for 50% inside the pool.
* BARON TAIL :: Knockup time increased to 1.25s (from 1s). Damage lowered by 25%.
* BUGFIX :: Baron now properly regenerates health when attacked from over the wall
TECH STUFF
* Global map adjustments have been made so that minimap icons and in-game Fog of War will now draw correctly
* Animated Brush performance optimizations
* Creature/minion performance optimizations
* Faster loading time for low end machines
* Memory improvements across the map by optimizing animated props